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Aug 25 2023 10:35am
Quote (zorzin @ Aug 24 2023 11:48pm)
https://www.wowhead.com/diablo-4/news/managing-expectations-is-key-to-improving-diablo-4-rod-fergusson-interview-with-334696






In an interview with GamesRadar, General Manager Rod Fergusson owned up to negative sentiments surrounding Diablo 4's first Season, acknowledging the team moved too fast and failed to manage expectations, despite feeling like they were doing the right things.


Fergusson states that "one of the things we recognised early on was that we had made some sort of mistake in managing expectations. It was hard because we felt like what we were doing for the game were the right things to do."

"But there were other parts that needed to go along with it," the Diablo franchise lead continues. "We were trying to move a little fast, we were trying to be very responsive and agile. So we were like 'hey, we have two-thirds of a solution. So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."

Diablo 4 enthusiasts are only worth 2/3 of a solution. How does this make you feel barn bros?


Looks like the developers confirmed my own and other fans of the franchise suspicions when we called this out back in beta. The game wasn't anywhere near complete. That feeling of vindication is nice after giving players fair warning about the product months in advance. People thought just because it had a Diablo name attached to it that the game couldn't be less than amazing, but we already saw that wasn't the case with things like Diablo Immortal.

Then there were people like Crossed and the 9.5/10 or 10/10 game journalists lying through their teeth to create huge hype behind the game. That combined with the hopium/copium crowd created fomo among the fans of previous titles. Unfortunately they were sold a polished turd. I bet people will continue to make the same mistakes in the future though and prepurchase blizzard games like they have no memory of what happened.

This post was edited by BlakeXeal on Aug 25 2023 10:41am
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Aug 25 2023 11:53am
Game is just low quality garbage, made by incompetent people. Even if they had 3 more years to polish it, it still would be garbage because they don't understand which ideas are good and which are bad.
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Aug 25 2023 12:12pm
Quote (Madmaxio @ Aug 25 2023 01:53pm)
Game is just low quality garbage, made by incompetent people. Even if they had 3 more years to polish it, it still would be garbage because they don't understand which ideas are good and which are bad.


It does seem like the bones of this game are bad so even at a core foundational level it won't get much better over time as you say. Diablo 3 has had all the time in the world to be polished and I still don't like that game on a fundamental level. I really don't like how their solution for botting turned into just disabling a key feature of diablo, trading. Even after they severely limited trading you still have bots roaming around so it didn't work.

This post was edited by BlakeXeal on Aug 25 2023 12:15pm
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Aug 26 2023 01:40am
Quote (BlakeXeal @ 25 Aug 2023 21:12)
It does seem like the bones of this game are bad so even at a core foundational level it won't get much better over time as you say. Diablo 3 has had all the time in the world to be polished and I still don't like that game on a fundamental level. I really don't like how their solution for botting turned into just disabling a key feature of diablo, trading. Even after they severely limited trading you still have bots roaming around so it didn't work.


Current trading solution is not related to botting.

That's in fact one the best illustrations of what I said - they think this gameplay is better, because it ties you to playing the game (as they think), due to linear item progression and smart loot throwing good stuff at you from time to time to keep you addicted to the game.

This post was edited by Madmaxio on Aug 26 2023 01:40am
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Aug 26 2023 02:09am
Quote (Madmaxio @ Aug 25 2023 07:53pm)
Game is just low quality garbage, made by incompetent people. Even if they had 3 more years to polish it, it still would be garbage because they don't understand which ideas are good and which are bad.


Think so too.

When early D3 got scrapped a new team stepped in and started developing the game mechanics we have today. No hit or block recovery animations just a mathematical gear check on what number will pop up beside the character, all skills with cooldown instead of a mana pool and mana cost, all skills cooldown and other effects tied to on hit effects making every build either break down completely or utterly destroy the content based on monster density alone.

From this everything else flows and like you said I think it's hard to ever build a great game on it.

Edit :
I think it's a design error that at many times my lvl 100 barb with lv 21 glyphs abd 6b bis eq will feel like a lvl 1 barb entering blood moor when the monster density is off.

Max ms on gear still running slow, zero fury due to just spending all during the last hits in the fight and not getting any back cause challenging shout ended and density was too low cause barber explosion missed one elite and one minion. Can only do lunging strike for zero dmg.

We could argue that it is lack of skill from my side not blowing up all the monsters in the screen so that I am left doing 5x lunging strike for no damage vs a zombie minion with extra health before having enough to do 1 hota which might not even kill it.

I argue it's bad game design

This post was edited by jointit on Aug 26 2023 02:38am
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Aug 26 2023 02:40am
Quote (BlakeXeal @ Aug 25 2023 11:12am)
I really don't like how their solution for botting turned into just disabling a key feature of diablo, trading. Even after they severely limited trading you still have bots roaming around so it didn't work.





This post was edited by ChocolateCoveredGummyBears on Aug 26 2023 02:41am
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Aug 26 2023 06:55am
Quote (BlakeXeal @ Aug 25 2023 12:35pm)
Looks like the developers confirmed my own and other fans of the franchise suspicions when we called this out back in beta. The game wasn't anywhere near complete. That feeling of vindication is nice after giving players fair warning about the product months in advance. People thought just because it had a Diablo name attached to it that the game couldn't be less than amazing, but we already saw that wasn't the case with things like Diablo Immortal.

Then there were people like Crossed and the 9.5/10 or 10/10 game journalists lying through their teeth to create huge hype behind the game. That combined with the hopium/copium crowd created fomo among the fans of previous titles. Unfortunately they were sold a polished turd. I bet people will continue to make the same mistakes in the future though and prepurchase blizzard games like they have no memory of what happened.


What's not mentioned is that, behind the disappointment with themselves, the changes to be made that would reverse their disappointment would be barely noticeable by the gaming community.
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Aug 26 2023 03:16pm
Quote (jointit @ 26 Aug 2023 11:09)
Think so too.

When early D3 got scrapped a new team stepped in and started developing the game mechanics we have today. No hit or block recovery animations just a mathematical gear check on what number will pop up beside the character, all skills with cooldown instead of a mana pool and mana cost, all skills cooldown and other effects tied to on hit effects making every build either break down completely or utterly destroy the content based on monster density alone.

From this everything else flows and like you said I think it's hard to ever build a great game on it.

Edit :
I think it's a design error that at many times my lvl 100 barb with lv 21 glyphs abd 6b bis eq will feel like a lvl 1 barb entering blood moor when the monster density is off.

Max ms on gear still running slow, zero fury due to just spending all during the last hits in the fight and not getting any back cause challenging shout ended and density was too low cause barber explosion missed one elite and one minion. Can only do lunging strike for zero dmg.

We could argue that it is lack of skill from my side not blowing up all the monsters in the screen so that I am left doing 5x lunging strike for no damage vs a zombie minion with extra health before having enough to do 1 hota which might not even kill it.

I argue it's bad game design


Since when arpg games became skill based or since when player skill is required in arpgs to enjoy the game? I don't think you should bring your skill level as a factor.
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Aug 26 2023 04:17pm
Bad company producing bad games expecting good results
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Aug 26 2023 04:24pm
2/3 of trash is still trash
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