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Mar 21 2024 08:30am
Quote (Madmaxio @ Mar 21 2024 08:14am)
It probably just add some convenience when you can buy not rare but legendary, that's true, but I still don't understand why kill rares entirely as item class?


no difference from d2 tbh.

d2 had magics (hardly usable but niche), rares (usable), then uniques/runewords/sets (usable generally)

d4 now has 4 similar tiers.

and the good news is devs could hotfix that in PTR, and give rares back 3 affixes if its not working out. id agree economies are always better the more varied they get. but we just got a massive economy boom. d4 previously was headed towards d3 status of service game paying for carries.
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Mar 21 2024 08:39am
Quote (thesnipa @ 21 Mar 2024 17:30)
no difference from d2 tbh.

d2 had magics (hardly usable but niche), rares (usable), then uniques/runewords/sets (usable generally)

d4 now has 4 similar tiers.

and the good news is devs could hotfix that in PTR, and give rares back 3 affixes if its not working out. id agree economies are always better the more varied they get. but we just got a massive economy boom. d4 previously was headed towards d3 status of service game paying for carries.


With less affixes rares are forever behind. I'm not discussing d2 here, but this also is not the case in d2.
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Mar 21 2024 08:44am
love the new changes
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Mar 21 2024 08:49am
Quote (Madmaxio @ Mar 21 2024 08:39am)
With less affixes rares are forever behind. I'm not discussing d2 here, but this also is not the case in d2.


magics are forever behind, so it is really the case. the only niche difference is Jewelers items which can have 4 os, as compared to 2 os from a rare. still very niche by percentage.

but imo any time we're talking d4 we must talk BOTH d2 and d3. it needs to be far more like d2, and far less like d3. it was trending d3, still is, but this brings it back in d2's direction a bit.

d2 succeeded because of seasonal realm trading economy, d3 failed because of a lack of trading economy. we traded 1 affix on rares for being able ot trade both legendaries AND uniques. plus codex changes make inventory management a breeze compared to before. uber andy/duriel mats are tradeable. gems are more powerful and tradable. all economy wins, imo. 1 affix on rares is a small price to pay. if anything speeds up gameplay, dont stop to pick them up unless u need salvage mats.
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Mar 21 2024 09:04am
Quote (thesnipa @ Mar 21 2024 03:49pm)
magics are forever behind, so it is really the case. the only niche difference is Jewelers items which can have 4 os, as compared to 2 os from a rare. still very niche by percentage.

but imo any time we're talking d4 we must talk BOTH d2 and d3. it needs to be far more like d2, and far less like d3. it was trending d3, still is, but this brings it back in d2's direction a bit.

d2 succeeded because of seasonal realm trading economy, d3 failed because of a lack of trading economy. we traded 1 affix on rares for being able ot trade both legendaries AND uniques. plus codex changes make inventory management a breeze compared to before. uber andy/duriel mats are tradeable. gems are more powerful and tradable. all economy wins, imo. 1 affix on rares is a small price to pay. if anything speeds up gameplay, dont stop to pick them up unless u need salvage mats.


D3 failed because of many things, not only because of a lack of trading. zthe itemization there was just as horrible as in D4.

Of course magic items were "behind" in D2 but they had a purpose, same for all other rarities.
In D3 and D4 this isnt the case at all. Also items and legendaries always scale with player level in D3 and D4 which means: Everything you found that isnt max. level is crap because of the shit mechanics of those games.

D2 had a much more open itemization. You could find potential BiS items like SoJ or Titans long, long before max. level because items had fixed levels and they dropped based off Monster Level. This helped making the whole journey to 99 valuable and not a waste of time.

Also Weapon Damage is an important topic. In D3 and D4 high Weapon Damage is imperative for all classes which is again why everything that iant max level or max item power is just useless.
In D2 you had a reason to use low damage gear because spells dont scale with weapon damage and requirements were lower, caster runewords prefered low bases because of this. You had the ethereal layer, which reduced the requirements even further while also raising damage numbers.

This whole concept was rich and interesting and still is to this day. Drops are still exciting. On system is living and vibrant and one is totally dead and dull.
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Mar 21 2024 09:16am
Quote (Modulok2405 @ Mar 21 2024 09:04am)
D3 failed because of many things, not only because of a lack of trading. zthe itemization there was just as horrible as in D4.

Of course magic items were "behind" in D2 but they had a purpose, same for all other rarities.
In D3 and D4 this isnt the case at all. Also items and legendaries always scale with player level in D3 and D4 which means: Everything you found that isnt max. level is crap because of the shit mechanics of those games.

D2 had a much more open itemization. You could find potential BiS items like SoJ or Titans long, long before max. level because items had fixed levels and they dropped based off Monster Level. This helped making the whole journey to 99 valuable and not a waste of time.

Also Weapon Damage is an important topic. In D3 and D4 high Weapon Damage is imperative for all classes which is again why everything that iant max level or max item power is just useless.
In D2 you had a reason to use low damage gear because spells dont scale with weapon damage and requirements were lower, caster runewords prefered low bases because of this. You had the ethereal layer, which reduced the requirements even further while also raising damage numbers.

This whole concept was rich and interesting and still is to this day. Drops are still exciting. On system is living and vibrant and one is totally dead and dull.


correct, like i said d4 has been and still is trending towards d3. this is just one small crawl back to a playable game. d2r exists if people want an updated graphics version of a rich economic rich itemization game. d4 hopefully can get closer to that, but will never get there. its not made for that, its for dad gamers and console casuals. if it can just have a few aspects of d2 in it that is a good thing tho. the update is a W imo.
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Mar 21 2024 09:40am
I've come to the conclusion people just need something to complain about
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Mar 21 2024 09:54am
Quote (thesnipa @ 21 Mar 2024 17:49)
magics are forever behind, so it is really the case. the only niche difference is Jewelers items which can have 4 os, as compared to 2 os from a rare. still very niche by percentage.

but imo any time we're talking d4 we must talk BOTH d2 and d3. it needs to be far more like d2, and far less like d3. it was trending d3, still is, but this brings it back in d2's direction a bit.

d2 succeeded because of seasonal realm trading economy, d3 failed because of a lack of trading economy. we traded 1 affix on rares for being able ot trade both legendaries AND uniques. plus codex changes make inventory management a breeze compared to before. uber andy/duriel mats are tradeable. gems are more powerful and tradable. all economy wins, imo. 1 affix on rares is a small price to pay. if anything speeds up gameplay, dont stop to pick them up unless u need salvage mats.


No, you are wrong, because in D2 both magic and rare items are end game viable, in some case. While this never going be the case in d4.

Conclusion I see is they made some improvements which are good for you if you already like the game. I don't see any fundamental changes, still +xx% damage and +xx% vulnerable damage, in short speaking of d4 - garbage remains garbage. And it is pretty logical I must say.
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Mar 21 2024 10:01am
i farted
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Mar 21 2024 10:07am
Quote (thesnipa @ Mar 21 2024 10:30am)
no difference from d2 tbh.

d2 had magics (hardly usable but niche), rares (usable), then uniques/runewords/sets (usable generally)

d4 now has 4 similar tiers.

and the good news is devs could hotfix that in PTR, and give rares back 3 affixes if its not working out. id agree economies are always better the more varied they get. but we just got a massive economy boom. d4 previously was headed towards d3 status of service game paying for carries.


Really dumb
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