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d2jsp Forums > Diablo > Diablo 4 > D4 Discussion > R.i.p Holy Bolts
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Jun 14 2024 11:21am
Quote (j1v1z0n @ Jun 14 2024 11:14am)
ya, im gonna grind pit 101's all weekend, goal is to do about 100


may ask why 101
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Jun 14 2024 11:25am
Quote (Mganga @ Jun 14 2024 01:21pm)
may ask why 101


18% drop rate at 100, but knowing bliz, doing 101s to be safe. also, it's 4 runs per 15min of holy bolt elixir
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Jun 14 2024 11:32am
Quote (j1v1z0n @ Jun 14 2024 11:25am)
18% drop rate at 100, but knowing bliz, doing 101s to be safe. also, it's 4 runs per 15min of holy bolt elixir


18% for stygian? or for items?
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Jun 14 2024 11:35am
“significant balance updates”, what change is actually significant? My frozen orb sorcerer will still suck and my necro will still faceroll bosses.
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Jun 14 2024 01:55pm
Quote (j1v1z0n @ Jun 14 2024 01:10pm)
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

BUG FIXES
Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.

Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.


Delving


Really? We knew they wanted poe-lite but atleast try to hide it
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Jun 14 2024 02:09pm
I’m mostly just annoyed they marketed this as “significant balance updates” then did jack shit for sorc and Druid.

Just blizz stepping in their messaging.
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Jun 14 2024 02:44pm
It's a needed changed, I don't really run em tbh I like the movement speed elixir more
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Jun 14 2024 04:17pm
:cry:
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Jun 15 2024 10:48pm
well.......................the Tyrael's Might will make up for it.
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Jun 16 2024 01:14am
Quote (j1v1z0n @ Jun 14 2024 10:10am)
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

BUG FIXES
Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.

Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.


lol they knew exactly what was going on too. that was def intentional. fun while it lasted for all the necros :D
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