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Member
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May 22 2014 08:41pm
Quote (m3d1c @ May 22 2014 05:52pm)
You're an idiot. They got nerfed so hard its unreal.


You think a little bit of ultimate gain matters when they have dragon scale and green dragon's blood?
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May 22 2014 09:59pm
Quote (FroggyG @ 22 May 2014 14:20)
It doesn't need a nerf.
Only Dragonknights need nerfing.
But they were buffed.


how did they buff DK's?

Quote (FroggyG @ 22 May 2014 21:41)
You think a little bit of ultimate gain matters when they have dragon scale and green dragon's blood?


also those skills aren't even that bad.
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May 22 2014 10:37pm
Quote (Ghnami @ May 22 2014 07:59pm)
also those skills aren't even that bad.


Dragon scale = Immune to projectiles (1/3 of the abilities in the game). Resist hard cap.
Choking talons = immune to melee.
Dragon's Blood = stupid sustain and stamina.
Razor Armor = Armor hard cap.

Lich + Warlock set = double magicka bars

Why did you think it was so easy for them to solo Craglorn content?
It's because of these skills.

This post was edited by FroggyG on May 22 2014 10:39pm
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May 22 2014 10:40pm
mage blink is so easily countered ... stop QQing.

Any charge skill will catch you up to a mage that blinks. (NB tree, 2h charge, 1h n shield charge ).


If mage's couldn't blink then they would pretty lol worthy

DK - Tanky and AoE CC
NB - Cloak
Templar - heals with any build
mage -
Member
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May 22 2014 10:41pm
Quote (Mercenary_X @ May 22 2014 08:40pm)
mage blink is so easily countered ... stop QQing.

Any charge skill will catch you up to a mage that blinks. (NB tree, 2h charge, 1h n shield charge ).

If mage's couldn't blink then they would pretty lol worthy

DK - Tanky and AoE CC
NB - Cloak
Templar - heals with any build
mage -


Mages get 700 damage Crystal Shards :D
That's about it.
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May 22 2014 11:11pm
Quote (m3d1c @ May 22 2014 09:52pm)
You're an idiot. They got nerfed so hard its unreal.


Before you start insulting people, I suggest you actually do some research.

Dragonknight
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended. Fix that buffed it.
Burning Embers: This ability now heals you if your enemy target dies while affected by it. - Buff
Dark Talons:
This ability can now damage monsters with snare immunity. Buff.
Fixed an issue where allies were not able to activate the synergy from Dark Talons. Fix that buffed it.
Reduced the overall radius. Nerf
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs. Nerf (however it was never intended to hit more targets than 3, which goes in line with the aoe cap which was already in place but some skills weren't affected by it)
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed. Buff
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds. Buff (bug fix)
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased. Buff

So dragonknights were mostly buffed and fixed. With one actual nerf (dark talon radius, however it was also buffed to affect bosses and strong mobs) and another bug fix.

Now unless of course you're one of the feet stampers on the eso forums complaining about the sword and board nerf that wasn't a dragon knight nerf but an actual global nerf to all classes that was massively abused and never intended. Are you one of them?

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May 22 2014 11:14pm
Quote (Arsenic_Touch @ May 22 2014 09:11pm)
So dragonknights were mostly buffed and fixed. With one actual nerf (dark talon radius, however it was also buffed to affect bosses and strong mobs) and another bug fix.

Now unless of course you're one of the feet stampers on the eso forums complaining about the sword and board nerf that wasn't a dragon knight nerf but an actual global nerf to all classes that was massively abused and never intended. Are you one of them?


Their ultimate gain was their only hard nerf.
The sword/board nerf isn't even much if you weren't using bash jewelry to begin with.
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May 22 2014 11:23pm
Quote (FroggyG @ May 23 2014 01:14am)
Their ultimate gain was their only hard nerf.
The sword/board nerf isn't even much if you weren't using bash jewelry to begin with.


The ultimate gain was global, not for dks. They lowered the aoe ultimate gain and increased the single target ultimate gain.
The current dk whines come from the sword and board nerf which again was a global fix not a dk nerf.

This post was edited by Arsenic_Touch on May 22 2014 11:24pm
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May 22 2014 11:42pm
Quote (Arsenic_Touch @ May 22 2014 09:23pm)
The ultimate gain was global, not for dks. They lowered the aoe ultimate gain and increased the single target ultimate gain.
The current dk whines come from the sword and board nerf which again was a global fix not a dk nerf.


It's irrelevant whether it's global or not.
90% of DK abilities are AoE, while 90% of all other class abilities are single target.
But on the other side, that would mean their shield bash gives more ultimate now.

But I didn't consider DK overpowered because of shield bash. Bash was (and still is) overpowered because of the stun and damage combination. Every class can use it even.
DK is overpowered because of their abilities.


Shield bash stamina nerfed -> Shield bash now gives more ultimate -> Ultimate gives you stamina
Not even a nerf for DKs.
Although they never really had stamina problems anyway.

This post was edited by FroggyG on May 22 2014 11:50pm
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May 23 2014 03:50am
My V10 Imperial Dk got shafted. Im probably going to quit ASAp. I think Ive gotten a deal with them to get a Partial prorated refund on my 6 month sub I signed up for . WIll find out tomarrow if I will be leaving that game or not. Not a very wise decision on there behalf to remove the tank class from the game. But so be it. Good luck finding a good tank to do Craglorn with. They will be the rarest character in the game because of this patch. The only role I now have in cyrodil as a Tank is a siege weapon operator. I don't think so. I quit.
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