Quote (bobsyns @ Mar 6 2023 08:25am)
With the only difference that Diablo 1 and Diablo 2 were made before year of 2000.
The summary this, today's technology allows you to make games in 4K - but sinks a lot of money, time and resources. One of the core reasons why games nowadays never actually meet expectations. Companies invest 95% of their money, time and resource to just build Graphics and the leftover 5% resource is often not enough to make a good, thrilling gameplay experience.
Games nowadays have high resolution - yes. Games nowadays can have a lot of complex systems in place with billions of calculations behind - Yes, hardware allows it to be possible. But do they actually ever sat down and think "Would this we are making is going to be FUN to play?" - No. They don't have time for this. All the time and resources goes into making flashy graphics and monetization models of a battle pass or psychologically perfected monetization models to trick you into sink your wallet for "named" coins from their store.
The complexity of 4K graphics is far greater than the complexity of the brains that draw them.
The result is a mambo-jambo of colors and shapes, a form of pornography depicting in great detail, not sexual organs, but the brain's handicap or incapacity to create realism on such a precise scale.
You get a feeling of emptiness while playing the game, because a lot of things happen on the screen but few make sense or create an effect/affect on you.