Quote (BlakeXeal @ Aug 26 2023 10:35am)
One major problem is the open world itself though. It's the antithesis to a Diablo style game. Players might be asking why it's the opposite. The reason it ruins the experience is with Diablo games each playthrough feels unique due to level randomization. If the entire overworld is static and you only have 12 barely randomized dungeons, then you have a big problem on replayability.
It would have been a good idea if you could see more than 8-12 players in one instance at a time, and maybe have random uber bosses spawning in each zone acting as a semi-world-boss that mass amounts of players could come together and bash on for the possible nice loot drops.
Instead it's just empty space filled with meaningless elites sprinkled in that get 1-shot anyway.
Andariel, Duriel, The Council from D2 Travincal, Nilathak etc etc, just some call-backs from the best game of the series to freshen things up in the open world.
But oh well, it is what it is for the time being. Heres to hoping it'll become more interesting to play in future seasons/patches.
This post was edited by Copey on Aug 26 2023 08:41am