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Oct 20 2023 01:43pm
Quote (BlakeXeal @ Oct 20 2023 03:42pm)
Isn't it still in a state where filtering through items is garbage or did they somehow improve the functionality of rare items being best, but having to pick up each individual item?


Still gotta eyeball every ancestral unless someone knows something I don’t
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Oct 20 2023 01:46pm
Quote (CastielBonaparte @ Oct 20 2023 03:43pm)
Still gotta eyeball every ancestral unless someone knows something I don’t


Ya that's still a bad state of gameplay. Even without playing the game I can already imagine my eyes feeling like they're going to bleed by looking at a wall of numbers thousands of times. It's not that I couldn't do that. It's just not something I would enjoy.

They need to redesign itemization and that probably won't happen until 2.0 expansion.

I've had jobs where I had to stare at numbers all day. That turns the game into a job.

Although I will say if they organize the placement of numbers, like each category appears in a certain section of the item, like with other Diablo games, that would alleviate the problem somewhat. Example being like crit damage or haste/speed appear toward the top, resistances toward the bottom, etc. Still I don't like rares being the end game as it just creates a wall of staring at numbers loop. Really the problem lies with extracting legendary powers and then applying them to rares. That shouldn't be possible. That sole decision led to staring at walls of numbers after picking each individual item up, halting the gameplay loop. It sounds great in theory, but when put to use makes the gameplay suffer.

Diablo games in my mind should be about memorization of good items. Once you get ahold of which items you specifically want you can eyeball an item on the ground without even picking it up and instinctively know it has x y z modifiers and it's a go or no go. Certain tooltips also help with this endeavor, such as making each unique have it's own unidentified tooltip aka - shako = harlequin crest and so on. Not a system where all unique helmets are just called "helm", that's terrible. The description should be an abbreviation but allow you to "know" what item it is specifically.

It's the same way people have used abbreviations and acronyms for memorization skills throughout history.

This post was edited by BlakeXeal on Oct 20 2023 02:04pm
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Oct 20 2023 01:54pm
Quote (BlakeXeal @ 20 Oct 2023 21:42)
Isn't it still in a state where filtering through items is garbage or did they somehow improve the functionality of rare items being best, but having to pick up each individual item? For me the game is a no go as long as that exists. One of the indications of a good ARPG is the ability to easily decipher what is an upgrade without even having to pick it up off the ground. D2 has a great example where you know what a unique/set is before identification. You know what runes lead to amazing runewords. However when you have to sift through rares that opens up an entirely different can of worms in loot enjoyment.


Lack of drop filters arent number one on list of cons, but the fact that affixes and itemization is worst than in Ladder Slasher
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Oct 20 2023 01:59pm
Quote (CastielBonaparte @ Oct 20 2023 02:43pm)
Still gotta eyeball every ancestral unless someone knows something I don’t


yup that's just a psychological problem you're going through. it's not needed
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Oct 20 2023 02:00pm
Quote (BlakeXeal @ Oct 20 2023 03:46pm)
Ya that's still a bad state of gameplay. Even without playing the game I can already imagining my eyes feeling like they're going to bleed by looking at a wall of numbers thousands of times. It's not that I couldn't do that. It's just not something I would enjoy.

They need to redesign itemization and that probably won't happen until 2.0 expansion.

I've had jobs where I had to stare at numbers all day. That turns the game into a job.

Although I will say if they organize the placement of numbers, like each category appears in a certain section of the item, like with other Diablo games, that would alleviate the problem somewhat. Example being like crit damage or haste/speed appear toward the top, resistances toward the bottom, etc. Still I don't like rares being the end game as it just creates a wall of staring at numbers loop. Really the problem lies with extracting legendary powers and then applying them to rares. That shouldn't be possible. That sole decision led to staring at walls of numbers after picking each individual item up, halting the gameplay loop.


Yeah I’m 100% with you. Did this with like 300 different Rares yesterday:

1. Is it a weapon? If yes - is it IP 925? If yes does it have near maximal on 3 of 4 good stats? What are the good stats? Salvage it anyway.

