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Mar 24 2012 05:52pm
n a Skype conversation today with Daniel Matros, I discussed with him why the patch date might be postponed and why the patch notes haven't been released. Daniel asked me to share this with the Battlefield community.

[12:27:31 PM] zh1nt0: "The upcoming patch will include commo-rose improvements for PC as well as minimap improvements for PC"
[12:27:46 PM] zh1nt0: "we´re working on getting out a date right now but things got halted in the last second"

[12:29:23 PM] PR3SIDENT: what does that mean though daniel ? no patch for consoles yet?
[12:30:29 PM] PR3SIDENT: people will ask if USAS and MAV are in there too?

[12:30:45 PM] zh1nt0: Yea, USAS + frag rounds fix is in, MAV riding is fixed in that too...
We have a set date for PS3. We are working on getting a set date for Xbox 360 and PC. Sorry about all the confusion but things got pulled back in the last second. Terribly sorry for all of the mix ups with the dates. Sometimes things get pulled back.

[12:29:23 PM] PR3SIDENT: anything else you want to add into this details wise? What else can you share with us at this time?

[12:33:18 PM] zh1nt0: adjusting level of details on the minimap... three new mini map modes
[12:33:23 PM] zh1nt0: Satellite, hybrid and detailed
[12:33:28 PM] zh1nt0: Waiting for screenshots

That's all I have for now, I'll share more as Daniel allows me to, as soon as we know some date we will release them to the community. Seems like DICE is trying to fix a few issues last minute that popped up. They send their apologies and express a great since of urgency.
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Mar 24 2012 05:58pm
We’ve been hard at work collecting and working on your feedback and suggestions, and are now happy to report that the next patch for Battlefield 3 will be released for PlayStation 3 on the 27th of March. More information on Xbox 360 and PC will come soon.
This patch includes many gameplay tweaks and balances; several suggested by you. The full list of changes and updates is as follows. This update will also bring the “Rent a Server” functionality to Xbox 360 and Playstation 3. For more updated information on this functionality, check back next week.


IMPROVED COMMO-ROSE FOR PC
As has been rumored for some time, we are making some improvements to the commo-rose on PC. This is partially based on feedback from the community.
Please be aware that the commo-rose will change depending on your current position – vehicles and infantry each have separate call outs. Each function should trigger appropriate voice messages as well as icons on the mini map.





Each button should trigger appropriate voice messages as well as icons on the mini map. Players should keep an eye on the mini map for these icons that will flash when a team mate is requesting aid via the commo-rose.

IMPROVEMENTS TO MINIMAP
we are also adjusting the level of detail to give a clearer picture for players when using the mini-map.
The three new mini map modes are:



FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly

- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server
will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.

- Maplist can contain up to 1000 entries now

- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)

GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

-Fixed some situations that would unintentionally make a player unrevivable.

-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.

-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.

-Spawn protection will no longer be canceled by the player looking around.

-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.

-Increased the inaccuracy and recoil added when a player is fully suppressed.

-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.

-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

-Attempting to Crouch (like Prone) will now properly interrupt Sprint.

-Increased the effectiveness of Suppression Resist Specialization.

-Parachutes now respond to turn and throttle inputs more quickly.

-Switching from primary weapons to sidearms and back now takes less time.

-Increased the effectiveness of explosive resistance.

-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.

-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.

-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.

-CRAM weapons on Carriers now count towards stationary weapon awards.

TEAM DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up.
Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.

-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.

-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.

-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.

-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.

-Caspain Border spawn zones have been tweaked slightly.

SQUAD DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.

-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.

DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG
PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.

More patch notes : http://battlefieldo.com/threads/patch-notes-release-dates-announced.4461/

This post was edited by Swify on Mar 24 2012 05:59pm
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Mar 24 2012 06:01pm
@Gustav Halling
The 360 and PC updates are taking a bit longer. We are putting the final touches on it and will confirm a date as soon as we can. 15H ago
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Mar 28 2012 09:33am
The date has arrived!! @zh1nt0 has tweeted out confirming the PC patch for tomorrow (Thursday the 29th). Battlelog will be in maintenance from 9-11:30 CET

Fuk yeh!

The arrival of the patch will be a defining moment for thousands of BF3 players around the world. Thanks @Incep710n for catching this!
More info about the upcoming big patch: http://bit.ly/xORoZJ

here are some exciting things happening on the battlefield, stay tuned; i'll bring you more news as i get it.

This post was edited by Swify on Mar 28 2012 09:33am
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Mar 28 2012 09:40am
Battlerecorder? Spec-Mode? E-Sport Feature?

Could Battlerecorder not be far behind? @MrPiipe pointed this out to us:


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Mar 28 2012 09:42am
UPTADE : ARMORED KILL DLC NEWS


This post was edited by Swify on Mar 28 2012 09:43am
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Mar 28 2012 10:19am
We know MAV riding still can be exploited :( Admins: I will ban players doing this on servers I admin, suggest the same until fixed. @ Gustav Hallin on twitter






:__________________________________________________________________________________:

This post was edited by Swify on Mar 28 2012 10:20am
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Mar 28 2012 11:29am
Thanks for keeping this updated :)

I really hope in Armored Kill is that they separate the flags! Sure they will though since it is supposed to be largest maps in BF history? crazy lol
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Mar 28 2012 12:00pm
Quote (Swify @ Mar 28 2012 11:19am)
We know MAV riding still can be exploited :( Admins: I will ban players doing this on servers I admin, suggest the same until fixed. @ Gustav Hallin on twitter






:__________________________________________________________________________________:


u cant mav ride shit u cant even properly put it out now u put the mav out n if ur to clsoe it takes u off the screen to contro lit u gotta back up n use it
maybe other palyers r mav riding but not the recon himself
the artillery is prob going to be the same as bf2 console artillery it was a stationary respawning thing that is first come first serve
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