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d2jsp Forums > Diablo II > Diablo 2 Discussion > Player vs. Monster > Most Dangerous Monsters And Why
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Jan 15 2022 01:38am
1) Archers (unique) - When a unique pack spawns with extra strong/extra fast/cursed you will have to be prepared to flee its not so much as one archer is dangerous add them together with massive mob of other things hitting you that damage can rake up fast
2) Dolls - damage is bugged or at least seems to hurt way more then it should. Pray you are not a squishy light sorc and merc happens to kill one or two as you tele around looking for meph
3) Vipers in A5 - bugged damage if you tele into a pack and get fhr locked it can be insta death.
4) Cows - Cause mooo
5) Moonlords/Deathlord - They can frenzy up soo fast, if you unlucky to get stuck for some reason while on your way to arreat summit they will tear you up fast add a nasty cursed + aura enchanted pack rip.
6) Lord De seis and oblivion knights - If you pop a seal and he spawns ontop of you with fanat/extra strong extra fast + amp its almost insta death. Ive had barbs and hdins get oneshot. Now I just wait a second before he actually spawns avoidable if you know what you are doing but still dangerous.
7) Souls - 20 lightning coming at you from every direction can be electrifying experience
8) Quill rats - Same as archers really just a weaker version imo but can spawn with some nasty mods

Let me know your list

This post was edited by addone on Jan 15 2022 01:39am
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