2. Is it armor, jewelry, gloves or boots? If yes is the IP 800 or above? If yes does it have 3 of 4 good stats? Might I need this for another build later, or could I sell it? Salvage it anyway.

Then if it’s a keeper you go, “do I have the gold to reroll this into all desirable stats? If fully upgraded would the stats be higher than what I have now?”

If it’s ancestral “is this a max rolled aspect? Will I ever use this aspect now or for another build?”

At this point I just junked everything because I ended last season with a stash of crap I never used or sold. Then I logged off to experience true end game.. d2jsp.

Wait a god damn minute… is this what eggs has been telling me along? Just junk it all? :bonk:

This post was edited by CastielBonaparte on Oct 20 2023 02:01pm
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Oct 20 2023 02:01pm
Quote (BlakeXeal @ Oct 20 2023 02:42pm)
D2 has a great example where you know what a unique/set is before identification.


in D4 you also already know what each unique is without identifying them

Quote (BlakeXeal @ Oct 20 2023 02:42pm)
However when you have to sift through rares that opens up an entirely different can of worms in loot enjoyment.


why do you not pick up every rare in d2? probably because they are shit
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Oct 20 2023 02:07pm
Quote (eggson @ Oct 20 2023 04:01pm)
in D4 you also already know what each unique is without identifying them



why do you not pick up every rare in d2? probably because they are shit


Right there's no identification necessary now on uniques correct? I get that, but I still don't like the non abbreviated style.

I pick up certain rares in D2, but there's also an organized placement on each modifier. I don't do it for every rare either, just when I feel like extra gambling. Rares are basically item gambling in D2. Could be amazing for LLD or could be trash.

This post was edited by BlakeXeal on Oct 20 2023 02:09pm
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Oct 20 2023 02:09pm
ok and you can also pick up certain rares only in D4 too :thumbsup:
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Oct 20 2023 02:10pm
Quote (eggson @ Oct 20 2023 04:09pm)
ok and you can also pick up certain rares only in D4 too :thumbsup:


I think what I'm getting at is I dont like rares being end game. In D2 they weren't really end game with the exception of what rings? LLD isn't end game. You can gamble and look at them if you want to see if you find some amazing LLD items but it is by no means necessary in the end game loop.

Crafted amulets are bis for most specs in D2.

Rare rings are bis for some specs in D2.

All the other item slots are player crafted runewords where players instinctively know what they're looking for in their item journey or uniques. You didn't have to look at walls of text until your eyes bleed because you had already memorized the loot, get it? But they never did add the promised filter feature, that did exist in things like PD2 or cheats. The biggest wall of text issues were ground text because the dunces didn't add functionality to remove seeing every type of potion, scrolls, or other irrelevant items you can buy in town.

This post was edited by BlakeXeal on Oct 20 2023 02:17pm
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Oct 20 2023 02:36pm
Quote (BlakeXeal @ 20 Oct 2023 22:10)
I think what I'm getting at is I dont like rares being end game. In D2 they weren't really end game with the exception of what rings? LLD isn't end game. You can gamble and look at them if you want to see if you find some amazing LLD items but it is by no means necessary in the end game loop.

Crafted amulets are bis for most specs in D2.

Rare rings are bis for some specs in D2.

All the other item slots are player crafted runewords where players instinctively know what they're looking for in their item journey or uniques. You didn't have to look at walls of text until your eyes bleed because you had already memorized the loot, get it?


The problem with d4 devs is that they need to get hit by campfire hate bus to start thinking about QoL changes

One would think that drop filter with function like the one in PD2 or even in PoE would be like starting point for modern arpg with loot focus, but these are d4 devs thinking 5seconds portal casting was an good idea in their minds... :rofl: yep, so not even expecting them to add tool to game where you could alter how affixes are listed on the items or being able to cut to show in one line

Eggson's comparisons to D2 imo arent good for another reason than you been pointing out, because D2 got also more options for items being tradeable, example unid rares and what not bundles. Another thing is that ethereal rares in D2 are potentially best one to pick with most bases, verying from LLD/MLD/HLD specific base
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