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Mar 16 2023 03:36am
Are all 3 versions the same ?
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Mar 16 2023 03:47am
Quote (Wiu @ Mar 16 2023 05:36am)
Are all 3 versions the same ?


No, the base version doesn't come with 4 day head start on June 2nd.
https://diablo4.blizzard.com/en-us/


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Mar 16 2023 03:51am
Quote (Xx_hell @ Mar 16 2023 09:47am)
No, the base version doesn't come with 4 day head start on June 2nd.
[URL]https://diablo4.blizzard.com/en-us/[/URL]
https://i.imgur.com/PlQQnSl.png


I see! Thank you!
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Mar 16 2023 03:56am
Quote (Wiu @ Mar 16 2023 10:36am)
Are all 3 versions the same ?


I believe so
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Mar 16 2023 04:44am
- restricted trading
- smart loot (worst thing that’s ever happened to diablo)

Completely agree with these two points, these are my two biggest concerns. I love trading and hated the smart loot element of D3.
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Mar 16 2023 07:46am
Quote (Brookzyboy @ 16 Mar 2023 11:44)
- restricted trading
- smart loot (worst thing that’s ever happened to diablo)

Completely agree with these two points, these are my two biggest concerns. I love trading and hated the smart loot element of D3.


Yeah, same
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Mar 16 2023 07:59am
Quote (Roger911 @ Mar 15 2023 11:11pm)
I just... What?

So let me dumb this down for you. 4k in itself is about resolution. You can use older models with a low count of polygons or vertices, and still run it in 4k. Heck, you can take the textures (basically a .png file), resize them to 4k/8k, and it will look pretty good!

Going 4k is more about hardware, and not so much development.

Let's get more technical here now.

If you're going 4k, chances are you're going to want high detail. The issue with games and high detail, is converting the 3d scene's number of polygons/vertices, into pixel data for the monitor. That means if your scene has 100 million polygons, unless it's running on a 4090, it's gonna lag.

100 million polygons isn't even that much detail. If every detail you see in games today was geometrically precise to what you saw, it would be waaaaay over 100 million poly per image. The reason it's not, is because someone smart decided, we can load a picture to paint the mesh with detail. This is called a texture. It is literally a .png or .bmp file, with details painted in. Scars, dents, cracks, etc... Most of this is done in textures.

To further optimize this, there's something called level of detail, where far away objects in the game, are rendered with a lower polygon count, and smaller sized textures. This optimizes calculations at run time.

If you're not a developer, you're probably thinking... blah blah blah, what does this even mean? Well, art in games is created in stages.

First, there's a concept stage, where different styles are drawn on (usually digital) paper. Once settled on a style, a 3d modeller will build a 3d model of it. When building the model, they usually add as much detail as they can at the get go. This results with a single model usually being over 100 million polygons on its own. Then, they need to optimize it, reducing the poly count. Then they start doing painting, texture work, and UV wrapping. Blah Blah what's the point? More powerful hardware = less optimization = less work.

That's not even considering unreal engine 5, and how they basically shredded the polygon cap.

TL;DR building a highly detailed game in 4k doesn't mean difficult. High fidelity graphics doesn't mean more work.



Actually, cross platform support from the get go is likely because of the Microsoft Acquisition. They probably provided the API, and workflow to this in a straightforward manner.


I'll numb this down for you:

You go in the Graphic Design section of the forum and someone pays you fg for artwork.

Would you charge more fg for a 4K desktop background or a 80x80 avatar?
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Mar 16 2023 08:00am
Quote (KDACardano @ Mar 16 2023 09:59am)
I'll numb this down for you:

You go in the Graphic Design section of the forum and someone pays you fg for artwork.

Would you charge more fg for a 4K desktop background or a 80x80 avatar?


I would charge based on the amount of time it took me to make it, not based on the finished dimensions of the graphic.

Quote (Roger911)
High fidelity graphics doesn't mean more work.




This post was edited by Xx_hell on Mar 16 2023 08:08am
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Mar 16 2023 08:17am
Quote (KDACardano @ Mar 6 2023 01:30pm)
The complexity of 4K graphics is far greater than the complexity of the brains that draw them.


No. Not even close. There are rougly 100 billion neurons in the human brain, each can have up to 15 thousand connections. If you can do basic math then you can figure out that the human brain with it's 100 trillion connections is orders of magnitude more complex than your image that has 8 million pixels.
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Mar 16 2023 08:44am
Quote (Xx_hell @ Mar 16 2023 09:17am)
No. Not even close. There are rougly 100 billion neurons in the human brain, each can have up to 15 thousand connections. If you can do basic math then you can figure out that the human brain with it's 100 trillion connections is orders of magnitude more complex than your image that has 8 million pixels.


There is no consensus on how the brain actually works. Tons of data and analogy. We have the computer analogy of a brain now. Used to be steam engine. (Pops gotta blow off some steam). Now it's like parts on mobo

This post was edited by RedFromWinter on Mar 16 2023 08:45am
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