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Jan 5 2012 09:58am
Quote (Toad_0 @ Jan 5 2012 03:55pm)
I like how ancient wow player speak about this game, here this is not a game for casual kid cleaning HM raid in 2.5 weeks like in the last wow raid. wow was nice before wltk now it's a kid game.


English would help, and currently the hardest thing in the game is getting to 50.

There is nearly nothing awaiting capped players and what's there has already been downed.

So the game released 2 weeks ago, not including early access, people hit 50, and did what was made specifically for level 50s in 2(3) weeks.

Seems oddly familiar.

Only time will tell what the difficulty will be in this game, but it does not looks promising.
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Jan 5 2012 10:00am
Quote (krazed3 @ Jan 5 2012 02:03am)
AGREED i played high end arena for years and atleast in wow u could tell what the enemy was doing but nope not in the high and mighty swtor ROFL game will be just like all the other wow clones . dead or near dead in 3-6 months


WoW clones? You're retarded...
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Jan 5 2012 10:08am
Quote (GEZodiac @ Jan 5 2012 03:58pm)
English would help, and currently the hardest thing in the game is getting to 50.

There is nearly nothing awaiting capped players and what's there has already been downed.

So the game released 2 weeks ago, not including early access, people hit 50, and did what was made specifically for level 50s in 2(3) weeks.

Seems oddly familiar.

Only time will tell what the difficulty will be in this game, but it does not looks promising.


This happenes because people play this game, or any other new released game, nonstop. It's not the game's fault, it's the players fault.
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Jan 5 2012 10:09am
Quote (stupidkid282 @ Jan 5 2012 09:08am)
This happenes because people play this game, or any other new released game, nonstop.  It's not the game's fault, it's the players fault.


hahaha screenshot
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Jan 5 2012 11:35am
Quote (GEZodiac @ Jan 5 2012 10:54am)
F2P is not the wave of the future, and F2P does not truly exist.

To get all the perks of paying 15$ a month for a p2p you need to spend sometimes nearly 45$ a month in a f2p if they do not have a premium account setup.


We'll see which model prevails. I think the ftp model will win because it'll actually get more people to play the game (by tricking them into thinking it's free) and the people who are willing to spend money will usually end up spending more than $15 a month.

Everything that I've learned in microeconomics tells me that this is the wave of the future.

Quote (GEZodiac @ Jan 5 2012 10:58am)
English would help, and currently the hardest thing in the game is getting to 50.

There is nearly nothing awaiting capped players and what's there has already been downed.

So the game released 2 weeks ago, not including early access, people hit 50, and did what was made specifically for level 50s in 2(3) weeks.

Seems oddly familiar.

Only time will tell what the difficulty will be in this game, but it does not looks promising.


When I heard that people were level capped in the first week I was like wtf.
I totally agree with you here. It seems like that DC comics game that came out and everybody was capped in two days and then it died (and is now on a ftp model ;) )

This post was edited by Skinned on Jan 5 2012 11:36am
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Jan 5 2012 11:38am
Quote (Skinned @ Jan 5 2012 05:35pm)
We'll see which model prevails. I think the ftp model will win because it'll actually get more people to play the game (by tricking them into thinking it's free) and the people who are willing to spend money will usually end up spending more than $15 a month.

Everything that I've learned in microeconomics tells me that this is the wave of the future.



When I heard that people were level capped in the first week I was like wtf.
I totally agree with you here. It seems like that DC comics game that came out and everybody was capped in two days and then it died (and is now on a ftp model ;) )


why are you surprised?

There's only a minority of people who actually take their time leveling. The majority just see leveling as an obstruction in achieving the max level. Their goal is to be at the max level and they will do it as fast as possible.



This post was edited by stupidkid282 on Jan 5 2012 11:39am
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Jan 5 2012 11:57am
Quote (stupidkid282 @ Jan 5 2012 12:38pm)
why are you surprised?

