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Oct 20 2023 02:41pm
Quote (Unda @ Oct 20 2023 04:36pm)
The problem with d4 devs is that they need to get hit by campfire hate bus to start thinking about QoL changes

One would think that drop filter with function like the one in PD2 or even in PoE would be like starting point for modern arpg with loot focus, but these are d4 devs thinking 5seconds portal casting was an good idea in their minds... :rofl: yep, so not even expecting them to add tool to game where you could alter how affixes are listed on the items or being able to cut to show in one line

Eggson's comparisons to D2 imo arent good for another reason than you been pointing out, because D2 got also more options for items being tradeable, example unid rares and what not bundles. Another thing is that ethereal rares in D2 are potentially best one to pick with most bases, verying from LLD/MLD/HLD specific base


Blizz devs have promised filters before and it never happened. It's just a false promise to retain players with copium and hope for the future. People keep falling for the same blizzard song and dance though. Most veterans gave up on the company and see the same propaganda for what it is, a bogus lie. I get that some employees/devs are trying to right the ship, but when you put sprinkles on crap, it's still crap at the end of the day.

This post was edited by BlakeXeal on Oct 20 2023 02:44pm
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Oct 20 2023 02:43pm
Quote (eggson @ Oct 20 2023 01:01pm)
in D4 you also already know what each unique is without identifying them



why do you not pick up every rare in d2? probably because they are shit


don't you dare talk about my rare axe like that sir

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Oct 20 2023 02:47pm
Quote (ChocolateCoveredGummyBears @ Oct 20 2023 03:43pm)
don't you dare talk about my rare axe like that sir

https://i.gyazo.com/56556db5611da1c17aed7375f8f8341b.png


nice kicksin, bro
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Oct 20 2023 03:06pm
Quote (BlakeXeal @ 20 Oct 2023 22:41)
Blizz devs have promised filters before and it never happened. It's just a false promise to retain players with copium and hope for the future. People keep falling for the same blizzard song and dance though. Most veterans gave up on the company and see the same propaganda for what it is, a bogus lie. I get that some employees/devs are trying to right the ship, but when you put sprinkles on crap, it's still crap at the end of the day.


Agree.

Btw pvp is shit in d4 but they had low cost opportunity to add another layer to pvp, by adding simple console command for the session for example /XPoff, this way they could create LLD scene in D4. One simple thing like that could at least made me forget about game being trash and wasting 100$. So small change but difference like between night and day, both for hunting for perf rare craft bases and for discussing LLD potential with available item powers, mirror tvt's or 1v1 and way more.
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Oct 20 2023 03:24pm
Ya, game is saved to be in the trash can.
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Oct 20 2023 03:30pm
Quote (BlakeXeal @ Oct 20 2023 01:10pm)
I think what I'm getting at is I dont like rares being end game. In D2 they weren't really end game with the exception of what rings? LLD isn't end game. You can gamble and look at them if you want to see if you find some amazing LLD items but it is by no means necessary in the end game loop.

Crafted amulets are bis for most specs in D2.

Rare rings are bis for some specs in D2.

All the other item slots are player crafted runewords where players instinctively know what they're looking for in their item journey or uniques. You didn't have to look at walls of text until your eyes bleed because you had already memorized the loot, get it? But they never did add the promised filter feature, that did exist in things like PD2 or cheats. The biggest wall of text issues were ground text because the dunces didn't add functionality to remove seeing every type of potion, scrolls, or other irrelevant items you can buy in town.


cool little evolution of the "items on the ground" stemmed from the good ol alt-key to show items. brevik's intended purpose for this was to remove clutter from the ground and be part of the looting experience (can't remember the interview).

even poe 10 years ago followed this same principal. you had to hold alt. then players wanted a "always show items on the ground" option. which was added by pressing z.

then, poe got to the point of holy sh*t batman there's way too many items on the ground, we're gonna implement a loot filter system for players!

next, the zoom zoom meta is so bad on poe, players just wait for their item filter to make their custom sound effect they added, and stop to pick up the loot. the entire process of walking over, manually pressing alt to show items, and sifting through items or "wall of text" is rare. i'd argue this is a degradation of the looting experience and hinders the potential of good itemization to shine. i recognize a lot of players like it, but i personally don't believe in it

now the complaints of "holy shit dave, the floor is just littered with items, there's just too much clutter!" are still rampant. which begs the question.. i wonder why? the devs who were onboard for the implementation of the alt-key know!

This post was edited by ChocolateCoveredGummyBears on Oct 20 2023 03:33pm
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Oct 20 2023 03:38pm
Quote (ChocolateCoveredGummyBears @ 20 Oct 2023 23:30)
cool little evolution of the "items on the ground" stemmed from the good ol alt-key to show items. brevik's intended purpose for this was to remove clutter from the ground and be part of the looting experience (can't remember the interview).

even poe 10 years ago followed this same principal. you had to hold alt. then players wanted a "always show items on the ground" option. which was added by pressing z.

then, poe got to the point of holy sh*t batman there's way too many items on the ground, we're gonna implement a loot filter system for players!

next, the zoom zoom meta is so bad on poe, players just wait for their item filter to make their custom sound effect they added, and stop to pick up the loot. the entire process of walking over, manually pressing alt to show items, and sifting through items or "wall of text" is rare. i'd argue this is a degradation of the looting experience and hinders the potential of good itemization to shine. i recognize a lot of players like it, but i personally don't believe in it

now the complaints of "holy shit dave, the floor is just littered with items, there's just too much clutter!" are still rampant. which begs the question.. i wonder why? the devs who were onboard for the implmentation the alt-key know!


PoE got different issue which is few portals to use per map, so you cant even keep decent loot even if you wanted, filters just fixed it so you set brutal level of filtering and dont waste time looking on things you cant take back to hideout anyway
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Oct 20 2023 03:50pm
Quote (Unda @ Oct 20 2023 02:38pm)
PoE got different issue which is few portals to use per map, so you cant even keep decent loot even if you wanted, filters just fixed it so you set brutal level of filtering and dont waste time looking on things you cant take back to hideout anyway


yeah true too

look here, at 1:26

https://www.youtube.com/watch?v=KYUm0qM_R0g&ab_channel=Kripparrian

compare that to what some arpgs do nowadays. a team of players in a party (gasp!), actually fighting and taking over a boss instead of one shotting them or have 90% visual clutter you can't even see what's going on.

oh, and also look at how they all scurry to get the loot lmao amazing. good times

This post was edited by ChocolateCoveredGummyBears on Oct 20 2023 03:51pm
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Oct 20 2023 03:56pm
Quote (ChocolateCoveredGummyBears @ Oct 20 2023 04:50pm)
yeah true too

look here, at 1:26

https://www.youtube.com/watch?v=KYUm0qM_R0g&ab_channel=Kripparrian

compare that to what some arpgs do nowadays. a team of players in a party (gasp!), actually fighting and taking over a boss instead of one shotting them or have 90% visual clutter you can't even see what's going on.

oh, and also look at how they all scurry to get the loot lmao amazing. good times


nice, looks like a high level boss fight in D4. thanks for sharing
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Oct 20 2023 04:00pm
Quote (eggson @ Oct 20 2023 02:56pm)
nice, looks like a high level boss fight in D4. thanks for sharing


lol yw :hug:
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