Quote (Snyft2 @ 16 Dec 2024 13:45)
lemme try to help with an analogy! imagine you live in a city of lets say...200k people. but every day, you can only meet people you already know. like, you enter the bus and the driver went to school with you, the guy who sells tickets is your childhood friend, gives you ticket for free. then enters the guy who checks the tickets, hes like "oh hi, remember me? we were neighbors years ago" etc etc. and everywhere is like that, you always meet only people you already know. everyone is friendly ofc and it should feel good. BUT IT DOESNT. it feels like nightmarish dystopian shit and thats because it is. it forces you into a path you cant change. you cant try anything new, because you no longer have contact with new stuff. you gained comfort at the price of freedom, and once you see just how unnatural this is, you will probably want to go back. well at least i would :cry: !
basically thats why people are so obsessed with it, because it goes against our basic instincts. a world without randomness turns into a dystopia. smart loot is, simply put, unnatural :mellow: not to mention that its simply an inferior solution. trade is always better, and since it also makes people spend more time ingame, its also preferred by game devs, meaning "smart loot" is implemented only if they are forced against a wall and cant implement trading. also world first races are, and should be partially decided with dumb luck, luck is a necessary part of any competition :blush: also honestly if im playing a game myself, i dont really care about some streamer and his world first, if my play has to suffer because of it. fuck that guy ^_^
Yea I dont understand that at all. You are not robbed of anything by having smart loot, you can always play anything you want. The game does not force you to play only 1 class (what do you mean you cant try anything new?). Also I dont see any connection with things being "unnatural" or "comfortable" or "dystopian" anything.
However if you dont have smart loot, then game forces you into those other classes or trading, and is made less balanced (especially early game) and more complicated for new players.
Like I can understand how can it sometimes be interesting to create new char just because you found perfect item for that build (btw that still exist with smart loot, its just limited for other builds on same class), but as you said yourself trading is superior solution.
And If you need randomness deciding what new class you make, like depending on what item you got, why dont you just roll a dice for what item you should buy?

Like I get thats your personal preference and I can respect that, but I really dont understand the obcession.
Smart loot is
hugely beneficial new players, players who dont want to trade, players playing only 1 class (ever or per season), in early game, for balance etc. etc.
And its not true that it stops anyone from trying new things, you can infact play all classes and all builds in every season even when smart loot exists

I just dont understand why are people complaining. Its like the smallest inconvinience for small number of players with huge benefits for everyone else.
It also sometimes feels like for some people on anti-smart loot side this is like ideological war like some ARPG purism thing.
The thing is, Blizzard added anti-smart loot modification as possibility in undercity new content in D4 expansion... I have never used it, dont know anyone who did and I have certainly never heard anyone talking about how amazing it is and how it improved the game. People dont care, I dont see a reason to believe that given choice, many people would turn off smart loot if that option was available. Its a good feature of the game.
But tbh I also dont really care I would not have problem with that option being added to the game. I dont think anyone would really be using it, but whatever. Blizzard has data on how often anyone was using turn off smart loot in undercity maybe they will tell us one day.