Quote (Abx @ 18 Jul 2023 16:27)
But lets be real here 75% - when your blades are out you will get those healing procs pretty easily.
Sure a nerf but not that super hard.
Doesn't that 75% only work on the lucky hit itself? So you need to get a lucky hit AND THEN also get the 75% with the original crit?
(tbh my rogue scaled lucky hit so it wont be a huge deal when i get going but early sustain got a lot harder)
Quote (Abx @ 18 Jul 2023 16:34)
Edit: What have you played with in your build which rely on lucky hit in the pre nerf state?
I never went a trap build I did concealment with poison tb, i used lucky hit for the poison pools aspect and some crowd control aspects like shared misery. I had a 100% crit chance so with some lucky hit my opening could 4/5 times spawn my poison pool to refresh my poison imbue while also knocking down and sometimes spreading my cc to the group. I also used Temerity for a short while(1k health on 5% lucky hit) so i got more healing on lucky hit on my gloves giving me a near 100% uptime on my barrier for a damage aspect while shielded. I ended up dropping temerity because it made me get 1 shot when i was doing nm dungs 25 levels above me but cc and poison aspect that needed lucky hit
This post was edited by lamens on Jul 18 2023 03:47pm