Part 3. Gear
For this build I decided to use 5 light and 2 medium armor pieces.
I have multiple setups stashed away and I wouldn't recommend a player on a budget to do this.
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5 piece Armor of the Seducer.
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Reduce the Magicka cost of abilities by 8%.
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5 piece Law of Julianos.
(2 items) Adds 688 Spell Critical
(3 items) Adds 967 Max Magicka
(4 items) Adds 688 Spell Critical
(5 items) Increase Spell Damage by 299
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2 piece Willow's Path. (These are the dual wield swords i use)
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Increase all recovery in combat by 15%.
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2 piece Torug's Pact.
(2 items) Adds 129 Spell Damage
(3 items) Adds 1064 Max Health
(4 items) Adds 1935 Spell Resistance
(5 items) Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%.
Typically my build is the 5pc Seducer set with 2pc Torug's Pact and 2pc Willow's path as my dual swords.
I have Juliano's stashed away in case I need that extra damage.
There are two builds I haven't had the chance to try, and plan on testing these over the following week and updating this guide.
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Twilight's Embrace.
(2 items) Adds 1064 Max Health
(3 items) Adds 688 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) When you are healed, gain 10% additional healing.
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Magnus' Gift.
(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) 8% Chance to negate the Magicka cost of a spell.
I could really see twilight's embrace catching steam and becoming super popular. The 1k health and the 10% additional healing seem to be quite favorable for end game PvP.
Magnus doesn't provide much of a benefit in terms of the raw stats but any time you have a chance to completely negate the cost of a outgoing spell, that's something to consider.
Non-craftable sets that we should keep an eye out for (Vet dungeon drops for undaunted)..
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Molag Kena.
(1 items) Adds 129 Weapon and Spell Damage
(2 items) Causing damage with 3 consecutive light attacks triggers Overkill, which increases the cost of all abilities by 50% and increases your Spell Damage and Weapon Damage by 516 for 6 seconds.
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Scourge harvester.
(1 items) Adds 1064 Max Health
(2 items) 6% chance when hit to create a beam that steals [x] Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
Molag is very popular now and for good reason, but a not so popular distant favorite would have to be scourge harvester. We really want to keep up our magic/stam and health pools as much as possible WITHOUT having to use our backup restoration secondary.
This post was edited by DeMarcus on Jan 11 2016 08:32am