Quote (FORt-HOBO @ 25 Oct 2023 16:28)
I remember when Jay Wilson wasn't even going to have some form of blocking in D3, and got a huge amount of outcry.. and eventually put it in, but of course it was just some half assed attempt at making blocking a thing.
Yea, this game doesn't have this, and same with D3. D3's loot is basically just passable, but its not really good. No breakpoints, even though they might have been used before as an a limitations of what the tech they had at the time, really alters what you can do with a game like this
In some ways dark souls was closer to D2 than D3 and D4 are and the builds in that game were way more interesting than D3 + D4.
Yeah, they gutted out the whole mechanics aspect from diablo games.
Quote (eggson @ 25 Oct 2023 16:31)
funny, I think D4 is only missing one out of those :rofl:
These are just some examples, there is much more. Also, it’s important to have them correctly implemented. I don’t see players getting stuck after being hit by a monster in D3/4. Just a smooth gliding as if the laws of physics didn’t need to be simulated in any way, shape or form.