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Dec 2 2022 02:17pm
Anybody who went Claws of Thunder Martial Arts Assa or Dragon Tail Assa this ladder? What do you recommend? Is it fun, viable?

CoT Assa:

Guess Claws of Thunder could struggle with lack of - lightningres (crescent moon on claws allowed would be fun), so a second from of Dmg sounds needed. What felt the best? Dragon Tail Fire, Claws of Ice, Phoenix Strike? How about BoS versus Fade? Fade seems to be a pretty interesting package for Dr to be tanky enough, but i guess its harder to reach the fastest attack breakpoints without sacrificing + Skills and FCR gear for Enigma. Was Death Sentry worth it? Maybe on a Plague Claw to save points as a 1point DS wonder? What is your weapon choice? Double +3 CoT Plage Greater Talons?

edit: What finisher do you use? Dragon Claw sounds good in theory by releasing 2 novas with one finish attack, while CoT automatically recharges both released orbs, so you go 1:1 charge up attack / finisher, but sounds a bit exhausting tbh. also, how many investment into hitchance? guess the more the better for smooth orb generation. so go high on dex? or invest points into claw mastery but then no points left for other secondary attacks or a nice fade with high dr?

Tigerstrike Dragon Tail Assa:

What Weapon do you recommend? Guess Phoenix is to good to pass up for the second slot, so no dual claws?

Mainhand:

- Plage with +3 Dragon Tail (+5 DT, Lower Resist Procchance, high ias)
- Lawbringer (cheap, 20% Decrepify chance, lvl 18 Sancturary Aura (is the Undad knockback annoying for clumping up enemies for Dt finisher?), Lifesteal, Slain monsters rest in peace (bad for Death Sentry?), low weapon damage so low leech overall, no ias)
- Hand of Justice (expensive, -20% enemy fireresist, lifesteal, high damage, ias)
- 6gemmed Phaseblade (-30% enemy fireresist, +30% firedmg, low weapondamage so bad leech, no ias)
- Lacerator (33% Amplify Dmg procchance, ias, hit causes monster to flee 50% (annoying?)
- ??? alternatives ???

Infinity Act 2 Merc beats Double Plage Act5 Merc for Lower resist i guess? Or do you need Insight? Lower resist on attack would have been nice i guess, but unfortunately on being hit.

How do you deal with physical immune monsters? Reaper's Toll on Merc to deal with phys immunes or is it to unreliable and slow? Lacerator/Lawbringer procs? Spec points into phoenix strike or lightning sentry? LS sounds like an insane investment if you want to have full synergy. Or go for double sunder? the sunder charm for physical sounds terrible, but maybe i don't get it.

Ma + IAS gloves for most damage, or FCR Gloves for teleport speed? Any other ideas?

edit: What about Death Sentry in general, how many points do you recommend? 1-point wonder? do you need fireblast to get more DS attacks? (would have been nice if DS gave itself more attack with higher skill lvl tbh) or does DS corpse explosion suck on higher players settings or the ramp up laying time in general and it's not worth it at all?

Thx and Cheers

This post was edited by Barrin86 on Dec 2 2022 02:55pm
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Dec 2 2022 02:19pm
Act 2 merc will allow you to get an aura + conviction also lowers enemy defense.

Which means you to hit % will go up due to lower enemy defense.

No reason to use an act 5 merc
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