OVERVIEW
Welcome to The Elder Scrolls Online v1.1. This version contains our first major content update: the Adventure Zone Craglorn, as well as many other fixes and refinements.
You’ll need allies to take on the new challenges—Craglorn’s quests and exploration are designed for groups of four Veteran Rank 10+ characters.
We’ve also added our first Trials in Craglorn, 12-player adventures meant to test even the strongest heroes. In Trials, your team will have a limited number of resurrections to use as you attempt to reach the final boss. If you finish the Trial quickly, you might earn a place on the leaderboards and receive extra rewards!
Alongside the new content, we’re deploying tons of bug fixes and improvements to make your adventures in Tamriel even better. You’ll see fixes for quests and skill line abilities, updates to systems and quests in Cyrodiil (including bonuses for outnumbered alliances), and much more.
We’re looking forward to your feedback and bug reports, so get in, group up, and enjoy Craglorn and the rest of the update!
BIG CHANGES / UPDATES / NEW FEATURES
PTS Templates
Because Craglorn is intended for Veteran Rank characters, we’re providing character templates to PTS testers. To use the template, select it from the drop-down menu in the top left of the character creation screen, and then create a new character normally. When you log in, you’ll be placed in Belkarth at level 50 with the appropriate Veteran Rank, skill points to spend, and starting gear.
Craglorn
An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.
Trials
Hel Ra Citadel and the Aetherian Archive are open! Groups of 12 players can take on these difficult challenges to earn new loot and a place on the leaderboards. You can use the group finder tool to locate others for your Trial group, but be warned: you’ll need excellent coordination and skill to take on the Trials.
Groups begin a Trial with 60 Soul Reservoirs. This counter decreases when a group member resurrects, and a Soul is consumed.
The Trial fails if no Soul Reservoirs remain, and no group members are left in the Trial.
You can view this to the right of your Ultimate ability, and it only appears when you are on an in-progress Trial. You can control this in the Settings the same way you can control the Action Bar.
Trial quests give special rewards the first time they are completed each week.
When entering a Trail via means other than a door, you will be sent to the Wayshrine. This includes logging out and logging back in.
This will not affect players in the Trial staging area.
Combat with any monster in a Trial will block resurrection for group members until combat ends.
Trial Leaderboards
Trials will trigger a timer that will end when the Trial can no longer continue or is complete. This timer is used for leaderboard scoring.
Leaderboards are updated periodically (approximately every five minutes), so they may not be 100% current when viewed.
You can see your best times for all Trials via the Trial Leaderboards.
You can see the Trial Leaderboard of the top 100 times for each Trial, and the current Trial of the Week.
Friends and Guild Members will be notified via the Notification window when you improve your best time in a Trial.
Trial of the Week
The Trial of the Week starts and ends at specific times, which will be different for the North American and European megaservers.
North American Trial of the Week
Starts on Tuesdays at 2:00pm EDT
Ends on the following Tuesday at 8:00am EDT
European Trial of the Week
Starts on Tuesday at 6:00am EDT
Ends on the following Tuesday at 12:00am EDT
If you are on the Trial Leaderboard, you will be rewarded when the Trial of the Week ends and can expect your item in the mail.
A new Trial of the Week is selected at the Trial of the Week start time.
The Trial of the Week leaderboard is cleared when the new Trial of the Week begins.
Veteran Rank Updates
You can earn up to Veteran Rank 12 as you continue your adventures in Craglorn. Additionally, the veteran XP earned from killing enemies has more than doubled.
Dungeon Chest Changes
Chests within instances have undergone two changes:
Shared Chests – Each player in the group who is within 50 meters of the chest when it is unlocked will get an individual roll on the chest.
Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.
These changes do not affect chests that appear in public spaces, only those within instances.
Death Recap
Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.
Alliance War Changes
A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
The XP awarded for killing enemy player characters has been doubled.
XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
High Resolution Enemy Textures
New, higher-resolution textures for all non-humanoid enemies are now available! These are viewed automatically.
FIXES & IMPROVEMENTS
Alliance War
General
The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats.
Note: This option can only be toggled outside of Cyrodiil and its caves.
Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
The threshold for triggering overcharge on stats has been increased in Cyrodiil.
NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
Known Issue: Siege weapons are currently stackable in your inventory, but this will be reverted back to stacks of one in a future patch.
Guard NPCs
Several guards within keeps have been repositioned.
All guards in keep interiors respawn more quickly.
Keeps now contain archer-type guards.
Melee guards now throw oil that archer and mage guards can set aflame.
Honor Guards have new abilities to assist them in fending off attackers.
