d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 4 > D4 Discussion > The Final Stage Of Grief
Prev12
Add Reply New Topic New Poll
Member
Posts: 7,272
Joined: May 30 2006
Gold: 290.00
Jul 21 2023 08:19am
Quote (ChocolateCoveredGummyBears @ Jul 21 2023 08:44am)
the arguments inside a "Griefz Vs Grief Pb" thread has more interesting item discussion than an entire d4 strategy guide forum


I prefer grief zerker on my bow zon. Really throws people for a loop in pvp
Member
Posts: 55,786
Joined: Jan 7 2006
Gold: 425,526.00
Jul 21 2023 08:25am
Quote (Flameyes @ Jul 21 2023 08:41am)
It’s the opposite. The game is tailored to the people who grind it out for 8+ hours every day, the 1.1 patch shows us that


No, the newest patch doesn't show that, or any of the above.

The new patch shows that the people at blizzard realized they had the same problem as the people who made d3 on release. That is, the content they thought would take you forever, didn't actually take you forever. New content is expensive to make and takes time. D3 on launch was supposed to take players months just to beat act 2 torment, because you needed to get gear from act 4 to do it. This game has a similar problem, and hence the patch. The most stupid thing(management wise) they did was increase the xp at one point a few weeks ago because it let every single person, including the dads who play 2 hours a week to hit 100 much sooner where they would soon realize there wasn't much point in playing beyond hitting 100.

So, in order to stretch out the game that doesn't have any content coming its way and keep you playing and new people buying it(they CARE WAY MORE ABOUT THIS and keeping these people playing, they already got your money, and these noobs will just think the season 1 patch is just the default), they NERFED everything, including the time to travel between dungeons, and at one point had some d4 representative(dev) tell you its ok you can go play something else prior to its release.

Without a good replayability loop, these ARPGS are never worth more than $20, since the game itself is so short and lacks a whole lot of depth beside that. You're not paying for good storytelling, immersion, etc. You're experiencing that fact right now, despite, well, it being obvious before the game released that it would probably suck because the items(main source of replayability loop) suck. And no, when they introduce the D3 style sets, it will not fix itemization being bad.

This post was edited by FORt-HOBO on Jul 21 2023 08:31am
Member
Posts: 7,500
Joined: May 9 2019
Gold: 1,300.00
Jul 21 2023 08:35am
Quote (ChocolateCoveredGummyBears @ Jul 21 2023 05:44am)
the arguments inside a "Griefz Vs Grief Pb" thread has more interesting item discussion than an entire d4 strategy guide forum


It’s so true. The hoto eschuta cmoon trinity is deeper than this entire game. The possibility of getting a 6 point ring is more exciting than any item in this entire game. I could go on forever. I want to like D4 so bad but it’s just so damn shallow.
Member
Posts: 1,197
Joined: Aug 18 2010
Gold: 2,090.20
Jul 21 2023 08:41am
Quote (ChocolateCoveredGummyBears @ 21 Jul 2023 14:44)
the arguments inside a "Griefz Vs Grief Pb" thread has more interesting item discussion than an entire d4 strategy guide forum


BA ftw.
Member
Posts: 416
Joined: Sep 18 2022
Gold: 3,950.00
Jul 21 2023 08:52am
anthem is a perfect example, but the industry has been following the same model for years.

they build the entire game, strip it and sell it to us as new / seasonal content.

whenever you here "optimized" it's because they took something out to add it as content later to extend the flow of money.

the entire gaming industry is designed to manipulate it's fan base into buying more. that's it. the only reason we get constant seasonal resets is because everyone started boycotting pay to win games.

the gaming industry is creatively nerfed. this is what we have to look forward to for years to come.
Member
Posts: 48,742
Joined: May 29 2012
Gold: 22,850.04
Jul 21 2023 08:57am
Quote (FORt-HOBO @ Jul 21 2023 10:25am)
No, the newest patch doesn't show that, or any of the above.

The new patch shows that the people at blizzard realized they had the same problem as the people who made d3 on release. That is, the content they thought would take you forever, didn't actually take you forever. New content is expensive to make and takes time. D3 on launch was supposed to take players months just to beat act 2 torment, because you needed to get gear from act 4 to do it. This game has a similar problem, and hence the patch. The most stupid thing(management wise) they did was increase the xp at one point a few weeks ago because it let every single person, including the dads who play 2 hours a week to hit 100 much sooner where they would soon realize there wasn't much point in playing beyond hitting 100.

So, in order to stretch out the game that doesn't have any content coming its way and keep you playing and new people buying it(they CARE WAY MORE ABOUT THIS and keeping these people playing, they already got your money, and these noobs will just think the season 1 patch is just the default), they NERFED everything, including the time to travel between dungeons, and at one point had some d4 representative(dev) tell you its ok you can go play something else prior to its release.

Without a good replayability loop, these ARPGS are never worth more than $20, since the game itself is so short and lacks a whole lot of depth beside that. You're not paying for good storytelling, immersion, etc. You're experiencing that fact right now, despite, well, it being obvious before the game released that it would probably suck because the items(main source of replayability loop) suck. And no, when they introduce the D3 style sets, it will not fix itemization being bad.


You are arguing my point for me. Killed the game for casual players, only made it possible to do everything for the no lifers
Member
Posts: 55,786
Joined: Jan 7 2006
Gold: 425,526.00
Jul 21 2023 08:59am
Quote (Flameyes @ Jul 21 2023 10:57am)
You are arguing my point for me. Killed the game for casual players, only made it possible to do everything for the no lifers


Unless they scaled the whole thing to torment levels of early D3, game is probably very playable, just longer(clearly intended). Dads leveling to like level 30 with 2 hours per week aren't going to notice the differences. You're just not going to blitz the whole thing anymore. And the people buying it will not notice the difference, even if casual. The true casuals aren't max level, or just got there prior to s1

This post was edited by FORt-HOBO on Jul 21 2023 09:01am
Member
Posts: 4,114
Joined: Jul 5 2011
Gold: 23,456.20
Jul 21 2023 09:26am
Im having a big fun, ty
Member
Posts: 28,973
Joined: Jun 20 2007
Gold: 34.51
Jul 21 2023 09:30am
Quote (KDACardano @ Jul 21 2023 06:58am)
and then what?


What do you the mass majority of D2 players do? Quit. That's why population falls off the cliff after 1-2 weeks of ladder reset.

That's ARPGS in a nutshell. Same thing with POE seasons. Get your fill and move on.
Member
Posts: 1,122
Joined: Oct 3 2021
Gold: 0.00
Jul 21 2023 12:02pm
Quote (SBD @ Jul 21 2023 11:30am)
What do you the mass majority of D2 players do? Quit. That's why population falls off the cliff after 1-2 weeks of ladder reset.

That's ARPGS in a nutshell. Same thing with POE seasons. Get your fill and move on.


And then what?

This is not a joke, this is our LIFE
Go Back To D4 Discussion Topic List
Prev12
Add Reply New Topic New Poll