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d2jsp Forums > Diablo > Diablo 4 > D4 Discussion > D4 Loot - An Admission Of Extensive Incompetence
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Oct 25 2023 02:11am
Isnt that true?

People can talk a whole about all other aspects D4 like "open World not so great, visuals pretty good, end game options kind of okay, combat kind of fun although too cool down based, nm dungeons boring, blood harvest pretty good, bla bla bla.."

Yeah awesome, stuff to discuss..but isnt that all a pile of steaming irrelevance compared to the tiring and painfully boring loot we have to endure?

Is anyone ever exited to look through his full inventory of motherfreakin rare and legendary items? Does ANYONE have any fun reading through these affixes, comparing the shit out of this mess?

Did you ever have the feeling of constant item comparison in Diablo 2 for example? No, you didnt.
One game has quality loot that is exciting to look through and the other is just pure pain.

Going back to action after the work of clearing this fuckin inventory is done, is the best feeling in D4 while going to town to compare and salvage/sell is the worst experience imaginable.

How could they fail so monumentally in a game that revolves around its loot? How could this happen?

Those responsable for this loot system completely lost their minds in my opinion. They are absolutely incompetent and should definitely work somewhere else. Far away from ARPGs. Or videogames in general.
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Oct 25 2023 03:29am
In order to have good itemization you need to have good game mechanics underneath first.

And the items can then enhance these mechanics.

That’s why this whole mess called D4 is unfixable. It would require a rewrite from scratch.

And there is no evidence to suggest blizz devs are capable of doing a good job at this.

This post was edited by kayko on Oct 25 2023 03:29am
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Oct 25 2023 03:48am
Quote (kayko @ Oct 25 2023 11:29am)
In order to have good itemization you need to have good game mechanics underneath first.


Its the other way around. You need good itemization as a foundation. The rest is built upon it.
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Oct 25 2023 03:58am
Quote (Modulok2405 @ 25 Oct 2023 11:48)
Its the other way around. You need good itemization as a foundation. The rest is built upon it.


No, you need to have the game mechanics first.

You have fhr, fbr, frw, fcr, iAS, cb, ds, res, dr, pdr, pierce, …

And then it’s possible to create items that enhance some of these mechanics.

And people can pick & choose to make the builds they want.
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Oct 25 2023 03:59am
Quote (kayko @ Oct 25 2023 11:58am)
No, you need to have the game mechanics first.

You have fhr, fbr, frw, fcr, iAS, cb, ds, res, dr, pdr, pierce, …

And then it’s possible to create items that enhance some of these mechanics.

And people can pick & choose to make the builds they want.


Oh thats what you meant. I would already count those mechanics a part of itemization, but yeah I see your point.
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Oct 25 2023 07:07am
Yeah animations of the characters are not a problem and neither are the graphics and the open world and other things to do imo.

Its like you say, the itemization and the stuff its built upon.

I dont think its impossible to make it work though.

Start with rewriting the skill tree, not the skills themselves they are ok.

Nr1 imo is to cut out cooldown completely and replace with resource cost.

Next would be to have a look at the resource pool and ways to make it big and to refill it.

Doesnt have to be like D2 but its a simple and good system unlike this "you get 0,5 resource back if there are 4 midgets 10 yards away from you" and these absolutely moron ways to refill resource.

Obviously its a complete rework they need to do but the way I see it they completely copy pasted D3 why not just throw it out and copy paste D2 (keeping the graphics and the animations etc) and work from there.

Not gonna happen obviously.

So after lvl 100 S1 and preseason (what a idiot word, what season?) I quit and am now happily rolling with my WW barb in Project D2.

Like others have said I simply believe the D4 devs arent competent enough to do this. Company structure and atmosphere probably isnt helping but I think that the devs just arent very good, the key devs I mean.

This post was edited by jointit on Oct 25 2023 07:08am
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Oct 25 2023 07:10am
Quote (jointit @ Oct 25 2023 03:07pm)
Yeah animations of the characters are not a problem and neither are the graphics and the open world and other things to do imo.