There's only a minority of people who actually take their time leveling. The majority just see leveling as an obstruction in achieving the max level. Their goal is to be at the max level and they will do it as fast as possible.


Yeah, for the short attention span crowd. MMO's weren't like this before the last couple of WoW extensions.

Can't blame Blizzard for dumbing down the genre and making it more accessible for noobs to win.
In Everquest it took months just to grind 40-50 even when the cap was 60.
Gamers now are what gamers back then would call "munchkins". Not sure if anybody here is old enough to remember that term though :p
It had it's roots in pen and paper rpg's before games like this existed.

http://en.wikipedia.org/wiki/Munchkin_(role-playing_games)
Added link for definition so you know I'm not making this stuff up.

/ee what is up with wiki scrambling the links to their site when you cut and paste them anymore? I had to type that in manually for it to work.....

This post was edited by Skinned on Jan 5 2012 12:02pm
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Jan 5 2012 12:26pm
I like the game. granted I am not level 50 yet but I am having fun leveling up so far. although alts seem like they could be a drag.. from what I have seen so far besides the starting planet all the next planets you are sent to are the exact same without any option to really go anywhere else.
Also I know typically with wow when they had a big patch they normally had about 10 bosses, right now there are 6 I believe? and they have mentioned before they are working on releasing more end game content and pvp areas, really it doesn't make much sense to just push out a ton of content just to add more content so people just start doing that and skipping what was already there.
It has the potential to be a really great game, just depends on how much people bitch and whine about it not being wow, before they just go back and play wow instead and then bitch about that...
Member
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Jan 5 2012 12:44pm
Quote (ghc @ Jan 5 2012 01:26pm)
I like the game. granted I am not level 50 yet but I am having fun leveling up so far. although alts seem like they could be a drag.. from what I have seen so far besides the starting planet all the next planets you are sent to are the exact same without any option to really go anywhere else.
Also I know typically with wow when they had a big patch they normally had about 10 bosses, right now there are 6 I believe? and they have mentioned before they are working on releasing more end game content and pvp areas, really it doesn't make much sense to just push out a ton of content just to add more content so people just start doing that and skipping what was already there.
It has the potential to be a really great game,just depends on how much people bitch and whine about it not being wow, before they just go back and play wow instead and then bitch about that...


I've only heard people bitch about it being WoW honestly. I haven't been a regular on the SWTOR forums for about a year now though....since way before beta. Now sure on the current opinion of the players over there.

This post was edited by Skinned on Jan 5 2012 12:45pm
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Jan 5 2012 12:53pm
Quote (Skinned @ Jan 5 2012 05:57pm)
Yeah, for the short attention span crowd. MMO's weren't like this before the last couple of WoW extensions.

Can't blame Blizzard for dumbing down the genre and making it more accessible for noobs to win.
In Everquest it took months just to grind 40-50 even when the cap was 60.
Gamers now are what gamers back then would call "munchkins". Not sure if anybody here is old enough to remember that term though :p
It had it's roots in pen and paper rpg's before games like this existed.

http://en.wikipedia.org/wiki/Munchkin_(role-playing_games)
Added link for definition so you know I'm not making this stuff up.

/ee what is up with wiki scrambling the links to their site when you cut and paste them anymore? I had to type that in manually for it to work.....


Blizzard did what was best for their game....

They understood that their subscribers didn't want to keep grinding to max levels on their alts, so they made everything more convienent. That's not "dumbing dowm," it's creating a game that can be played by a casual gamer. When Wow was first released, and a couple years prior, the image it created was that it consumed people's lives.......NO company wants that image.....That's a BAD image. Although, even today, one can spend an entire day on Wow because of the amount of content available.

And...A new player can stilll pretty much have the same leveling experience as everyone else....Yes, leveling is easier, but the experience is still there.

I for one, don't want have to play a game 8 hours a day just to achieve a small amount of progress.....Normal people don't have time for that.

This post was edited by stupidkid282 on Jan 5 2012 12:56pm
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