Game is very likely still boring, dead, waste of your money and yada-yada. But I enjoy reading the patch notes.
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notesFirst of all, resistances are finally meaningful, the way it should've been from the beginning:
Quote
Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
Resistances now contribute their full value to Non-physical Damage Reduction.
Abusing armor and damage reduction in general will also be fixed:
Quote
Non-physical Damage Reduction from Armor and Resistances are no longer split.
Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
Now enormously unbalanced damage buckets, so that people stop one-shotting Uber Lilith just because "it's math":
Quote
[...] we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses.