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Oct 25 2023 08:43am
Quote (FORt-HOBO @ 25 Oct 2023 16:28)
I remember when Jay Wilson wasn't even going to have some form of blocking in D3, and got a huge amount of outcry.. and eventually put it in, but of course it was just some half assed attempt at making blocking a thing.

Yea, this game doesn't have this, and same with D3. D3's loot is basically just passable, but its not really good. No breakpoints, even though they might have been used before as an a limitations of what the tech they had at the time, really alters what you can do with a game like this

In some ways dark souls was closer to D2 than D3 and D4 are and the builds in that game were way more interesting than D3 + D4.


Yeah, they gutted out the whole mechanics aspect from diablo games.
Quote (eggson @ 25 Oct 2023 16:31)
funny, I think D4 is only missing one out of those :rofl:


These are just some examples, there is much more. Also, it’s important to have them correctly implemented. I don’t see players getting stuck after being hit by a monster in D3/4. Just a smooth gliding as if the laws of physics didn’t need to be simulated in any way, shape or form.
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Oct 25 2023 08:46am
Quote (kayko @ Oct 25 2023 10:43am)
Yeah, they gutted out the whole mechanics aspect from diablo games.


These are just some examples, there is much more. Also, it’s important to have them correctly implemented. I don’t see players getting stuck after being hit by a monster in D3/4. Just a smooth gliding as if the laws of physics didn’t need to be simulated in any way, shape or form.



Think this actually gets to it. They made literally no effort to to replicate 'real life' and possibly the enhancements to what people might actually be able to do with better, 'magical' items. FHR isn't a thing. Blocking not really a thing. Them abandoning all the stuff that people put all this effort into making in D2(a lesser extent in d1) really did screw everything up for themselves and just ends up with a lazy itemization that can't really ever be too interesting. One tries to implement some sort of realism into the game even though its fantasy. The other just tosses it all out of the window and you just aggregate more stats.

But they could easily improve it to some extent.
The fact that white/magic items are basically scrap confetti and have no realistic possibilities of being worth anything is a huge indictment of everything they've done. Everything funnels people into looking for rares and it doesn't have to be that way

This post was edited by FORt-HOBO on Oct 25 2023 08:53am
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Oct 25 2023 10:29am
Quote (eggson @ Oct 25 2023 10:31am)
funny, I think D4 is only missing one out of those :rofl:


youre missing the point. it isnt that these stats exist or not, its how and/or why you stack them together with multiple gear slots, and how they should make your character feel based on break points or something similar.
d4 itemization is its no.1 problem imo. i will gladly deal with qol issues if the core of the game doesnt suck. unfortunately it does, lol


Quote (FORt-HOBO @ Oct 25 2023 10:46am)
Think this actually gets to it. They made literally no effort to to replicate 'real life' and possibly the enhancements to what people might actually be able to do with better, 'magical' items. FHR isn't a thing. Blocking not really a thing. Them abandoning all the stuff that people put all this effort into making in D2(a lesser extent in d1) really did screw everything up for themselves and just ends up with a lazy itemization that can't really ever be too interesting. One tries to implement some sort of realism into the game even though its fantasy. The other just tosses it all out of the window and you just aggregate more stats.

But they could easily improve it to some extent.
The fact that white/magic items are basically scrap confetti and have no realistic possibilities of being worth anything is a huge indictment of everything they've done. Everything funnels people into looking for rares and it doesn't have to be that way


and not to mention how they scale everything off weapon dmg. again, alot of wrong turns or bad decisions and this is where it ended up... =/

This post was edited by C4NTWO on Oct 25 2023 10:57am
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Oct 25 2023 10:43am
MONEY TALKS BOYS...

ITEMS will never go back to d2..

the money isnt there..

the only way they make money off d2 is selling 9 cd keys to someone lol..


thats why they kept it the way it is... for d2r...

money grab..

it wasnt to freaking RE EMBRACE d2 MECHANICS LOL....

we got to take the pretty lens off the eyes of thinking games are not monetsized and not a player democracy lol.

although it is fun to talk about how godly d2 itemaztion actually was (HENCE THE FG AND THE FORUM WE ARE ALL ON BASICALLY LOL)



SO IF WE PUT THE ITEMS BEHIND US..


