Day 3 of the livestream starts in just over an hour 11.30amPDT with gameplay starting at noonPDT. I'll be continuing to track observations seen in the stream as we have done on other days and I'll be adding things you guys notice.
You can watch the stream here:
http://www.twitch.tv/battlefieldWe've been watching for 2 days now, so I don't actually know how much we might learn today, but we picked up a lot yesterday so here's hoping.
***
**Observations so far:**
Observations and general points from conversation in interviews:
Day 1 - **Suppression** - Now focused on LMGs, suppression no longer has an effect at close range also.
Day 1 - **Tank Smoke** now shoots into the air and starbursts similar to:
http://i.imgur.com/mmDmlLJ.jpghttp://i.imgur.com/Qse5n.jpgDay 1 - **Ammo** - Everyone is always out of ammo, people are reloading often and ammunition in the clip is discarded.
Day 1 - **Health packs** - There appears to be two health packs, a big and small one. -**new** small packs throwable?
Day 1 - **Auto leaning** - Far Cry 3 style
Day 1 - **Sliding** ? Not certain
Day 1 - **Water** You can now dive underwater - sidearms usable in water - Water appears volumetric - Sprint swim
Day 1 - **Defibs need recharge**
Day 1 - **Spectator mode** - Appears comprehensive, able to view whole map view, all players on both sides marked, select players from map view with picture in picture. Third and first person. Scoreboard selectable also.
Day 1 - **Vehicle damage** - ~~Vehicle tires now blow~~ Debunked by executive producer today. - Disabling appears reworked, Venom goes down to 4 health with no repairs but starts regenerating.
Day 1 - **Assists** - High assists now count as kills
Day 1 - **Recon balls** - Bad Company 2 recon balls are back.
Day 1 - **Flashbangs**
Day 2 - **Incendiaries** ? It looked like an incendiary grenade of some sort, phosphorus? Or an anti vehicle grenade?
Day 2 - **Support grenade launcher** - Appears to have launcher as well as sidearm and primary lmg
Day 2 - **Cannot building ride**
Day 2 - **Specialisation progress bar decreases when you take damage**
Day 2 - **Zeroing sights** - Can change sights angle to adjust for range and bullet drop.
Day 2 - **Sprint** - No longer unlimited
Day 2 - **Scope sway** - Changed/removed ? Unconfirmed
Day 2 - **Pistol with compensator attachment** [Unconfirmed.](http://www.reddit.com/r/Battlefield/comments/1g7thu/bf4_livestream_thread_day_2/caho391)
Day 2 - **secondary attachments**
Day 2 - **range finders**
Day 2 - **Stick c4 to boat sides from water**
Day 3 - **Squad specializations**: Called the bro bar internally, You choose your own specialization "path", if your squad gets wiped you only lose the progression towards the next specialization but not the specialization you have at that moment.
Day 3 - **Gadget customization**: Some gadgets look to be cross-kit, others not. M320 and C4 are examples of cross-kit gadgets. Engineers can also carry mines instead of an RPG while carrying a repair tool. Assaults can carry medpacks as well as M320s. Recon and Support both have C4 as a useable gadget.
Day 3 **Auto Leaning/peeking CONFIRMED** - farcry 3 style. Only spoke about leaning OVER cover not around? Side not confirmed, top definitely confirmed.
Day 3 - **Defib/torching enemies will be back**
Day 3 - **Underwater knifing**
Day 3 - **DMR for all classes confirmed**
Day 3 - **Muzzle break** - less recoil, more spread
Day 3 - **Mounted iron sight would replace lasers** - unconfirmed
Day 3 - **Angled grip** - better initial recoil
Day 3 - **Foregrip** - better movement while aiming
Day 3 - **Climbing ladders looks faster**
Day 3 - **Knife swipes are in**, recovery may be a hair faster than BF3?
Day 3 - **25 point melee bonus**
Day 3 - **Vehicle mobility hit is worth 50 points**, could be similar to a disable
at 7:40 the tank is destroyed while underground, by the commander of the other team. Before that kill is shown you assume that the tank was C4'd... the obvious answer is the tomahawk, so maybe it has the ability to pierce ceilings? Or, just heavy splash damage.
Day 3 - **Can still reload while sprinting**
Day 3 - **Vehicle Spawn Bonus 25**
Day 3 - **Squad Spawn Bonus 50** (not sure if these last two are always linked when a squad mate spawns on you in a vehicle) - a regular squad spawn as infantry is still 10 points
Day 3 - **Controllable shuttergates confirmed**
Day 3 - **"Critical Damage / Low Power" on the tank HUD when taking an RPG to the rear** that brought health to 45 - HUD goes static-y at dangerously low health (16)
Day 3 - **A multi kill was worth 200** in addition to the 100 x 2 for the kills for a total of 450 points with the vehicle destroy
Day 3 - **Yes, snipe scope glint is staying in**
Day 3 - **e-sports** Zh1nt0 talks about esports being much bigger.
Day 3 - **4 spectator slots per server**
Day 3 - **Limited repair tool?** Probably needs double confirming
Day 3 - **Helicopter ammunition** - Different ammo for attacking infantry and vehicles
Day 3 - **Counter attacks** - Weren't put in the thread on day 1, probably should have been. Thanks for the public shaming Dunn

Day 3 - **Spectator hotkeys**
Day 3 - **Entering and exiting vehicles now requires holding the key for a few seconds next to the vehicle** - As opposed to being instantaneous as it is now in BF3.
***
**Confirmed Gametypes**Conquest
Amphibious Assault - **Debunked on stream** - Not a confirmed gametype
***
Big thanks go to Mendez and his repeated shoutouts.
You can follow his twitter here: www.twitter.com/goldenboyFTW
Patrick Bach(interviewed in stream) Executive Producer at DICE on twitter: www.twitter.com/PatrickBach‎
***
It's over now. Thanks again to everyone keeping an eye out for things I missed. Thanks to Mendez and Dunn for their commentary and interviews, and thanks to DICE for bringing it to E3. Tonnes of great interview and presumably lots of clips will be coming over the coming days.
From /r/battlefield
This post was edited by Patryk1991 on Jun 16 2013 12:55pm