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Diablo 4
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D4 Discussion
> July 18th Patch Notes Live
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Ashirgo
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#21
Jul 18 2023 11:39am
Quote (Bigfoots @ Jul 18 2023 07:36pm)
Me being a druid, I was excited when I read grizzly rage didn’t get nerfed too hard. Then I kept reading and saw they nerfed cooldown by 30% across the board. Yikes.
Is it now 30% shorter cool down?
Gemfire1987
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#22
Jul 18 2023 11:40am
Quote (Drox @ Jul 18 2023 10:27am)
power lvling is dead
Definitely huge nerf to it
Bigfoots
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#23
Jul 18 2023 11:41am
Quote (Ashirgo @ Jul 18 2023 10:39am)
Is it now 30% shorter cool down?
It reads like there is less cooldown on all items.
Ashirgo
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#24
Jul 18 2023 11:42am
Quote (Bigfoots @ Jul 18 2023 07:41pm)
It reads like there is less cooldown on all items.
Ripperino!
D2r ladder reset is round the corner!
oWntpWnt
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#25
Jul 18 2023 11:43am
Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
rly, sorc's needed a fkin nerf?
IMCL85
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#26
Jul 18 2023 11:44am
they mention they gonna be nerf, this isn't just some nerf its huge nerf across the board on multiple class lol.
El1te
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#27
Jul 18 2023 11:46am
Pretty much NO buffs for under-used skills and builds on all classes... Just blanket nerfs to all stats...
hubdaba1
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#28
Jul 18 2023 11:49am
Cooldown, vulnerable, crit, damage reduction, and armor all nerfed
They didnt fix resistance at all
Nerfed sorc even more with devouring blaze nerf without any significant buffs
Also they just straight up nerfed exp bonus from level difference without changing monster density or anything like that to compensate
WTF
This post was edited by hubdaba1 on Jul 18 2023 11:51am
TeenyUncle8
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#29
Jul 18 2023 11:50am
Maybe I don’t understand… but why did they make monsters out in the open world less valuable than they are now? NM dungeons already provide more XP, but to de-incentivize the open world even more just seems weird.
What am I missing?
watermekoen
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#30
Jul 18 2023 11:51am
Quote (TeenyUncle8 @ Jul 18 2023 07:50pm)
Maybe I don’t understand… but why did they make monsters out in the open world less valuable than they are now? NM dungeons already provide more XP, but to de-incentivize the open world even more just seems weird.
What am I missing?
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