Its like you say, the itemization and the stuff its built upon.

I dont think its impossible to make it work though.

Start with rewriting the skill tree, not the skills themselves they are ok.

Nr1 imo is to cut out cooldown completely and replace with resource cost.

Next would be to have a look at the resource pool and ways to make it big and to refill it.

Doesnt have to be like D2 but its a simple and good system unlike this "you get 0,5 resource back if there are 4 midgets 10 yards away from you" and these absolutely moron ways to refill resource.

Obviously its a complete rework they need to do but the way I see it they completely copy pasted D3 why not just throw it out and copy paste D2 (keeping the graphics and the animations etc) and work from there.

Not gonna happen obviously.

So after lvl 100 S1 and preseason (what a idiot word, what season?) I quit and am now happily rolling with my WW barb in Project D2.

Like others have said I simply believe the D4 devs arent competent enough to do this. Company structure and atmosphere probably isnt helping but I think that the devs just arent very good, the key devs I mean.


Yeah thats absolutely true. All of it probably. Cool Down is a concept that takes freedom away from player, absolutely awful. Bot the main problem with the game, but also a major one.
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Oct 25 2023 07:18am
Yeah its everything.

In D2 loot drops better in P8 sure but its for everyone so its not exactly 100% that you get it, someone else might snag it. That also creates a little "mini game" for people, tag along and snag etc. Irritating maybe but still a way for people to interact.

In D2 loot is global so you can get incentive to start another char when something GG drops. I dropped a Windforce yesterday and now im thinking about an amazon, for example.

In D2 you can build GG low level Eq when doing mf with your high level char and create DIVERSE GG monster low levels who demolish the game - which is fun unlike in D3 where they "solved it" by giving players ability to make a endgame weapon lvl 1. GREAT...not.

In D2 you can do different MF routes depending on what you like and what you are after - even though most things drop EVERYWHERE.

Like you said - freedom. In D2 the player themselves can do this.

And MF is better made in single player but XP is kinda tough after lvl 91 so there is still incentive to do MP but not forced because lvl 92-99 doesnt make a make or break difference. - its the LOOT that makes a character GG.

Then the loot is mega diverse even though some things are better in the end. But MAAAANY can be used to own the game pve.


Now I only mentioned a few things here that are just nowhere to be seen in D4 or even worse - completely closed down by Devs.

Get tired just opening this pandora box hehe.


Maybe the "main thing" is just the combination of all of these and the fundamental lack of skills. The philosophy so to say is just ... BAD ?


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Oct 25 2023 08:28am
Quote (kayko @ Oct 25 2023 05:58am)
No, you need to have the game mechanics first.

You have fhr, fbr, frw, fcr, iAS, cb, ds, res, dr, pdr, pierce, …

And then it’s possible to create items that enhance some of these mechanics.

And people can pick & choose to make the builds they want.


I remember when Jay Wilson wasn't even going to have some form of blocking in D3, and got a huge amount of outcry.. and eventually put it in, but of course it was just some half assed attempt at making blocking a thing.

Yea, this game doesn't have this, and same with D3. D3's loot is basically just passable, but its not really good. No breakpoints, even though they might have been used before as an a limitations of what the tech they had at the time, really alters what you can do with a game like this

In some ways dark souls was closer to D2 than D3 and D4 are and the builds in that game were way more interesting than D3 + D4.

This post was edited by FORt-HOBO on Oct 25 2023 08:28am
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Oct 25 2023 08:31am
Quote (kayko @ Oct 25 2023 04:58am)
No, you need to have the game mechanics first.

You have fhr, fbr, frw, fcr, iAS, cb, ds, res, dr, pdr, pierce, …

And then it’s possible to create items that enhance some of these mechanics.

And people can pick & choose to make the builds they want.


funny, I think D4 is only missing one out of those :rofl:
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