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May 24 2024 06:00am
Is there a definitive answer as to how +5% and +25% apply to + skills?
I can’t find any proper answer on how this works on internet.
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May 24 2024 06:25am
needs to hit the next full integer... go to about 15mins in...




This post was edited by C4NTWO on May 24 2024 06:26am
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May 24 2024 07:05am
Quote (C4NTWO @ May 24 2024 02:25pm)
needs to hit the next full integer... go to about 15mins in...


https://www.youtube.com/watch?v=hd_aRmOpwHk


Thank you sir!
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May 25 2024 08:23am
In my experience, once you get the item to x.50, it rounds up to the next skill point on the tooltip, however, internally you're still at x.50, and will need to get to the next x.50 (for example going from 2.50 to 3.50) until you are granted the next point increase. Presumably for skill points it actually gives you the full skill point increase and not a half, as I don't see how you get half a skill point. However, in a situation where you have stats like resource per second on an item. Any "resource generation %" stats are still calculated off of that internal number. For example, I have two pairs of +fury per second boots. They both are at +8 fury per second but one is a greater affix and one isn't. The one with the greater affix is actually at +8.20 fury per second, whereas the non-GA boots are at +7.60 fury per second. Both tooltips say +8 fury per second because it's rounding up the 7.60 to 8. However, with my shako adding +20.4% resource generation, the GA boots go to +10 fury generation (8.20 x 1.204 = 9.87) and the other boots remain at +9 fury per second (7.60 x 1.204 = 9.15).

He's actually not correct on masterworking with greater affixes. The greater affix starts off at a higher value due to the "max roll + 50%" but the 5% per masterwork upgrade is still based off the BASE non-GA value, which in this case is 180 intelligence. That's why it goes up by 9 points and not 13 like he thought. However, I've noticed there is some odd math being done with any items that have greater affixes of +4. Other greater affix values I've tested, like those +6 fury per second boots seem to scale properly. Presumably this has something to do with how the original value is decided and then adding the 50% on top. With a +6 GA it makes more sense, as it simply is taking the original +4 and then by adding 50% it goes to +6. But a GA +4 item starts at what? If it was starting at +3, which IS the max base roll for that skill, in theory adding 50% is taking that to 4.50, which wouldn't be correct for masterworking afterwards, as like I've experienced, once it gets to x.50 (or maybe it's actually x.51), it rounds up the number on the tooltip to the next skill point.

This post was edited by krismate on May 25 2024 08:24am
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May 25 2024 12:57pm
Quote (krismate @ May 25 2024 09:23am)

That's why it goes up by 9 points and not 13 like he thought.


Today I learned. On the assumption of your x.5, here's a spreadsheet for skill based items. For raiment you'd only get an extra skill if it's a GA and all three masterworking roll - pretty depressing. For a 2 skill item you need 2 masterworking to hit, for 3 skill each one hits by itself. 4 skill (or mana anyway) gets +1 for each masterworking.

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May 25 2024 01:08pm
Quote (Maruneagle @ May 25 2024 08:57pm)
Today I learned. On the assumption of your x.5, here's a spreadsheet for skill based items. For raiment you'd only get an extra skill if it's a GA and all three masterworking roll - pretty depressing. For a 2 skill item you need 2 masterworking to hit, for 3 skill each one hits by itself. 4 skill (or mana anyway) gets +1 for each masterworking.

https://i.imgur.com/UjeLVDx.png


I read that the GA bonus is just * 1,5 and that the 0,5 is additive with masterworking. It's then multiplied with the base value of a stat. Is that true?
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May 25 2024 01:32pm
I am agreeing with Kris in that only the base value is increased by masterworking. A 1 skill item gains .05 shown in the first two blocks on the sheet above. It also makes me super annoyed that GAs are a minor additive bonus and there's no compounding effect from masterworking the same affix.
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May 25 2024 04:26pm
Quote (Maruneagle @ May 25 2024 08:57pm)
Today I learned. On the assumption of your x.5, here's a spreadsheet for skill based items. For raiment you'd only get an extra skill if it's a GA and all three masterworking roll - pretty depressing. For a 2 skill item you need 2 masterworking to hit, for 3 skill each one hits by itself. 4 skill (or mana anyway) gets +1 for each masterworking.

https://i.imgur.com/UjeLVDx.png


I just upgraded my frozen orb gloves to 11/12, hit 1x 25% and it's on 6, not 7. So this doesn't seem to be correct unfortunately. 6.6 does not round it up to 7.
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May 25 2024 05:19pm
Quote (Bart1989 @ May 25 2024 05:26pm)
I just upgraded my frozen orb gloves to 11/12, hit 1x 25% and it's on 6, not 7. So this doesn't seem to be correct unfortunately. 6.6 does not round it up to 7.


Yea idk maxroll has some messed up cd reduction that I can't get the math on either. It says 12/12 helm with 3 masterworking is 20.2 instead of multiple different numbers I'm getting... it also says a GA for CD is 11.4 not 12 so idk. Sorry you wasted masterworking to get the wrong amount.
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May 25 2024 11:18pm
Quote (Maruneagle @ May 26 2024 01:19am)
Yea idk maxroll has some messed up cd reduction that I can't get the math on either. It says 12/12 helm with 3 masterworking is 20.2 instead of multiple different numbers I'm getting... it also says a GA for CD is 11.4 not 12 so idk. Sorry you wasted masterworking to get the wrong amount.


That’s fine :)

Not like it’s taking very long (artificially prolonging the game lol)
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