Quote (Vastet @ Aug 6 2023 05:42am)
Assuming the premise is true, it may be deliberate due to Activision trying to keep the deal with Microsoft at the expense of a Blizzard release. But considering how incompetent much of the design is I don't actually believe they could pull this off deliberately. There is an end game, they just didn't have a clue how to make it worth sinking hundreds of hours into for the masses. They've been caught completely flat footed so many times with overpowered and underpowered elements I wouldn't be remotely surprised that there was a bet in house that noone could beat uber Lilith until s1 and the entire team lost the bet when it was still months from release. And then it happened again and again. A river of tears from young devs working on their first game ever.
If so, did they fail to notice that:
- all legendary/unique itemization was based on D3's legendary power or aspects
- items were too small and item pictures too cartoonish/childish without visual appeal
- the play view angle was too steep and hurt the eye after a while
.
.
.
- that trading, services, auction house and
any other enjoyable Diablo activity was disabled or made unavailable for play?