Quote (magic_KK @ Jul 22 2023 02:52pm)
Makes no sense, why would they overload the servers for that?
Also the saying is 'pinch of salt'
Apparently this came from a tweet by Joseph Piepiora in which he confirmed this.
Take this with a grain of salt though but:
(Not my words obviously)
Items are very memory intensive because instead of storing IDs for items that are stored and loaded elsewhere, they're storing the items themselves (probably because every single item in this game is unique and they don't have a good algorithm for procedurally generating items based off a short string). And I bet the item itself also holds the model and texture instead of a reference to both so the game has to load the model and texture for every item in your inventory, even duplicates. And your inventory includes your entire stash. And on top of that because this is an MMO like game, the servers are the ones loading all of this data for potentially hundreds of players or whoever has a session on that individual server, so giving every player in the session the ability to hold twice as many items puts a huge memory requirement on the servers which they probably can't handle today.
Basically it's a poorly designed game made by amateurs that have no experience designing games like this and use poor memory management when problems like this were solved more than a decade ago.
This post was edited by zorzin on Jul 22 2023 04:02pm