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Jan 29 2012 11:17pm
all the races are awsm..... except high elf females.
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Jan 29 2012 11:32pm
i don't see the appeal in the game play.

http://www.youtube.com/watch?v=7XkibMimRU4&feature=related

there is a discernible difference between objectively thinking a game is good, and simply not being drawn to the game. i haven't actually played TERA but just from watching that video it looks very basic. stand still and move around every once in a while while you fight some enemy who has an overly large health pool. i don't think the game is bad but like i said, i can't see the appeal. i think it is an interesting point to touch base on that people who think TERA has faster/more real time combat than WoW are simply just burned out from WoW and want an excuse to find a game that they deem better in one of the most important aspects about any game. WoW's gameplay is honestly, incredibly visceral. I recently heard someone say that WoW is "stand there, press an ability and watch something happen". This couldn't be further from the truth, in high levels of gameplay being able to utilize all of your classes' skills and cooldowns to their potential(outside of what is just merely stated on the tooltip), and having a working and update to date advanced knowledge of your class and others) is what sets you apart from other players, and using your classes' abilities to overcome adverse odds in player versus player combat. no one really just stands around or stands still in any kind of pvp combat, whether it be some pubs in a random BG or orgs in a high rating arena team. WoW combat is really a what you see is what you get type game. i think a game that utilizes a combo system probably hurts gameplay innovation. in WoW you can use whatever ability you want no matter what the situation is, the developers don't dictate when an ability is available based on some certain pre-requisite(save for abilities only useable in stealth, old warrior abilities like overpower and revenge, etc.). sure, the game has had a good life and you can find optimal rotations all over the web(for PvE) but my point is, is that when a game has a combo system that says you need to follow 1->2->3 to do a combo it kind of negates that quest for supremacy, i should say, when it comes to players wanting optimal characteristics out of their avatar.

This post was edited by Dajinn on Jan 29 2012 11:40pm
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Jan 29 2012 11:46pm
Quote (Dajinn @ Jan 29 2012 11:32pm)
i don't see the appeal in the game play.

http://www.youtube.com/watch?v=7XkibMimRU4&feature=related

there is a discernible difference between objectively thinking a game is good, and simply not being drawn to the game. i haven't actually played TERA but just from watching that video it looks very basic. stand still and move around every once in a while while you fight some enemy who has an overly large health pool. i don't think the game is bad but like i said, i can't see the appeal. i think it is an interesting point to touch base on that people who think TERA has faster/more real time combat than WoW are simply just burned out from WoW and want an excuse to find a game that they deem better in one of the most important aspects about any game. WoW's gameplay is honestly, incredibly visceral. I recently heard someone say that WoW is "stand there, press an ability and watch something happen". This couldn't be further from the truth, in high levels of gameplay being able to utilize all of your classes' skills and cooldowns to their potential(outside of what is just merely stated on the tooltip), and having a working and update to date advanced knowledge of your class and others) is what sets you apart from other players, and using your classes' abilities to overcome adverse odds in player versus player combat. WoW combat is really a what you see is what you get type game. i think a game that utilizes a combo system probably hurts gameplay innovation. in WoW you can use whatever ability you want no matter what the situation is, the developers don't dictate when an ability is available based on some certain pre-requisite(save for abilities only useable in stealth, old warrior abilities like overpower and revenge, etc.). sure, the game has had a good life and you can find optimal rotations all over the web(for PvE) but my point is, is that when a game has a combo system that says you need to follow 1->2->3 to do a combo it kind of negates that quest for supremacy, i should say, when it comes to players wanting optimal characteristics out of their avatar.


2/10 made me reply.

1. You havent played tera at all and you havent played wow at a high level either.
2. I should have recorded the low level dungeon ady and i just completed. The end boss would summon 6 of those spiders that you had to kill.
3. That video is of the lancer class, block based tank. He stands there and presses block whenever it attacks.
4. They are 3 levels above that guy.
5. They call it world boss when it is just a standard elite. There are fields of these guys you have to kill. I have solo'd one, watch a slayer or warrior solo vid and you will get the idea of the combat in that game. Needless to say, it gets intense.
6. You havent played the game so you have no idea, you arent required to do combosbto unlock abilities. That would make stuff useless for pvp. Instead if you pull off a combo, the charge up time and cost are slightly reduced. You have access to your full range of abilities at any time.
7. Ady and i have been testing and have noticed that you can dodge cancel out of some abilities, but not all. Havent figured that out yet.
8. Visceral? There is no collision detection in wow. There is no dodging or blocking in coming damage. A lot of wow fights are just unavoidable damage that have to be out healed. All damage in tera is technically avoidable, good luck though.

Coming from a guy that has competed at high levels in wow both on the pve and pvp side, ady has the same background as well, this.game is a massive step up in gameplay and skill cap over wow.
Honestly, most of your argument was done with the combo system portion...once that is out kind of nullifies most of what you posted. The rest is opinion, but since you havent played tera at all and havent done high levels of wow...

This post was edited by Grief_exe on Jan 30 2012 12:00am
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Jan 29 2012 11:50pm
this game looks pretty sweet.
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Jan 30 2012 04:54am
Quote (Grief_exe @ Jan 29 2012 11:46pm)
2/10 made me reply.

