Quote (Skinned @ Jan 5 2012 05:57pm)
Yeah, for the short attention span crowd. MMO's weren't like this before the last couple of WoW extensions.
Can't blame Blizzard for dumbing down the genre and making it more accessible for noobs to win.
In Everquest it took months just to grind 40-50 even when the cap was 60.
Gamers now are what gamers back then would call "munchkins". Not sure if anybody here is old enough to remember that term though

It had it's roots in pen and paper rpg's before games like this existed.
http://en.wikipedia.org/wiki/Munchkin_(role-playing_games)Added link for definition so you know I'm not making this stuff up.
/ee what is up with wiki scrambling the links to their site when you cut and paste them anymore? I had to type that in manually for it to work.....
Blizzard did what was best for their game....
They understood that their subscribers didn't want to keep grinding to max levels on their alts, so they made everything more convienent. That's not "dumbing dowm," it's creating a game that can be played by a casual gamer. When Wow was first released, and a couple years prior, the image it created was that it consumed people's lives.......NO company wants that image.....That's a BAD image. Although, even today, one can spend an entire day on Wow because of the amount of content available.
And...A new player can stilll pretty much have the same leveling experience as everyone else....Yes, leveling is easier, but the experience is still there.
I for one, don't want have to play a game 8 hours a day just to achieve a small amount of progress.....Normal people don't have time for that.
This post was edited by stupidkid282 on Jan 5 2012 12:56pm