Quote (Grief_exe @ Jan 29 2012 11:46pm)
2/10 made me reply.
1. You havent played tera at all and you havent played wow at a high level either.
2. I should have recorded the low level dungeon ady and i just completed. The end boss would summon 6 of those spiders that you had to kill.
3. That video is of the lancer class, block based tank. He stands there and presses block whenever it attacks.
4. They are 3 levels above that guy.
5. They call it world boss when it is just a standard elite. There are fields of these guys you have to kill. I have solo'd one, watch a slayer or warrior solo vid and you will get the idea of the combat in that game. Needless to say, it gets intense.
6. You havent played the game so you have no idea, you arent required to do combosbto unlock abilities. That would make stuff useless for pvp. Instead if you pull off a combo, the charge up time and cost are slightly reduced. You have access to your full range of abilities at any time.
7. Ady and i have been testing and have noticed that you can dodge cancel out of some abilities, but not all. Havent figured that out yet.
8. Visceral? There is no collision detection in wow. There is no dodging or blocking in coming damage. A lot of wow fights are just unavoidable damage that have to be out healed. All damage in tera is technically avoidable, good luck though.
Coming from a guy that has competed at high levels in wow both on the pve and pvp side, ady has the same background as well, this.game is a massive step up in gameplay and skill cap over wow.
Honestly, most of your argument was done with the combo system portion...once that is out kind of nullifies most of what you posted. The rest is opinion, but since you havent played tera at all and havent done high levels of wow...
Exactly this.
Now before I continue, I would like to say that yes, I am burnt out of wow. However, this is an objective post based on my experience playing both games. Does wow have a good, fluid combat system? Most definitely. I have played wow since Vanilla because it's combat simply feels smooth and is not clunky. However, that does not mean it is without flaws or requires much skill or effort.
As Grief said, we have both competed at the top of the entire wow community worldwide.
We know wows combat system and overall gameplay inside and out.
Wow pve is pretty much stand there and hit the same buttons over and over in a set rotation (except for classes that are priority or proc based ie. Frost Dk, Fire Mage),
However those classes are also very predictable and easy to master. As grief stated, there really isn't much you can do about incoming damage. You may have one good cd to help reduce damage, but those are few and far between and only REDUCE the damage. Very few exceptions allow you to ignore damage completely (anti magic shield). Tera allows you to COMPLETELY avoid incoming damage. There is no set rotation (at least not that I can tell based on my experience) because it is all situational. In the dungeons and even in
the world leveling, you are almost always moving to avoid damage or to get in better ever position to do damage. By that time another variable may have changed and you may only have time to get off a quick attack instead of your harder hitting one. Tera combat and pve, just by the nature of how it is done requires much more concentration, focus, and skill than wow combat could ever require.
Wow pvp. A simple way to put wow pvp is that it is a rock, Paper, Scissors system. This means that no matter what class you play, there is always other classes out there that can beat you if each player has equal skill. This is a flawed system if you want balanced and effective pvp. The combat system of unavoidable damage also helps to draw out the flaws of this type of system. Now yes, in pvp you do not always use the same set rotation as you do in pve. Fine, but the system still leaves it up to the class build up and gear (resilience for dmg reduction) rather than skill. Though we have not had a chance to pvp in Tera yet, the system alone of being able to actually avoid damage all together makes Tera pvp much more about skill than which class you play or what gear you have on. Now obviously yes, gear will matter in Tera pvp, but if I can actually avoid the incoming damage all together I at least have a chance against any class even if their gear is better.
Having actually played both games I can easily and honestly say that Tera's gameplay just feels better. It is certainty more engaging, and requires much more focus, concentration, and skill than wow ever could require.
I apologize if there are typos or grammar issues, I am typing this on my phone and it's a pain lol.
Edit: I forgot about the "combo system" that is in Tera. In my opinion it is more of a suggested attack rather than a combo. I would compare it to in wow where certain attacks light up when certain variables are met (ie. a fire Mage gets a hot streak proc giving him a free pyroblast). Now, just because that lights up doesn't mean you should hit it right away. I believe it is the same in Tera. It is just telling you what would maybe be a good choice. As an archer I had those things pop up all the time. Did they make me do more damage? Nope. Did they do something I couldn't have done on my own without that button popping up to suggest it to me? Nope. You are able to use any ability when you please. I did have one except where I had to use one of my charged abilities before I could use one certain ability, but that is nothing major and you most certainly cannot use that against the game saying wow doesn't so that when it does. Can a rogue execute an Eviscerate without first gaining a combo point? Nope. There are quite a few abilities in wow that require you to use a certain ability first or have a certain requirement met before being usable so this cannot be held against Tera for one ability. I think the problem is however that you misunderstood the "combo system" which would make since if you have not actually played the game.
This post was edited by Adynos on Jan 30 2012 05:09am