1. You havent played tera at all and you havent played wow at a high level either.
2. I should have recorded the low level dungeon ady and i just completed. The end boss would summon 6 of those spiders that you had to kill.
3. That video is of the lancer class, block based tank. He stands there and presses block whenever it attacks.
4. They are 3 levels above that guy.
5. They call it world boss when it is just a standard elite. There are fields of these guys you have to kill. I have solo'd one, watch a slayer or warrior solo vid and you will get the idea of the combat in that game. Needless to say, it gets intense.
6. You havent played the game so you have no idea, you arent required to do combosbto unlock abilities. That would make stuff useless for pvp. Instead if you pull off a combo, the charge up time and cost are slightly reduced. You have access to your full range of abilities at any time.
7. Ady and i have been testing and have noticed that you can dodge cancel out of some abilities, but not all. Havent figured that out yet.
8. Visceral? There is no collision detection in wow. There is no dodging or blocking in coming damage. A lot of wow fights are just unavoidable damage that have to be out healed. All damage in tera is technically avoidable, good luck though.

Coming from a guy that has competed at high levels in wow both on the pve and pvp side, ady has the same background as well, this.game is a massive step up in gameplay and skill cap over wow.
Honestly, most of your argument was done with the combo system portion...once that is out kind of nullifies most of what you posted. The rest is opinion, but since you havent played tera at all and havent done high levels of wow...


Exactly this.

Now before I continue, I would like to say that yes, I am burnt out of wow. However, this is an objective post based on my experience playing both games. Does wow have a good, fluid combat system? Most definitely. I have played wow since Vanilla because it's combat simply feels smooth and is not clunky. However, that does not mean it is without flaws or requires much skill or effort.

As Grief said, we have both competed at the top of the entire wow community worldwide.
We know wows combat system and overall gameplay inside and out.

Wow pve is pretty much stand there and hit the same buttons over and over in a set rotation (except for classes that are priority or proc based ie. Frost Dk, Fire Mage),
However those classes are also very predictable and easy to master. As grief stated, there really isn't much you can do about incoming damage. You may have one good cd to help reduce damage, but those are few and far between and only REDUCE the damage. Very few exceptions allow you to ignore damage completely (anti magic shield). Tera allows you to COMPLETELY avoid incoming damage. There is no set rotation (at least not that I can tell based on my experience) because it is all situational. In the dungeons and even in
the world leveling, you are almost always moving to avoid damage or to get in better ever position to do damage. By that time another variable may have changed and you may only have time to get off a quick attack instead of your harder hitting one. Tera combat and pve, just by the nature of how it is done requires much more concentration, focus, and skill than wow combat could ever require.

Wow pvp. A simple way to put wow pvp is that it is a rock, Paper, Scissors system. This means that no matter what class you play, there is always other classes out there that can beat you if each player has equal skill. This is a flawed system if you want balanced and effective pvp. The combat system of unavoidable damage also helps to draw out the flaws of this type of system. Now yes, in pvp you do not always use the same set rotation as you do in pve. Fine, but the system still leaves it up to the class build up and gear (resilience for dmg reduction) rather than skill. Though we have not had a chance to pvp in Tera yet, the system alone of being able to actually avoid damage all together makes Tera pvp much more about skill than which class you play or what gear you have on. Now obviously yes, gear will matter in Tera pvp, but if I can actually avoid the incoming damage all together I at least have a chance against any class even if their gear is better.

Having actually played both games I can easily and honestly say that Tera's gameplay just feels better. It is certainty more engaging, and requires much more focus, concentration, and skill than wow ever could require.

I apologize if there are typos or grammar issues, I am typing this on my phone and it's a pain lol.

Edit: I forgot about the "combo system" that is in Tera. In my opinion it is more of a suggested attack rather than a combo. I would compare it to in wow where certain attacks light up when certain variables are met (ie. a fire Mage gets a hot streak proc giving him a free pyroblast). Now, just because that lights up doesn't mean you should hit it right away. I believe it is the same in Tera. It is just telling you what would maybe be a good choice. As an archer I had those things pop up all the time. Did they make me do more damage? Nope. Did they do something I couldn't have done on my own without that button popping up to suggest it to me? Nope. You are able to use any ability when you please. I did have one except where I had to use one of my charged abilities before I could use one certain ability, but that is nothing major and you most certainly cannot use that against the game saying wow doesn't so that when it does. Can a rogue execute an Eviscerate without first gaining a combo point? Nope. There are quite a few abilities in wow that require you to use a certain ability first or have a certain requirement met before being usable so this cannot be held against Tera for one ability. I think the problem is however that you misunderstood the "combo system" which would make since if you have not actually played the game.

