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Feb 8 2012 10:21am
Quote (hatral @ Feb 8 2012 04:01pm)
oh well Caedus is retarded I think and big swtor fanboy lol.



QFT he is a blind fanboy
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Feb 8 2012 10:47am
Quote (LazyDazy @ Feb 8 2012 03:42am)
maybe it was in EQ, but not so much in depth like in GW2.

Have you even took 1 hour of your time to research the game alittle? Just see what it really has to offer :)

I think you will be amazed.


You know, most MMO's you play, you just want to get into endgame, you lvl as fast as you can.

in GW2, the game is actually endgame from the beginning. You fight these awesome bosses, you can even sidekick your level 80 warrior down to level 10 to experience the events in that low level area or just to play with friends.

the game is much more social than any MMO out there. There is no kill stealing, no ninja looting,no need to choose what faction your  in, everyone is on the same team.

Far more balanced PvP than any MMO, really fast and team orientated.

How come you can't see all the awesome aspect's the game has to offer?

Or are you like a friend of mine: ''It's not a RPG! They dont have Holy Trinity with TANK, HEALER, DPS, How can they call it a MMORPG!?!? I wont play that!''

pff, comeon.


thats one of the the funnest part about a MMO imo...
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Feb 8 2012 11:32am
what is ''funnest''?
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Feb 8 2012 11:49am
Quote (LazyDazy @ Feb 7 2012 10:17am)
http://www.guildwars2guru.com/forum/guild-wars-2-mass-info-t25557.html

here read this:

''• Dynamic Content – Gone are the days of looking for a symbol above an NPCs head to tell you exactly where to go just as everyone else has before you. Content in GW2 is generated by the Dynamic Event system that is completely persistent and changes how everyone in the world sees content based on your action or in-action.

• Active Combat – No more trading blows with a mob in whack-a-mole combat. Damage in the game is avoidable, if an enemy is lining up a big spell, you can dodge it and keep on fighting. Positioning relative to your enemy and your allies will be a key factor during combat, among other things.

Already Been Done Before---->• Underwater Combat – ArenaNet has built an entire underwater combat system, no more breath bar to manage, quick and fluid movement in water and entire weapon and skill sets to go along with it.

• The Holy Trinity – Dead. Gone. And good riddance. There are no defined class roles in GW2. It’s not fun to hope that one person logs in so that you can actually play a game. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate.

Already Been Done Before---->• Personal Story – At character creation you get to choose from a wide variety of biographical entries based on your race that will affect your personal story. ArenaNet aims to put the hero and identity back into the MMO genre rather than just a character sheet.

• WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc.

• Level Scaling – You never have to worry about your friend being too high of a level for you to play with him, you can sidekick up to his level or he can sidekick down to yours so you guys can play together no matter each others level.

• Leveling Curve – There’s no exponential leveling curve in GW2, it’s linear and plateaus quickly. ANet aims to kill that “I have to grind so I can play the game” feeling you get in other MMOs.

Already Been Done Before---->• No Monthly Fee – It amazes me that not only is ArenaNet working to change how we view MMOs, but they’re still not including a monthly fee.

Already Been Done Before---->• Jumping – I nearly forgot, YES, you can jump. ArenaNet has built a fully realized 3D world for you to roam around in.''



And here is a lvl 40 dynamic event boss:

http://www.youtube.com/watch?v=XUVLclPDCBE


i see some problems with there lvling system, cuss if u guys think it was easy to hit max lvl in swtor then u will cry once u hit max lvl a a day or two in gw2 then all u have to do is grind gear or PvP all day, not like u didnt do that in ever other mmo they have made :O
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Feb 8 2012 12:08pm
Quote (LazyDazy @ Feb 8 2012 12:32pm)
what is ''funnest''?



Main Entry: fun
Function: adjective
Inflected Form(s): sometimes fun·ner; sometimes fun·nest
Date: circa 1846


are you a ratard or something?
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Feb 8 2012 12:15pm
Quote (DankWeed @ 8 Feb 2012 18:49)
i see some problems with there lvling system, cuss if u guys think it was easy to hit max lvl in swtor then u will cry once u hit max lvl a a day or two in gw2 then all u have to do is grind gear or PvP all day, not like u didnt do that in ever other mmo they have made :O


they said every level will take about 90 min, so 90*80 - they take good care of grinding, so that there wont be any, everytime you kill a boss or something everyone loot a chest and get their own reward etc.
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Feb 8 2012 12:48pm
Will GW2 have light sabers? Light saber or gtfo
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Feb 8 2012 01:06pm
lightsabers are boring when everyone runs around with them :D

it has ghostly weapons tho!



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Feb 8 2012 01:17pm
Quote (LazyDazy @ Feb 8 2012 12:06pm)
lightsabers are boring when everyone runs around with them :D

it has ghostly weapons tho!



how cliche
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Feb 8 2012 03:55pm
Quote (LazyDazy @ Feb 8 2012 10:46am)
what about gw2 dosen't appeal for ya?

I mean, grind aspects gone,
more social than any mmo,
NO MONTHLY FEE (so you can take a break and come back easily),
fast paced combat, where you can dodge attacks etc.
list goes on and on.

What they need to do, before someone like you would love it :)


If ArenaNet thought GW2 would have high subscription rates they would have made it pay to play. The only way you can make money on a F2P MMO is if it's smaller in sized. ArenaNet already anticipates that.

All the others isn't stuff everyone wants. They say they're removing grinding but everyone has to realize thats impossible in an RPG where you level. Killing anything, and people will call it grinding. In TOR you level off of quests, most of which you don't repeat, and people call that grinding, while in WoW its killing things over and over till you level. The definition of grinding will just move to also be what GW2 is doing. How can you call it more social? Every MMO is social.

It's a niche MMO, and people are going to be so disappointed when they realize hardly anyone will play it. MMOs need to be the mainstream to dominate and change the market. GW2 won't do that.

And I just laugh at the people calling me a fanboy. Notice thats what you get called if you don't insult the game? How about everyone that says something negative is a whiner, just so theres no double standard :)
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