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Jul 22 2023 07:40am
I heard a rumor that the game loads every players stash tabs when you interact/are close to them, this is apparently one of the reasons why the game is so laggy. Take this with a grain of salt tho
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Jul 22 2023 11:29am
Quote (zorzin @ Jul 22 2023 06:40am)
I heard a rumor that the game loads every players stash tabs when you interact/are close to them, this is apparently one of the reasons why the game is so laggy. Take this with a grain of salt tho


inclusivity! you're never alone with all those account bound items in every other players' stashes!

ROFL

This post was edited by ChocolateCoveredGummyBears on Jul 22 2023 11:29am
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Jul 22 2023 12:52pm
Quote (zorzin @ Jul 22 2023 02:40pm)
I heard a rumor that the game loads every players stash tabs when you interact/are close to them, this is apparently one of the reasons why the game is so laggy. Take this with a grain of salt tho


Makes no sense, why would they overload the servers for that?

Also the saying is 'pinch of salt'

This post was edited by magic_KK on Jul 22 2023 12:52pm
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Jul 22 2023 12:56pm
Quote (Crunkt @ Jul 22 2023 03:25am)
Devs talked about adding the extra load time for literally no reason by saying its not a big change and its something we are examining.

lol. They want to make investors happier so they artifically add more load times so you plebs play the game longer. Literally just eating more time of your life away to satisfy their algorithm.

it calls into question every single event in the game that makes you slow your gameplay. Think about it. I have to wait 3 seconds for a chalice every single time? Why?

Truly think about the game you are playing. It is so shit and pathetic the devs need to artificially add load times so you play the game longer. The content itself is so atrocious they aren't hitting the metrics.

Enjoy your day

https://i.postimg.cc/prymd9mL/tumblr-4a982841b0031b15298b2371b6ac8373-c2c0402f-500.gif


I don't think that's the only reason, but its definitely part of it. The entire patch is designed to slow down players so they don't complete content too fast(and leave), since it takes time to make, and the underestimated how fast players would go through new content and overestimated their replayability loop(ITEMS SUCK). That's literally what this patch is, a "SLOW THEM DOWN SO THEY DONT DO EVERYTHING AND QUIT BEFORE NEXT SEASON" patch ordered by management. Its the only real explanation.

So yes, people should absolutely look at this mediocre game and ask themselves why the hell are they still on it.

This post was edited by FORt-HOBO on Jul 22 2023 01:00pm
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Jul 22 2023 01:07pm
Quote (magic_KK @ Jul 22 2023 11:52am)
Makes no sense, why would they overload the servers for that?

Also the saying is 'pinch of salt'


Quote
take something with a grain of salt
idiom US (UK take something with a pinch of salt)
Add to word list
to not completely believe something that you are told, because you think it is unlikely to be true:
You have to take everything she says with a grain of salt, because she tends to exaggerate.


:hug:

This post was edited by ChocolateCoveredGummyBears on Jul 22 2023 01:07pm
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Jul 22 2023 02:24pm
Quote (FORt-HOBO @ 22 Jul 2023 14:56)
I don't think that's the only reason, but its definitely part of it. The entire patch is designed to slow down players so they don't complete content too fast(and leave), since it takes time to make, and the underestimated how fast players would go through new content and overestimated their replayability loop(ITEMS SUCK). That's literally what this patch is, a "SLOW THEM DOWN SO THEY DONT DO EVERYTHING AND QUIT BEFORE NEXT SEASON" patch ordered by management. Its the only real explanation.

So yes, people should absolutely look at this mediocre game and ask themselves why the hell are they still on it.


Thanks for the perspective!
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Jul 22 2023 03:57pm
Quote (magic_KK @ Jul 22 2023 02:52pm)
Makes no sense, why would they overload the servers for that?

Also the saying is 'pinch of salt'


Apparently this came from a tweet by Joseph Piepiora in which he confirmed this.

Take this with a grain of salt though but:

(Not my words obviously)

Items are very memory intensive because instead of storing IDs for items that are stored and loaded elsewhere, they're storing the items themselves (probably because every single item in this game is unique and they don't have a good algorithm for procedurally generating items based off a short string). And I bet the item itself also holds the model and texture instead of a reference to both so the game has to load the model and texture for every item in your inventory, even duplicates. And your inventory includes your entire stash. And on top of that because this is an MMO like game, the servers are the ones loading all of this data for potentially hundreds of players or whoever has a session on that individual server, so giving every player in the session the ability to hold twice as many items puts a huge memory requirement on the servers which they probably can't handle today.

Basically it's a poorly designed game made by amateurs that have no experience designing games like this and use poor memory management when problems like this were solved more than a decade ago.

This post was edited by zorzin on Jul 22 2023 04:02pm
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Jul 22 2023 04:13pm
Quote (zorzin @ 22 Jul 2023 17:57)
Apparently this came from a tweet by Joseph Piepiora in which he confirmed this.

Take this with a grain of salt though but:

(Not my words obviously)

Items are very memory intensive because instead of storing IDs for items that are stored and loaded elsewhere, they're storing the items themselves (probably because every single item in this game is unique and they don't have a good algorithm for procedurally generating items based off a short string). And I bet the item itself also holds the model and texture instead of a reference to both so the game has to load the model and texture for every item in your inventory, even duplicates. And your inventory includes your entire stash. And on top of that because this is an MMO like game, the servers are the ones loading all of this data for potentially hundreds of players or whoever has a session on that individual server, so giving every player in the session the ability to hold twice as many items puts a huge memory requirement on the servers which they probably can't handle today.

Basically it's a poorly designed game made by amateurs that have no experience designing games like this and use poor memory management when problems like this were solved more than a decade ago.


They dont even know how to index correctly

lmfao

thats database 101

literally the first course in college

people wondered why diablo 2 system was so complicated. because it worked. well. (minus the duping, we dont talk about that)

This post was edited by Crunkt on Jul 22 2023 04:14pm
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Jul 22 2023 04:20pm
Quote (Crunkt @ Jul 23 2023 10:13am)
They dont even know how to index correctly

lmfao

thats database 101

literally the first course in college

people wondered why diablo 2 system was so complicated. because it worked. well. (minus the duping, we dont talk about that)


There was a lot more wrong with the diablo 2 system than duping, rose-colored glasses
Diablo 2 was still the GOAT though
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Jul 22 2023 04:23pm
Quote (Sakata @ Jul 22 2023 03:20pm)
There was a lot more wrong with the diablo 2 system than duping, rose-colored glasses
Diablo 2 was still the GOAT though


my fav part was in a brevik interview where he said to combat dupes, that's why they created the selling of sojs to npc stuff. i lol'd hard

he said it jokingly, but still funny nonetheless

This post was edited by ChocolateCoveredGummyBears on Jul 22 2023 04:24pm
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