The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.
Art & Animation
Animation
Fixed various issues of the camera popping out to third-person view while interacting with the world in first-person view.
Improved the combat interrupt animation with one-handed weapons.
Fixed various issues with the bow combat animation.
Fixed an issue where dual wielding in first-person view could cause your weapons to appear in the wrong position.
Fixed an issue where your arms could clip into your weapon or shield while stunned.
Fixed an issue with the camera shaking in first-person view while swimming.
Improved the look and feel of landing after you jump.
Improved the “closing portal” animation while your weapons are drawn.
Fixed various issues with your weapons clipping during animations.
Added /torch and /kick emotes.
Edited the following current emotes:
/eatbread is now /eat2
/apple is now /eat3
Armor
Fixed an issue with some helmets so they fit properly on Khajiit and Argonian heads.
Fixed an issue with helmets that have face masks; they will no longer clip through your character.
Effects
Fixed an issue where Abnur Tharn’s staff effects would stop functioning.
Revised the appearance of the boss’s effects in Blackheart Haven to match the radius and size of his attacks.
Improved the effects for the Elden Hollow boss.
Fixed various issues with staff effects on NPCs that would appear on incorrect locations.
Fixed an issue with the quest “Questionable Contract” in Willogrove where trails from the wisp would not appear.
Environmental Objects
Fixed an issue where you could get stuck in Shornhelm between the bellows and the wall.
Fixed an issue where you could get stuck in the wall of Brea Knodel’s house in Shornhelm.
Fixed an issue where you could encounter collision on various architecture sets.
Fixed an issue where you could get stuck falling after jumping on a ship wheel.
Fixed an issue where some rocks in Alik’r could cause you to float after running into them.
Monsters
Improved the visuals of the wispmother model.
Added directional-appropriate combat animations for many monsters.
Fixed an issue on some monsters that would cause them to appear as though they were shaking.
Fixed some issues with Teethnasher’s animations at Direfrost Keep.
Fixed an issue where some monsters would not appear on screen when near the edge of your screen view.
Audio
General
Fixed voiceover dialog and text mismatches, missing voiceover, and typos.
Fixed issues with VO and text mismatches.
Fixed audio issues with UI, monsters, abilities, and ambience.
Added improved sounds to go along with visual effects, UI and abilities.
Corrected many issues that allowed sounds meant to be played only in an enclosed area to be heard from outside that space.
Added appropriate sounds where your screen shakes.
Combat & Gameplay
General
Fixed an issue where an erroneous “being resurrected” error message would sometimes appear when trying to revive a fallen ally.
Reduced the amount of item durability loss while in group combat situations (such as dungeons.)
Self-revive will now properly return you at full health, rather than 40%.
Fixed an issue where a number of abilities were not properly able to cause critical strikes.
Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
Fixed an issue where a number of abilities (especially area-of-effect abilities) were not properly obeying line-of-sight rules.
Fixed an issue where taunts from separate players would not overwrite each other as they should.
Fixed an issue where the Thief Mundus Stone buff was not properly applying spell critical strike chance.
When shock damage applies a Concussion debuff to your enemy target, it also now properly reduces their damage.
Fixed several issues where recasting an ability would incorrectly stack visuals on top of each other.
Fixed an issue where monsters in the third and fourth zone of your third alliance’s content were incorrectly set to veteran rank levels 7 and 8 instead of veteran rank levels 6 and 7.
Fixed an issue where certain Mundus Stones weren’t properly applying their bonuses until you logged out and back in.
Fixed an issue that sometimes prevented abilities on your skill bar from being used after attacking a critter.
Fixed an issue where you could become unable to attack or move after attempting to resurrect another player who revives mid-way through your resurrection cast.
Fixed an issue where characters would incorrectly retain battle leveled stats until they logged out, if they leveled up to 50 in Cyrodiil.
Updated tooltips for many abilities to improve grammar, spelling, and clarity.
Monsters will no longer try to flee if they are hit with a knockback while immobilized.
Fixed an issue with battlemage monsters where they could cause you to be silenced for a long period of time, even after logging out.
Class
Dragonknight
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
Burning Embers: This ability now heals you if your enemy target dies while affected by it.
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed.
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds.
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased.
Nightblade
Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
Sap Essence (Drain Power morph): Fixed an issue where this ability where wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.
Sorcerer
Endless Fury: This ability now restores magicka if the secondary explosion kills an enemy, in addition to the initial bolt.
Persistence: Fixed an issue this passive ability. It now properly increases the duration of the Rune Prison ability.
