Quote (Xeonics @ Nov 28 2011 10:17pm)
Really? Cause I'm pretty sure the quests are exactly the same, just disguised through voice acting to sound like something more important. Voice acting and a 'good' story, which isn't really good, don't make the game any less grindy. The Black Talon flashpoint is probably the most boring thing I have ever done in a game. Every single boss has the exact same mechanic, he drops droids, you walk away from them, she does a bladestorm, you walk away from her. Every Flashpoint I've done has been tank and spank, with the occasional "move 2 feet".
It's one thing to hype the game, but atleast be realistic about it. Combat and animations are awful in TOR even after millions of people complaining about them for 1-2 years. For a game of this size and with a budget that big with two HUGE names backing it, you'd think it'd be a lot more polished. Bioware should've stuck to single played games, since that's pretty much what TOR plays like.
I agree with some of the things you're saying. Played the beta for a month and tbh the story isn't really that good. The class stories are awesome (apart from the Jedi Consular's), but all the side quests are boring. In the beginning (first 10 lvls) it's interesting because it's a new system that you're not used to in MMOs, but later you just skip to the last sentence because 9 out of 10 times the whole objective is described in the last sentence: "... so therefore you have to find Lord Ubagar and destroy him, he's probably hiding in the cave west from here. May the force be with you". And even if they don't describe it in the last sentence you can just press M and check where to go on the map. The side-quests doesn't affect the main story anyway.
I really hate the companion system. More than anything. The fact that you can level a profession to max lvl without actually doing anything apart from spending credits is just bad design imo. Also I just think they're annoying. I'm glad they removed them from warzones and operations!
Also the game didn't feel smooth to me at all mainly because of the animations (especially jump animation!!). PvP felt 100x slower and less skill-based than WoW. (No need debates about whether mmo's requires skill or not)
I used to be really hyped about this game. But not anymore. I'm sure it'll have a crazy amount of subscribers at launch and the following months after that. Not sure how it's going to be after that though, it REALLY depends on how challenging the raids will be and if they can improve the PvP.
There's many more things I didn't like about the game, for example that a lvl10 can queue up for a warzone and join lvl50s and get like 80% of the best player's stats. I had a lvl12 trooper that easily could kite and kill 2-3 lvl50s at a time. I ran around naked in one game apart from my gun and got #1 on dmg done while still completing lots of the objectives. Another poor design imo.
Yesterday I cancelled my pre-order and got my money back. Mainly because of lots of irl things coming up in the near future but also because I didn't like the game enough to invest hundreds or possibly thousands of hours in it.
Hope you'll all enjoy the game though, will follow it for sure at launch and after that.
This post was edited by eschutaz on Nov 28 2011 03:34pm