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Feb 4 2013 08:50pm
scrolls were limited, and the gold acquired from selling 2 was 3-4k at most and this usually is not even enough to enchant an item from 9-10.

and what micro transaction games have been doing well. I would really like to know.
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Feb 4 2013 08:57pm
League of Legends is doing fantastic.

Eve online is still sub based, but they also opened up a store and are able to buy things and sell for ISK.

All Moba smartphone games.

This post was edited by jonnyrb on Feb 4 2013 08:58pm
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Feb 4 2013 09:01pm
Laffed hardcore, I was expecting some actual games.

LoL is a room based moba, not an mmo.

Eve is a very, how should I put it... I guess I will use what people used to describe tera... a "niche" game. I would not call Eve a "thriving well off game from microtransactions" because it is not.

..... cell phone games? Seriously.

Let me make this clear, name some ACTUAL games a full 3d environment with no lobbies.
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Feb 4 2013 09:05pm
Quote (jonnyrb @ Feb 4 2013 09:57pm)
League of Legends is doing fantastic.

Eve online is still sub based, but they also opened up a store and are able to buy things and sell for ISK.

All Moba smartphone games.


You can't really compare those type of games to MMOs. There is no progression or gear grind in moba compared to MMO lol. And sure, it's not straight up P2W with them handing you game breaking items vs $, but its still giving players who choose to pay a monthly sub a pretty big advantage over people who don't want to pay a monthly fee.

http://tera.enmasse.com/news/posts/founder-status-get-it-while-it-s-hot

That's the break down.

- Shortened cooldown dungeons.
- Double Daily Entries
- XP, Gold and Reputation boosts

That's just some of them, but those perks by themselves are HUGE in a heavily gear dependent, Korean style MMO.

This post was edited by missalaire on Feb 4 2013 09:06pm
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Feb 4 2013 09:26pm
Quote (missalaire @ Feb 4 2013 10:05pm)
You can't really compare those type of games to MMOs. There is no progression or gear grind in moba compared to MMO lol. And sure, it's not straight up P2W with them handing you game breaking items vs $, but its still giving players who choose to pay a monthly sub a pretty big advantage over people who don't want to pay a monthly fee.

http://tera.enmasse.com/news/posts/founder-status-get-it-while-it-s-hot

That's the break down.

- Shortened cooldown dungeons.
- Double Daily Entries
- XP, Gold and Reputation boosts

That's just some of them, but those perks by themselves are HUGE in a heavily gear dependent, Korean style MMO.


I don't feel the need to defend my game choices. The games I listed earn millions of dollars and no where did you state f2p mmos. To add one, essentially Guild Wars 2.

As for the 'paying a monthly fee to win' can you define winning in TERA? is it getting to the end faster? Beating the most current hard mode first? Winning more in PVP?

The boosts they offer are for 1 hour, once a day. ALL a free person has to do, is play for 1 more hour each day to equate to the $15 fee. and a couple perks yes, but honestly nothing ground breaking. It's not like t15 is paying only, it's just elin bathing suits and master alk.

This post was edited by jonnyrb on Feb 4 2013 09:28pm
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Feb 4 2013 09:33pm
paying to win, obviously you do not know the definition because you just kinda stated the whole reason why it is so bad. People having to play less to get farther, paying money for an advantage, a leg up.

ETC.

eve doesn't earn that much, lol earns more, and so do phone games. But those are hardy games and the puchase of the "full" game in itself is a micro transaction because they are like 1-3$ HARDLY noteworthy. IE ngry birds, and that really brings me to my point, how can you compare 2d/2.5d low initial, and low maintenance cost games to fully fledged games.

One you play on the toilet to pass the time until the brown is done, the other is an actual game.

And a game is meant to be fun, pvp is utter trash in tera because the gear is so integral(dun goofed marketting it as skill based), the rewards for pvp are nonexistent if you lose, and you get premade bs all day of the same decked out douches.Throwing p2w into the scenario and pvp is gone and dead.

This post was edited by GEZodiac on Feb 4 2013 09:35pm
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Feb 4 2013 09:42pm
Quote (GEZodiac @ Feb 4 2013 10:33pm)
paying to win, obviously you do not know the definition because you just kinda stated the whole reason why it is so bad. People having to play less to get farther, paying money for an advantage, a leg up.

ETC. eve doesn't earn that much, LoL earns more, and so do phone games. But those are hardy games and the purchase of the "full" game in itself is a micro transaction because they are like 1-3$ HARDLY noteworthy. IE angry birds, and that really brings me to my point, how can you compare 2d/2.5d(?) low initial, and low maintenance cost games to fully fledged games.

One you play on the toilet to pass the time until the brown is done, the other is an actual game.

And a game is meant to be fun, pvp is utter trash in TERA because the gear is so integral, the rewards for pvp are nonexistent if you lose, and you get premade bs all day of the same decked out douches.Throwing p2w into the scenario and pvp is gone and dead.


I'm just amazed that you work yourself into such a tizzy over this, it's like you've beaten into your head that it's p2w no matter what and are irate about it. Why does the price or magnitude of the game matter whether it is a p2w? How can you say these are hardly games? This has become a topic of your opinion over a topic of fact.