IS d4 a good game?
its a new game so its fun... but lets see how season 2 goes once i hit lvl 100!!!!

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Oct 25 2023 12:10pm
Quote (kayko @ Oct 25 2023 04:43pm)
Yeah, they gutted out the whole mechanics aspect from diablo games.


These are just some examples, there is much more. Also, it’s important to have them correctly implemented. I don’t see players getting stuck after being hit by a monster in D3/4. Just a smooth gliding as if the laws of physics didn’t need to be simulated in any way, shape or form.


Ah yes, remember someone here who posted a longer version of basically this early on D4 release. Very good post.

That D2 starts in a world we understand where if you are surrounded you either die or kill, if you are hit your body moves backwards etc. As you progress the character moves on into being able to do cool things.

And that D3/D4 are just stat sheet statistics and a number on screen and character glides though everything.

This post was edited by jointit on Oct 25 2023 12:10pm
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Oct 25 2023 03:02pm
Quote (jointit @ 25 Oct 2023 20:10)
Ah yes, remember someone here who posted a longer version of basically this early on D4 release. Very good post.

That D2 starts in a world we understand where if you are surrounded you either die or kill, if you are hit your body moves backwards etc. As you progress the character moves on into being able to do cool things.

And that D3/D4 are just stat sheet statistics and a number on screen and character glides though everything.


Yeah, I wonder who that could have been... :rolleyes:

https://forums.d2jsp.org/topic.php?t=92978581

Edit: The post was actually made 1 year before the release :D

This post was edited by kayko on Oct 25 2023 03:04pm
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Oct 25 2023 03:45pm
Quote (FORt-HOBO @ Oct 25 2023 07:46am)
Think this actually gets to it. They made literally no effort to to replicate 'real life' and possibly the enhancements to what people might actually be able to do with better, 'magical' items. FHR isn't a thing. Blocking not really a thing. Them abandoning all the stuff that people put all this effort into making in D2(a lesser extent in d1) really did screw everything up for themselves and just ends up with a lazy itemization that can't really ever be too interesting. One tries to implement some sort of realism into the game even though its fantasy. The other just tosses it all out of the window and you just aggregate more stats.

But they could easily improve it to some extent.
The fact that white/magic items are basically scrap confetti and have no realistic possibilities of being worth anything is a huge indictment of everything they've done. Everything funnels people into looking for rares and it doesn't have to be that way




remember that one d4 trailer of the devs talking about "oh, you can hear the water droplets hit the ground!". that's sadly the kind of realism they were working on, not the kind that matters (other things you and kayko listed).

any dev/game company who praises graphical realism over core gameplay has their priorities in the gutter. obviously it was probably a different team working on that, but that dev talent matters and could have been used for something else. for example, a block animation/graphical effect instead.

This post was edited by ChocolateCoveredGummyBears on Oct 25 2023 03:46pm
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Oct 25 2023 03:50pm
Quote (ChocolateCoveredGummyBears @ Oct 25 2023 11:45pm)
remember that one d4 trailer of the devs talking about "oh, you can hear the water droplets hit the ground!". that's sadly the kind of realism they were working on, not the kind that matters (other things you and kayko listed).

any dev/game company who praises graphical realism over core gameplay has their priorities in the gutter. obviously it was probably a different team working on that, but those resources matter and could have been used for something else. for example, a block animation/graphical effect instead.


What's wrong with the graphical effects?


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Oct 25 2023 04:06pm
Quote (kayko @ Oct 25 2023 04:02pm)
Yeah, I wonder who that could have been... :rolleyes:

https://forums.d2jsp.org/topic.php?t=92978581

Edit: The post was actually made 1 year before the release :D


lmao that first reply you got is the most accurate though
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Oct 25 2023 04:12pm
Quote (eggson @ 26 Oct 2023 00:06)
lmao that first reply you got is the most accurate though


Nah, I nailed it.

Go play d4, "enjoy" it lol.
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