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Jun 20 2014 09:23am
End Game Dungeons

So you've reached level 60 and gotten your set of Oculus Gear (equivalent of +9 steadfast) from Balder's Temple solo.
This entry-level gear is enough to do all of the End Game content, so once you have this set, with the right crystals, you're good to go.
As for the explanation of the mechanics, I will only be explaining Hard Modes since the Normal versions are considerably easier with less mechanics.

Manaya's Core

Ah, yes.. the notorious MCHM. Although it is the hardest dungeon in the game, with enough clears, the mechanics will become like second nature to you, so you should never stop practicing.
Once you get good enough and have end-game gear, you can two-man it with certain classes and become a PvE hero.
In this section, I will explain the mechanics of doing the dungeon in a 3-5 man party as well as certain cheese tactics you can use to avoid wipes before queen. I will also explain how to 2-man MCHM.

First of all, everything in MCHM hurts, including trash mobs.
What does this mean for you? You will constantly be switching crystals so if you don't have presets, I suggest you set them before doing the dungeon.
The only important thing to note other than normal/boss crystals is that when you're facing queen, if you don't have good gear, you'll want to use 2-4 Fine Relentless Cruxes if you are taking debuffs.

There are 3 bosses in this dungeon, and since their names are hard to remember, except for Manaya, I'll just be calling them First Boss, Second Boss, and Queen.

First Boss Mechanics:

6 minute enrage timer.
At 70/50/20 percent health, this boss will apply a debuff to the 3 closest targets.
The debuff ticks for a shit ton of damage before finally exploding and doing like 90% of your health.
Basically, in a 5 man group, you want the healer and the tank to avoid the debuff, and once it happens, you want the tank to face it away from the group while everyone else gets behind the boss and gets healed through the debuff.

Pro-strats:

If you have a warrior, you can summon Smoke Aggressor to take the debuff.
If you have good mystic, the mystic will summon totem and thrall as well as walk up close to take all 3 debuffs and everyone else can just DPS.

Second Boss Mechanics:

6 minute enrage timer.
Bind jump to another key, because one of the mechanics of this fight requires you to jump when Parasites flock to you.
At 70/20 percent health, this boss will summon 3 waves of red and blue argons. A color will be selected and it will tell you on the middle of your screen to kill either red or blue, and there is an indicator on the boss' buff bar to show how many stacks he has.
For example if it says kill the red argons, each blue argon will decrease the number by 1 while each red one will increase it by 1. You want to make sure that the stacks hit 0 otherwise he will leash everyone to the center and one shot you.

Cheese:

In the event that you fail, have no fear!
Just watch which direction the boss is facing, and go to the door that he is not facing and spam jump, this will cause you to get KD'd when he does the leash and you will not die!

Queen - Shandra Manaya

There is no cheese for this fight, so you will have to make sure to dodge every one shot mechanic while keeping track of debuffs.
There are two parts to this fight, the cocoon phase and the queen phase.

Cocoon Phase:

No enrage timer.
At the very start, the first person to enter will get a red circle on them, which will drop a pink pool. DO NOT put this in the healers path.
Healer will have to equip threat crystals in order to kite the mobs in a circle, if the healer is skilled then they will be able to heal you without problems, otherwise you will have to go to the healer when you need heals.
The attack indicators are pretty obvious, so make sure to block/dodge accordingly. If you get the indicator for the pink circle, then step slightly away from the cocoon and place it between where the melee DPS stands and the general kiting area of the healer.
Watch out for cage, it will stun you and then she will follow up with a pool of pink which will one-shot you, unless you get gear-carried.
Watch out for the mini-donut, usually happens right after the cage part, where there are two circles, and the area in between the two circles does a lot of damage.
When Fanged Gullets spawn, make sure you do not blow them up near the DPS and let the healer use them to clear the mobs.
When she hits 10%, you have to burn it before a huge wave of mobs comes and fucks up your healer.

Queen Phase:

15 minute enrage timer.
There are two main attacks that you will need to watch out for, that will instantly one shot you, and a third that is more of a problem for Ranged DPS.
Donut - The queen will kind of fly up and put down a double circle, which will hit outer circle first and then inner circle. For melee you walk in and then walk out. (This gets faster after 50%/30%/20%)
Curl (Bomb) - The queen will curl up for like two seconds and unleash a wave with a 18 meter radius, so when she curls up you need to get at least 18 meters away from her. (This gets faster after 50%/30%/20%)
Laser - You've probably seen this in Channelworks before, but she will shoot three laser beams in one direction, and it is also a one shot, unless gear carried of course.
Another important mechanic is when queen says "Great ones, lend me your power" the healer must regress/plague the buff before it reaches 3 stacks, or she will enrage. (This gets faster after 50%/30%/20%)
There are also shield phases at 70/50/30/20 percent, where you have to burn the 1,000,000 shield in 15 seconds or you will get insufficient, but with the new gear, it's easy, and she kind of stands still for a few seconds afterwards so it's free DPS.
Now the most famous mechanic for queen is stand (debuffs), which starts at 90% and then occurs every 45 seconds and each debuff lasts 90 seconds. (This gets faster after 50%/30%/20%)
Basically there are three debuffs: white (1) green (2) red (3) and each one overwrites the previous one.
These debuffs initially do 40,000 damage in hard mode as well as a DoT, and lasts 2 minutes.
This means that when you take a debuff, the next time she stands you will take the NEXT debuff.
For example if Tank takes 1 Melee DPS takes 2 and Ranged DPS takes 3, the next stand will be Ranged DPS on 1, Tank on 2 and Melee DPS on 3. (Just think of it as 1-2-3, 2-3-1, 3-1-2, 1-2-3)
You will constantly have to have all 3 debuffs up in the party and in the unfortunate event that you do miss a debuff, you will get insufficient, which is a map-wide bomb aka wipe.
At 8% or below, she will do a "crawl" mechanic, and at the end of it she will get Queen's Wrath (triple damage and 20% attack speed) so try to burn her on crawl.

2-manning Queen:

Ideally for 2-manning queen, you'll want to go with a Priest and either a Warrior/Slayer/Berserker.
All the mechanics are the same, except for debuffs.
When debuff happens, both players will take 1, someone will take 2, the other will take 3.
What this means is that one person will have both 1 and 3 and the other person will have 2.
The next time around both take 1 again, and the person who took 1 and 3 before will take 2, and the person who took 1 and 2 before will take 3.

A cool gif I found from lostguru's MCHM guide on TERAToday (way more in-depth than mine).




Ugh, tired atm ;~; will update the Wonderholme part later, and if there's anything you guys would like me to clarify, feel free to ask and I'll explain it the best I can.

This post was edited by Hasu on Jun 20 2014 09:31am
Member
Posts: 7,050
Joined: May 29 2011
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Jun 20 2014 09:37am
Quote (Couguar @ Jun 20 2014 10:46am)
Awesome guide, should ask a mod for a sticky


I'd probably want to re-arrange the guide, and do a bit of cleaning up on the format first hehe.
Just throwing some info out there for people who want it.
Thanks for the support though!
Member
Posts: 7,050
Joined: May 29 2011
Gold: 3.91
Sep 12 2014 12:16am
Bump.

Feel free to add anything if any of you are familiar with REHM or ABHM, I haven't been playing since June, and I only hear things from my guild so feel free to post tips.

I'm also pretty sure you guys can make a shitload of gold selling bones and belts.
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