This post was edited by Adynos on Jan 30 2012 05:09am
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Jan 30 2012 11:16am
when the download finishes what are you supposed to do? all i see on my downloader are an orange button and some grey button that pops up with indistinguishable text. how does one install it
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Jan 30 2012 11:20am
Quote (Dajinn @ Jan 30 2012 12:16pm)
when the download finishes what are you supposed to do? all i see on my downloader are an orange button and some grey button that pops up with indistinguishable text. how does one install it


So you slammed the game, then decide to play :P? I believe grief covered all the steps to play on the first couple pages.
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Jan 30 2012 11:32am
Quote (Grief_exe @ Jan 29 2012 11:46pm)
2/10 made me reply.

1. You havent played tera at all and you havent played wow at a high level either.
2. I should have recorded the low level dungeon ady and i just completed. The end boss would summon 6 of those spiders that you had to kill.
3. That video is of the lancer class, block based tank. He stands there and presses block whenever it attacks.
4. They are 3 levels above that guy.
5. They call it world boss when it is just a standard elite. There are fields of these guys you have to kill. I have solo'd one, watch a slayer or warrior solo vid and you will get the idea of the combat in that game. Needless to say, it gets intense.
6. You havent played the game so you have no idea, you arent required to do combosbto unlock abilities. That would make stuff useless for pvp. Instead if you pull off a combo, the charge up time and cost are slightly reduced. You have access to your full range of abilities at any time.
7. Ady and i have been testing and have noticed that you can dodge cancel out of some abilities, but not all. Havent figured that out yet.
8. Visceral? There is no collision detection in wow. There is no dodging or blocking in coming damage. A lot of wow fights are just unavoidable damage that have to be out healed. All damage in tera is technically avoidable, good luck though.

Coming from a guy that has competed at high levels in wow both on the pve and pvp side, ady has the same background as well, this.game is a massive step up in gameplay and skill cap over wow.
Honestly, most of your argument was done with the combo system portion...once that is out kind of nullifies most of what you posted. The rest is opinion, but since you havent played tera at all and havent done high levels of wow...


haha, bro i've played WoW at "high levels" before quantitative charting methods and "man-made" gear charts were even around. i did practically all of the progression runs /w Immortality(basically THE guild on the server and highly renowned across servers) on skullcrusher when vanilla was out, in which i subsequently cleared the eye and SSC when the vials were still required to key for hyjal and shit was hardly tuned. so you're some scrub ass death knight who got enough gear in later expansions that scored your "player ranking" against everyone else, big fuckin' whoop. i never said i was some god at PvP, all I said was it takes a high level of skill to compete competitively in WoW's PvP which is obviously something you can't grasp. instead of agreeing or seeing it objectively you simply attack the poster ala me and say that i haven't played at a high level. hahah, nice try but i didn't exactly admit to playing at a high level did i, but i'm tired of the bullshit scrub ass one pony trick "PC Gaymen Master Race" kids like you spouting "lol WoW is so easy". If WoW is so easy come get your heroic Ragnaros achievement, come get your title each and every arena season. oh but wait there's no collision detection ruh roh, the encounter must obviously just be all about out healable damage. 4.2 came to WoW in June 2011, with the second heroic Rag kill not occuring until some time in January 2012. Wow. Haha, if the encounter IS just about unavoidable damage i was surprised it wasn't completely far sooner judging by your logic!

This post was edited by Dajinn on Jan 30 2012 11:35am
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Jan 30 2012 11:33am
Quote (Dajinn @ Jan 30 2012 12:32pm)
haha, bro i've played WoW at "high levels" before quantitative charting methods and "man-made" gear charts were even around. i did practically all of the progression runs /w Immortality(basically THE guild on the server and highly renowned across servers) on skullcrusher when vanilla was out, in which i subsequently cleared the eye and SSC when the vials were still required to key for hyjal and shit was hardly tuned. so you're some scrub ass death knight who got enough gear in later expansions that scored your "player ranking" against everyone else, big fuckin' whoop. i never said i was some god at PvP, all I said was it takes a high level of skill to compete competitively in WoW's PvP which is obviously something you can't grasp. instead of agreeing or seeing it objectively you simply attack the poster ala me and say that i haven't played at a high level. hahah, nice try but i didn't exactly admit to playing at a high level did i, but i'm tired of the bullshit scrub ass one pony trick "PC Gaymen Master Race" kids like you spout like "lol WoW is so easy". If WoW is so easy come get your heroic Ragnaros achievement, come get your title each and every arena season. oh but wait there's no collision detection ruh roh, the encounter must obviously just be all about out healable damage. 4.2 came to WoW in June 2011, with the second heroic Rag kill not occuring until some time in January 2012. Wow. Haha, if the encounter IS just about unavoidable damage i was surprised it wasn't completely far sooner judging by your logic!


Competitive WoWing

nuff said
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Jan 30 2012 11:37am
Quote (RedTea @ Jan 30 2012 11:20am)
So you slammed the game, then decide to play :P?  I believe grief covered all the steps to play on the first couple pages.


how did i slam the game? learn to into reading comprehension. clearly i said the game can't be deemed good or bad without having played it, but that i merely don't see the appeal in going full blown-AIDS drone status by hopping on its proverbial dick and saying it has the 100% best and most innovative combat in any MMO ever. sadly Vindictus is a free to play that has almost the exact same gameplay as TERA it looks like, but no one gives a fuck about it because its just some free shit by Nexon right? real objective...
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