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Feb 6 2012 10:33pm
Quote (hatral @ Feb 6 2012 05:49pm)
lol.. I dont call that dodging spell...

In gw2 you can dodge auto-attack and all spells.. not only the AoE from Grav round or missile, I mean you can dodge what you want in Gw2, no in Swtor.

In WoW too you can dodge the AoE from boss or other AoE from players, but well.. its too easy to dodge.


u have to move out of the way to dodge bro u just just auto dodge with out moving lol

ur making your self looking like a dumbass
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Feb 6 2012 10:52pm
wow thats bad
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Feb 7 2012 07:14am
Quote (DankWeed @ Feb 6 2012 11:33pm)
u have to move out of the way to dodge bro u just just auto dodge with out moving lol

ur making your self looking like a dumbass


well I think you just dont understand what I mean Swtor Fanboy.

anyway you will see when Gw2 will be out.
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Feb 7 2012 07:22am
mfw all MMOs are bad
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Feb 7 2012 11:17am
Quote (EnzoLasVegas @ 7 Feb 2012 01:04)
The point I was making with the graphics is that people that were bragging about GW2 were the ones saying that SWToR graphics sucked. The only game that really looks different at all to me is Tera. Like I said, maybe I'm missing something. And yes, take a look at two companies named Nvidia and Radeon that are highly profitable. People care about graphics.


http://www.guildwars2guru.com/forum/guild-wars-2-mass-info-t25557.html

here read this:

''• Dynamic Content – Gone are the days of looking for a symbol above an NPCs head to tell you exactly where to go just as everyone else has before you. Content in GW2 is generated by the Dynamic Event system that is completely persistent and changes how everyone in the world sees content based on your action or in-action.

• Active Combat – No more trading blows with a mob in whack-a-mole combat. Damage in the game is avoidable, if an enemy is lining up a big spell, you can dodge it and keep on fighting. Positioning relative to your enemy and your allies will be a key factor during combat, among other things.

• Underwater Combat – ArenaNet has built an entire underwater combat system, no more breath bar to manage, quick and fluid movement in water and entire weapon and skill sets to go along with it.

• The Holy Trinity – Dead. Gone. And good riddance. There are no defined class roles in GW2. It’s not fun to hope that one person logs in so that you can actually play a game. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate.

• Personal Story – At character creation you get to choose from a wide variety of biographical entries based on your race that will affect your personal story. ArenaNet aims to put the hero and identity back into the MMO genre rather than just a character sheet.

• WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc.

• Level Scaling – You never have to worry about your friend being too high of a level for you to play with him, you can sidekick up to his level or he can sidekick down to yours so you guys can play together no matter each others level.

• Leveling Curve – There’s no exponential leveling curve in GW2, it’s linear and plateaus quickly. ANet aims to kill that “I have to grind so I can play the game” feeling you get in other MMOs.

• No Monthly Fee – It amazes me that not only is ArenaNet working to change how we view MMOs, but they’re still not including a monthly fee.

• Jumping – I nearly forgot, YES, you can jump. ArenaNet has built a fully realized 3D world for you to roam around in.''



And here is a lvl 40 dynamic event boss:

http://www.youtube.com/watch?v=XUVLclPDCBE

This post was edited by LazyDazy on Feb 7 2012 11:19am
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Feb 7 2012 11:43am
Quote (LazyDazy @ Feb 7 2012 12:17pm)
http://www.guildwars2guru.com/forum/guild-wars-2-mass-info-t25557.html

here read this:

''• Dynamic Content – Gone are the days of looking for a symbol above an NPCs head to tell you exactly where to go just as everyone else has before you. Content in GW2 is generated by the Dynamic Event system that is completely persistent and changes how everyone in the world sees content based on your action or in-action.

• Active Combat – No more trading blows with a mob in whack-a-mole combat. Damage in the game is avoidable, if an enemy is lining up a big spell, you can dodge it and keep on fighting. Positioning relative to your enemy and your allies will be a key factor during combat, among other things.

• Underwater Combat – ArenaNet has built an entire underwater combat system, no more breath bar to manage, quick and fluid movement in water and entire weapon and skill sets to go along with it.

• The Holy Trinity – Dead. Gone. And good riddance. There are no defined class roles in GW2. It’s not fun to hope that one person logs in so that you can actually play a game. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate.

• Personal Story – At character creation you get to choose from a wide variety of biographical entries based on your race that will affect your personal story. ArenaNet aims to put the hero and identity back into the MMO genre rather than just a character sheet.

• WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc.

• Level Scaling – You never have to worry about your friend being too high of a level for you to play with him, you can sidekick up to his level or he can sidekick down to yours so you guys can play together no matter each others level.

• Leveling Curve – There’s no exponential leveling curve in GW2, it’s linear and plateaus quickly. ANet aims to kill that “I have to grind so I can play the game” feeling you get in other MMOs.

• No Monthly Fee – It amazes me that not only is ArenaNet working to change how we view MMOs, but they’re still not including a monthly fee.

• Jumping – I nearly forgot, YES, you can jump. ArenaNet has built a fully realized 3D world for you to roam around in.''



And here is a lvl 40 dynamic event boss:

http://www.youtube.com/watch?v=XUVLclPDCBE


this
Member
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Feb 7 2012 02:03pm
Niche MMO. It's not revoultionary. Revolutionary would imply the first in a wave, which it won't be. It's a variant that appeals to a small section of gamers.
Member
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Feb 7 2012 07:17pm
Quote (Caedus @ Feb 7 2012 05:03pm)
Niche MMO. It's not revoultionary. Revolutionary would imply the first in a wave, which it won't be. It's a variant that appeals to a small section of gamers.


lol shut the hell up

you stubborn kid
Member
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Feb 7 2012 09:22pm
lol I love how StarWars fanboy dont see the problem of this game...

maybe because they dont have lvl 50 and doing a lot of pvp or pve.



This post was edited by hatral on Feb 7 2012 09:23pm
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Feb 8 2012 01:08am
Quote (Caedus @ 7 Feb 2012 21:03)
Niche MMO. It's not revoultionary. Revolutionary would imply the first in a wave, which it won't be. It's a variant that appeals to a small section of gamers.



It is Revolutionary.

The social aspect of the game is.
The none grind system is.
The huge underwater combat and system is.
They fully dynamic world is.
The way combat works.
The removal of the holy trinity and instead have players work together.

I mean, instead of doing like every MMO does, they actually try make something new.
Star Wars is a good example, they didn't try, perhaps they made it a good single player game, but nothing else.

How can you keep saying this stuff? Either retarded, or completely stupid.

You keep dodging and say it is a niche MMO, that is all you have to say apparently. Come at me bro :D

Just look at the fact that every gaming site sees GW2 as one of the most anticipated MMO's this year, even before SWTOR came out :)

This post was edited by LazyDazy on Feb 8 2012 01:10am
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