Quote (Crossed @ Jul 25 2023 06:34am)
There was and still is no real endgame in D2 and to make matters worse the journey was fast, easy, and provided no challenge or depth. That's why classic WoW and Runescape have completely destroyed D2 in longevity.
D2 was a good story game for its time and that's about it.
It could not compete with the GOATS in the live-service model.
Blizz should have made it a subscription game and tried harder.
There's a saying you've probably heard of: You get what you pay for.
And D2 is a great example of something that can only go so far with its limited monetization structure.
Hobos and Euros like to cry about America not having free healthcare (a lot of states do have free healthcare though in some compacity) but guess what country they are flying to when their medical shit hits the fan?
The USA baby.
It's time to wake up and realize money = quality and this applies to all facets of life.
the endgame isnt the reason for that, its just mass appeal

and mass appeal is decided by unexpectedly retarded factors. example: which are the most popular sports in the world? first 3 are football (soccer you call it), field hockey and cricket. thats because the popularity of the sport isnt decided by how good or how fun it is, but by a somewhat unexpected factor - size of the stadium

people like large, open areas with a lot of other people

thats why football has such mass appeal, and no one goes to for example water polo to inhale water vapors along with the sweat that comes with it

thats kinda the same reason people prefer mass games to single player ones, quality has nothing on it
so when you compare things, compare them to something in their class. d2 is an arpg, and for an arpg its managed to keep stable fanbase for years, and it did that because it has an endgame. basically its what gummy said, compare arpg to other arpgs. recently even arpgs have become all about size and player/content quantity. good example would be poe, shitload of things to do but nothing actually fulfilling, yet it still works due to quantity alone, and d4 uses the same principle, its just a worse game than poe. d2 didnt offer much quantity, but it definitely did offer quality

about monetization and healthcare you are right im not disagreeing, the times now are indeed like that..but it wasnt like that 20 years ago

back then it was about passion and quality, now its...well yeah as you said, business model, monetization structure and good advertising

i miss the old days
