Game would have been fine if they hadn't overbloated it with all these different damage modifiers that were completely unnecessary.
Dmg to Close, distant, poisoned, bleeding, slowed, ignited etc etc etc. It would be one thing if Blizzard was known for how well they handled balancing, all they did was shoot themselves in the foot.
Give us mass mob density everywhere, crit chance/dmg and a couple of extra modifiers with a much wider range and let us smash shit. Its an arpg.
This post was edited by Copey on Jul 27 2023 07:07am