Quote (Zoni @ Sep 7 2012 10:46am)
which really doesnt do anything IMO, they only take like 2 hits more or so and deal slightly more damage
in oblivion it actually affected the game play. on harder difficulty they had like passive "reflect damage", in addition with overall stronger enemies
From my experience, summons are op, follower tanking is op, illusion is op, sneaking attacks are op, paralyze chant/perk is op, dual wield is op, dual enchanting is op, smithing perks are op, combine that improve smithing gear + improve smithing potion.
Been there, done that and had to gimp my character's weapons/armors, because +567 AR (80% DR), 70 magic resist and beating everyone with ~700 dmg was way too much IMO for Master and that's not even much, there's a trick for improve potions.
Now, I've been playing with char (lvl 47 atm) that has only steel smithing and arcane smithing perks, rest are "combat"/unused perks, 100 hp (not raising it), 180 AR, because lack of +AR perks and shitty leather armor.
I do whooping ~130 dmg with my ebony bow, even tho I have like 80% archery dmg from enchants, but it's more challenging and enjoyable than my dual wield char.