Quote (IMCL85 @ Sep 4 2023 09:03pm)
I played almost all the game I bough at least 100+ hours, I have over 300 hours in d4 basically doing it solo which was my opinion a bad game. sinking 250 hours into open world game these days r nothing, elden ring was not a bad game but its not generational shit as some ppl mentioned. its just our standard in gaming has degraded so much over the years that mediocre stuff get rated as game of the generation. same applies to BG 3 and the rest, if u r an old school gamer from 2000-2012. those r the days gaming industry r thriving with life and innovation. u know how most of the game today r just dog shit. u should give bloodborne a try, since u never own it. that game was probably peak fromsoft, not dark souls or elden ring.
Standards have degraded because triple a studios are constantly trying to nickel and dime people while releasing unfinished games now. The amount of store shops invading the gaming space is cringeworthy. That's why people think complete single player experiences are a breath of fresh air. It's strange how we went from fully completed gold titles to early access, half assed mess games that don't even have a real gameplay loop in their designs. They develop everything built around those in game purchase stores to cause players aggravation in normal progression to make "paid skips" a viable alternative. Instead of a normal grind you now have Korean mmo levels of grind that ruin the fun factor, all for the sake of cash shops.
Battle passes are also lazy content development disguised as interesting dlc when there's almost nothing interesting about them. You slap a theme together for the dlc, vampires, then give a player a game of simon says tasks to grant them cosmetics or some other arbitrary reward that's easily created content. People essentially paying to be told what to do in a game, rather than the game itself having any real depth.
Low effort games ultimately had a huge impact on pc/console gaming as well.
It's every Triple A Developer's dream to have an addictive game raking in billions every year that requires barely any development cost. Looking at games like fortnite and candy crush. The mobile game sector especially tainted the market with all it's slot machine sims or candy crush clones. Small risks with huge return, formulaic crap.
This post was edited by BlakeXeal on Sep 4 2023 07:29pm