Quote (Madmaxio @ Aug 25 2023 07:53pm)
Game is just low quality garbage, made by incompetent people. Even if they had 3 more years to polish it, it still would be garbage because they don't understand which ideas are good and which are bad.
Think so too.
When early D3 got scrapped a new team stepped in and started developing the game mechanics we have today. No hit or block recovery animations just a mathematical gear check on what number will pop up beside the character, all skills with cooldown instead of a mana pool and mana cost, all skills cooldown and other effects tied to on hit effects making every build either break down completely or utterly destroy the content based on monster density alone.
From this everything else flows and like you said I think it's hard to ever build a great game on it.
Edit :
I think it's a design error that at many times my lvl 100 barb with lv 21 glyphs abd 6b bis eq will feel like a lvl 1 barb entering blood moor when the monster density is off.
Max ms on gear still running slow, zero fury due to just spending all during the last hits in the fight and not getting any back cause challenging shout ended and density was too low cause barber explosion missed one elite and one minion. Can only do lunging strike for zero dmg.
We could argue that it is lack of skill from my side not blowing up all the monsters in the screen so that I am left doing 5x lunging strike for no damage vs a zombie minion with extra health before having enough to do 1 hota which might not even kill it.
I argue it's bad game design
This post was edited by jointit on Aug 26 2023 02:38am