Rebate: Fixed an issue with this ability. It will now properly recover magicka when your summoned Winged Twilight is killed.
Summon Charged Atronach: The storm atronach summoned by this ability now increases in damage as the ability ranks up.
Templar
Aurora Javelin: Fixed an issue where Aurora Javelin was adding less damage than the intended additional 40%.
Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.
Cleansing Ritual: This ability’s Purify synergy will now only appear to allies that have a negative debuff that can be removed.
Master Ritualist:
Decreased this ability’s resurrection cast speed bonus.
Those who have spent Skill Points in the Master Ritualist passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Radiant Ward: Fixed an issue where this ability wasn’t properly progressing as it ranked up. This results in a slight increase to its damage.
Rite of Passage:
Slightly increased in healing done.
The Remembrance morph now gives allies 20% damage reduction at all ranks, rather than scaling from 16% up to 20%.
Ritual of Rebirth (Healing Ritual morph): Increased the self-healing on this Healing Ritual morph.
Spear Shards: Fixed a visual issue with this ability where the spear was falling horizontally.
Weapon
Bow
Scorched Earth (Volley morph): Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.
Destruction Staff
Destructive Touch (flame, frost, and shock): Increased this ability’s damage and magicka cost.
Elemental Drain:
This passive ability’s magicka restore will no longer erroneously trigger on damage-over-time ticks, or multiple times for a single ability cast.
Force Shock: Increased the damage for this ability and its morphs.
Tri Focus: Increased the amount of splash damage from shock effects that this passive ability gives.
Wall of Fire: Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.
Dual Wield
Dual Wield Expert:
Updated the tooltip for this passive to display how Weapon Damage it actually increases Weapon Damage
Slightly increased the bonus damage granted by rank II of Dual Wield Expert.
Flying Blade (morph of Hidden Blade)
Increased the cost of Flying Blade. It now has the same cost as Hidden Blade.
Those who have spent Skill Points in the Flying Blade passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.
Slightly decreased this ability’s stamina cost reduction.
Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Reverberating Bash (morph of Power Bash)
Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.
Restoration staff
Mutagen (Regeneration morph): Fixed an issue where this ability’s heal was not applying to targets under 20% health.
Two Handed
Battle Rush: Increased the duration of this ability’s stamina recovery and decreased the recovery amount. The total amount of stamina recovered will generally be slighter higher than before, and less prone to being reduced by hitting diminishing returns.
Cleave: Fixed an issue where this ability’s damage wasn’t scaling evenly across ranks.
Rally (Momentum morph): Increased the self-healing amount granted at the end of this ability.
Armor
Light Armor
Annulment: This Ultimate ability’s damage shield now absorbs 100% of incoming Spell Damage rather than 50%. This damage shield value remains the same.
World
Soul Magic
Consuming Trap: This ability can no longer be used on critters to restore Health, Magicka, and Stamina.
Vampire
Bat Swarm: Fixed an issue that was allowing this ability to erroneously deal damage through walls.
Vampire passive abilities will no longer stop working when your character dies.
Werewolf
Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II’s bonus is unchanged.
Guilds
Fighters Guild
Concentration: Fixed an error in this ability’s tooltip that incorrectly showed it as giving slightly more Spell Penetration than it was actually giving. The actual effect is unchanged.
Dawnbreaker of Smiting: Slightly decreased the damage that this ability’s higher ranks were doing.
Silver Leash:
Significantly decreased the resource cost needed to pull an enemy target after hitting it with Silver Leash.
Fixed an issue with Silver Leash where the pull effect was not working against vampire player characters.
Mages Guild
Entropy (and morphs): Significantly decreased the cost and increased the damage for this ability and its morphs.
Meteor:
Increased the area-of-effect damage for this ability’s Ice Comet and Shooting Star morphs.
Fixed an issue where Meteor wasn’t properly applying a crowd-control immunity to after knocking back the enemy target.
Spell Symmetry (Equilibrium morph): Increased the minimum health threshold required to use this ability.
Undaunted
Blood Altar: The Blood Altar morphs Overflowing Altar and Sanguine Altar now increase the Blood Feast Synergy’s healing done, rather than allowing multiple allies to channel simultaneously (Blood Feast Synergy no longer has a channeled effect.)
Blood Funnel & Blood Feast Synergy
The Blood Feast synergy will only become available to allies who are below 60% health.
Blood Funnel no longer decreases the duration of the Blood Altar when used.
This ability now heals you instantly, rather than requiring a channel time.
Spiked Bone Shield (Bone Shield morph): This ability’s damage return has been slightly increased.
