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Poll > D4 Fully Tradeable Market
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Jul 23 2023 03:34pm
Quote (Modulok2405 @ Jul 23 2023 02:53pm)
So your argument is what exactly? Its good in D2 because of xyz, but wouldnt be good without?

And what about PoE? Left that out?

And in case casuals would cry like babys if they dont get their drops in a week, you could still do two different drop rates for those two different modes.

There is NO argument against free trade AND ssf in one game.



Those unintentional mechanics created essentially what you’re asking for “SSF tuned drop rates”. D4 has enough things blizz should look at addressing. You really think their primary focus should be creating two separate game modes now?

Quote (Sakata @ Jul 23 2023 03:04pm)
Singleplayer maps are static & Superchests drop HRS at a still unbelievably slow rate compared to finding them out and about



Quote (Sakata @ Jul 23 2023 03:04pm)


my guy, did you only start playing d2 with the remaster?


Ahh yes d2r introduced the fixed superchest spawn patterns. How could I forget. ;)

This post was edited by TeenyUncle8 on Jul 23 2023 03:37pm
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Jul 23 2023 04:53pm
Blizzard like a kid
Wil not see this btw

Gays 😅🏳️‍🌈

This post was edited by Omar85 on Jul 23 2023 04:53pm
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Jul 24 2023 12:41am
Quote (TeenyUncle8 @ Jul 23 2023 11:34pm)
Those unintentional mechanics created essentially what you’re asking for “SSF tuned drop rates”. D4 has enough things blizz should look at addressing. You really think their primary focus should be creating two separate game modes now?


Primary focus? I never said that.

I answered the thread question.
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Jul 24 2023 01:59am
I'd honestly pay like 1k fg for a tempest roar.
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Aug 14 2023 03:50am
Bump
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Aug 19 2023 05:15pm
bump for more votes pls
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Aug 19 2023 05:26pm
Should be tradeable unless the item is locked behind a major achievement like a hard boss skill. Random drops should be tradable.
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Aug 19 2023 05:28pm
Quote (CastielBonaparte @ Aug 19 2023 04:26pm)
Should be tradeable unless the item is locked behind a major achievement like a hard boss skill. Random drops should be tradable.


why would an item be locked behind a hard boss kill. the player spending their time and energy doing the boss fight should have the right to sell an item they worked for

imagine spending xx amount of time on a boss then all you get is account bound items. yikes

This post was edited by ChocolateCoveredGummyBears on Aug 19 2023 05:29pm
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Aug 29 2023 08:16am
bump
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Aug 29 2023 11:54am
Quote (ChocolateCoveredGummyBears @ Aug 19 2023 07:28pm)
why would an item be locked behind a hard boss kill. the player spending their time and energy doing the boss fight should have the right to sell an item they worked for

imagine spending xx amount of time on a boss then all you get is account bound items. yikes


youre looking it the wrong way, and I somewhat agree with CastielBonaparte, where we could have some items that arent tradable, but those items are status symbols to show off your success... maybe something like a mount or a mounts accessories or wtv.

i like games where i can cross someone in town, and easily see this person has completed some sort of a difficult task. and that is all rubbish if that item is tradable and that person didn't necessarily complete that difficult challenge himself. but im talking trophy type items, not every day items you clearly want to trade away, and not d2jsp trophy room item section type stuff either.

it would be easy to have a happy medium between the two.

so every day shakos, yes tradable. but something like a standard of heroes, that you can wear and show off, not tradable, and make it bound to character, not even the account.

This post was edited by C4NTWO on Aug 29 2023 12:02pm
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