...then each successive game gets worse and worse.
I love how RPG makers love to take out features now, lowest common denominator is awesome!
Check this shit I found on skyrim:
http://www.vg247.com/2011/06/08/console-version-of-skyrim-bethesdas-lead-sku/>>“So we develop towards the consoles and then porting to PC is usually not too bad actually .”
>“We wanted to take it and make it really accessible,” the producer said.
>“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it.
>“We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.
>“We’re all big apple fans, so slick users interfaces is one of the things we really wanted to do, make it real natural and polished. You’re gonna be in that menu a lot.”
http://www.gamasutra.com/view/news/35678/Interview_Todd_Howard_On_Scope_Vision_Of_Skyrim.php>"You look at Call of Duty, the most popular game in the world, and that's actually pretty hardcore. At the end of the day, it's a hardcore game, has RPG elements in multiplayer, making classes, picking perks. I think the audiences are there, and we tend to make our game more for ourselves and other people who play a lot of games."
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx
>"Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit."
>“One of our goals was 'What if Apple made a fantasy game? How would this look?'"