d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 4 > D4 Discussion > Thought I Had A Cool Defensive Idea But Blizz
Add Reply New Topic New Poll
Member
Posts: 15,637
Joined: Jan 16 2011
Gold: 335,918.00
May 18 2024 10:50pm
Was thinking of stacking greater life per second mods + some sources of healing received to get maybe 1.5k/2k life per second, then run temerity, effectively double dipping on life regen (regen barrier when full hp, regen missing hp if barrier is gone and take dmg to hp).

Anyway, go figure that life per second doesn't count as an "effect that heals you" lol :rofl:
Member
Posts: 33,991
Joined: May 1 2011
Gold: 125.00
May 18 2024 10:54pm
Quote (Commm @ May 18 2024 11:50pm)
Was thinking of stacking greater life per second mods + some sources of healing received to get maybe 1.5k/2k life per second, then run temerity, effectively double dipping on life regen (regen barrier when full hp, regen missing hp if barrier is gone and take dmg to hp).

Anyway, go figure that life per second doesn't count as an "effect that heals you" lol :rofl:


Yea lps is ass when you can just pot for the same effect, and mostly at high tier content you're getting one popped anyways, so maximizing life would be the way

This post was edited by Bigworm on May 18 2024 10:56pm
Member
Posts: 15,637
Joined: Jan 16 2011
Gold: 335,918.00
May 18 2024 10:57pm
Quote (Bigworm @ May 19 2024 12:54am)
Yea lps is ass when you can just pot for the same effect, and mostly at high tier content your getting one popped anyways, so maximizing life would be the way


Yea, problem is dr sources are limited, armor/res cap, but barrier from temerity scales with hp, so I would have like to stack hp+lps to get basically larger ehp pool PASSIVELY (no need to leech/loh etc etc), again, to push ehp higher. But yea, for some reason a literally healing mod doesnt count as a healing effect so doesn't matter :(
Go Back To D4 Discussion Topic List
Add Reply New Topic New Poll