Alliance War
Assault
Charging Maneuver: This ability now properly adds Weapon Damage.
Reach I: Fixed an issue where Reach I was granting slightly more range than was intended. Rank II remains unchanged.
Support
Battle Resurrection
Fixed an issue where the Battle Resurrection was improperly usable outside of Cyrodiil.
Reduced Battle Resurrection’s Cast Speed Reduction passive.
Those who have spent Skill Points in the Battle Resurrection passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Item Sets
Adroitness Set: This set now properly grants magicka recovery.
Crest of Cyrodiil Set: This set now reduces your enemy target’s healing taken on melee hit by 33%.
Curse Eater Set: This set will now properly reduce the duration negative effects.
Death’s Wind Set: This set’s knockback effect will no longer apply irregularly.
Hist Bark Set: This set’s dodge effect will now properly apply while blocking.
Hunding’s Rage: Fixed an issue where this set was not increasing weapon damage by the intended amount.
Kyne’s Kiss Set: This set’s snare effect will now properly triggering with the Arrow Spray and Volley abilities.
Nightshade Set: This set will now correctly reduce the stamina cost of sneaking.
Nikulas’ Heavy Armor Set: This set will now properly reflect spell projectiles.
Oblivion’s Edge Set: This set will now properly returning soul gems on resurrect.
Prayer Shawl Set: This set’s damage shield now has the correct value, instead of zero.
Ranger’s Gait Set: This set will now properly reduce the effectiveness of incoming snares.
Robes of Onslaught Set: This set will now properly reduce the duration of snare effects.
Soulshine Set: This set’s bonus will now correctly apply to projectile spells that have a cast time.
Spectre’s Eye Set: Fixed an issue with the Spectre’s Eye item set where it was giving a greater dodge chance than stated in the tooltip.
Torug’s Pact Set: Fixed an issue with Torug’s Pact item set where it was reducing the cooldown of light and heavy attacks instead of enchantment procs.
Whitestrake’s Retribution Set: Slightly reduced the set bonus duration.
Mounts
You will no longer see horses moving around without their riders.
Horses will no longer slide on occasion after landing on the ground.
You can no longer chop wood while mounted.
Crafting & Economy
General
Windhelm now has a Brewer, Cook, Cooking Fire, Messenger, Alchemist, Alchemy Table, Armor Smithing Table, and Shalidor.
Numerous vendors have had their wares adjusted. They now sell veteran-appropriate items while you’re in veteran zones, and do not sell veteran gear while you’re not in a veteran zone.
Extraction passive tooltips have been re-worded to better explain the benefits of upgrading the skills. Affects Blacksmith, Clothier, and Woodworker.
Reduced the fee for listing items on the guild store.
Alchemy
Veteran Rank 1 and Veteran Rank 5 potions now have different prefixes in their name.
Fixed an issue where Nirnroot harvest nodes would sometimes not yield any materials.
Blacksmith
It’s now possible to craft Veteran Rank 3 heavy chest pieces.
The research icons and order in the Blacksmithing UI now match the creation list.
Clothier
Fixed an issue with multiple leather types dropping from the same monsters in Veteran content.
It is now possible to craft level 44 leather chest pieces.
Enchanting
Added additional runestone harvest nodes to all zones in the game.
We have reduced the variety of available essence runes in lower-level zones in order to improve chances of making a usable glyphs.
We have adjusted Essence runestones so the rate at which they appear is in the world is more in line with other types of runestones.
Slightly reduced the chance to receive a negative potency runestone while harvesting.
Fixed an issue where some Veteran Rank enchantment glyphs of different tiers shared the same name.
Fixed an issue where multiple ranks of enchantment glyphs had the same level range, but different power levels.
Updated the icons for Enchanting passive skills Aspect Improvement and Potency Improvement to more closely match their associated runestone shapes.
The Absorb Stamina enchantment now correctly absorbs stamina when it’s triggered.
Fixed an issue where potency runestone harvest nodes would sometimes give the incorrect level runestone.
Fixed an issue where enchantments that increase potion effectiveness were not correctly stacking.
The value of the potion effectiveness enchants has been doubled.
Fixed issues where potion effectiveness enchants were incorrectly increasing the effect of non-restoration potions.
Provisioning
Recipe Improvement: Corrected a minor issue with this passive skill’s icon.
Grape Brandy now properly functions as a drink instead of a food item.
The number of usable cooking fires has been dramatically increased across all of Tamriel. No longer will you go hungry when traveling far from home.
Woodworking
Improved the overall level progression for crafted shields between levels 14-26.