The concept of things like the Chronoscrolls were for people who have more money and less time and to benefit people that have more time and less money.

Lets say you're a broke ass kid and I have a good job? Now. I spend my days at work, while you spend your days farming. I can now pay the monthly subscription amount and you give me in game gold.

Now this current cash shop will be MUCH the same.

Missalaire showed the only valid points which were they get double dailies, and can enter dungeons faster. Why is this so wrong? the alternative to me seems like bankruptcy.

NOTE: On a pretty legitimate note, do you not trade FG for in game gold? Is this not a manner of getting more gold? which was your point before of Chronoscrolls being fine, since they were limited. What about d2jsp? There is someone in this thread I have sold my TERA gold too before. Several Thousand

This post was edited by jonnyrb on Feb 4 2013 09:45pm
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Feb 4 2013 09:56pm
Irate? What? Games going p2w there is no denying that, games gonna be utter trash after doing so. There i no further need to comment on what you feel to be a full game. Phone games and mobas are not the in the same scale as a fully fledged 3d non lobby game, their continuing cost of keeping the game running is a fraction of full 3d mmos. I know this concept is hard for you to grasp, but please try to.

chronoscrolls were a way for people with less time and mor money to buy time for those with more time but less money, a transaction occuring to benefit both parties and enmasse. the upcoming p2w shop, buy some shit give enmasse your cash and go be unbalanced with all the other p2w goofs.

The torrential rain of f2p made people think it can be done easily. When in reality on company has about 5-6 mmos and all house then on shitty servers and offer no support, people flock to these games and praise the shit out of it then the next f2p mmo is announced and people flock to that. I actually rode a wave into eden eternal because of a friend and then they rode that wave out a week later for dragon nest. ofc people like omer from mmo hut spread this disease like the plague, when maybe a handful of free to play mmos out of that torrential rain make it past a year before shutting down.

Bankruptcy is not the answer, Tera was released unfinished in korea, almost finished in japan and na/eu received a taped together mess. We got a game that played drastically differently but did not capitalize on this aspect. Instead we got a full action mmo that still glued itself to a ancient blueprint set in stone by blizzard, and blizzard has been the only one to get it right and evolve it.

ofc you will rebuttal with a poor response but the fact is, games going p2w, gonna be worse than it is now, and people will flock to it like the f2p wave and leave with the tide.


again you make some poor excuse. FG for gold is still work being done by both parties to trade, p2w enmasse cash shop is going to be cash right to enmasse for perks and easymode.

This post was edited by GEZodiac on Feb 4 2013 09:57pm
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Feb 4 2013 10:02pm
Quote (GEZodiac @ Feb 4 2013 10:56pm)
Irate? What? Games going p2w there is no denying that, games gonna be utter trash after doing so. There i no further need to comment on what you feel to be a full game. Phone games and mobas are not the in the same scale as a fully fledged 3d non lobby game, their continuing cost of keeping the game running is a fraction of full 3d mmos. I know this concept is hard for you to grasp, but please try to.

chronoscrolls were a way for people with less time and mor money to buy time for those with more time but less money, a transaction occuring to benefit both parties and enmasse. the upcoming p2w shop, buy some shit give enmasse your cash and go be unbalanced with all the other p2w goofs.

The torrential rain of f2p made people think it can be done easily. When in reality on company has about 5-6 mmos and all house then on shitty servers and offer no support, people flock to these games and praise the shit out of it then the next f2p mmo is announced and people flock to that. I actually rode a wave into eden eternal because of a friend and then they rode that wave out a week later for dragon nest.  ofc people like omer from mmo hut spread this disease like the plague, when maybe a handful of free to play mmos out of that torrential rain make it past a year before shutting down.

Bankruptcy is not the answer, Tera was released unfinished in korea, almost finished in japan and na/eu received a taped together mess. We got a game that played drastically differently but did not capitalize on this aspect. Instead we got a full action mmo that still glued itself to a ancient blueprint set in stone by blizzard, and blizzard has  been the only one to get it right and evolve it.

ofc you will rebuttal with a poor response but the fact is, games going p2w, gonna be worse than it is now, and people will flock to it like the f2p wave and leave with the tide.


You're barely even on topic anymore, you've gone down to personal insults lol. How would any of those concepts be hard for me to grasp? I design cell phone games, your argument is moot. You then went on to rephrase exactly what I said with slightly worse grammar. You have failed to give a single example of how the shop is going to be pay 2 win? This is still just your opinion founded on nothing.

I agree with your rain of f2p makes people think it might be easy. We can hope all goes well for TERA and it doesn't turn to shit eh? Tera is getting better, patch by patch. My first gripe was I rolled a Warrior, but couldn't queue up for Dungeons as a tank, followed by being kicked for not having amazing gear by lancers. The games come a long way.

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Feb 4 2013 11:09pm
are warriors as hard to play as the site says? says there skill lvl is 5/5? i remember playing warrior in beta, did not seem that hard, only hard part about them was having to dodge alot
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