Quote (ChocolateCoveredGummyBears @ Aug 27 2023 03:17am)
what you said is very true. game was targeted to the masses. and the reality is, the masses are not all arpg fanatics, so majority of that marketing will end up with players who really just are playing it to get their money's worth, or as a social thing with friends (couch co-op, etc). which i guess both are fine, but this completely negates the depth and longevity issue of an arpg that should not be played for 100 or 200 hours, but tens and thousands
edit: just realized one could argue that a casual game could have thousands of hours of longevity too. so my point doesn't really hold up well unless i'm missing something more. feel free to add. it's 1am i'm hitting the sack
youre realizing that you dont know whats going on at the top but trying to figure it out.
lll give you a topical nugget, blizzard irvine bought out the then blizzard north to squash d2. its intellectual integrity was a competitor of its other flagships and that was part of a larger agenda to dismantle gaming that could act as a real catharsis, something dark forces did not want in any way.
d2's success was a measure of how badly people wanted gaming catharsis and how well the og'ers imagined it.
a light hearted version of diablo aka d2 w/ good concepting, catharsis, and interaction(voice even) especially online was the fire the dark reality didn't want. a reason gem never got activated.
the gem was never activated because you can use gems in real life to deactivate alpha beta brain wave states. take it from a master holy ghosting pvp hdin.
however at the topical spiritual level its because they dont want people interacting positively hence sewing "discord" - that plays into divide and conquer. to this day thats the reason all of blizzard chat venues fail miserably and the same reason yahoo/aol was transitioned.
if they were successful people would essentially have a free online college to talk to each other by. now you know why college is so expensive. the risk of people coming together and socializing has to be stipulated by insane authoritative rules and money.
in blizzards case its just broken chat functions.
it a trickle down system, so least common denominator thinking only works at the top.