First things first: if you derail this build, be sure you are doing so with VALID arguments; way too often, people derail this or that build because it is out of their comfort zone. Needless to say, such opinions are worthless and I'd rather this topic not be polluted with libel from imbeciles.
Basically:
* you want to optimize your synergies;
* you want to have gear (merc included) which provides either bonus damage to the element or -% to enemies' element resistances (the latter being even more useful than even javazons using Griffon and Infinity realize),
* you need good APM.
Selection of damaging spells:
* fire: Fireball (put 12 to 13 more points into firebolt than fire mastery for damage optimisation), 1 into Warmth (1 point wonder);
* cold: Frozen Orb, 1 into Cold Mastert (one point wonder);
* lightning: Chain Lightning (put 13 to 14 more points into lightning mastery than charged bolt), Static Field (one point wonder), Thunderstorm (one point wonder).
Max out Fireball first, then Chain Lightning; invest wisely into synergies. Must read:
https://www.diabloii.net/forums/threads/synergies-and-masteries-explained.485416/So, why those spells in particular: FO is the only one with a casting delay (well, there's the particular case of CL), all others are "free to cast" at a moment's notice, and that includes Teleport to reposison (again, CL is particular here; this has to do with FCR but I don't want to extend upon that here).
Selection of gear:
* weapon: Death's Fathom, because of its increase to cold damage;
* helmet: Griffon's Eye, because of both its lowering resistance and increase damage to lightning (apart from all the other, very nice bonuses for this build);
* shield: no, not Spirit but... Phoenix! Not for the Redemption aura, although it is very nice, but for the fact that it lowers enemies' fire resistance by a whopping 28% (fixed value!), and that alone is worth a crapload of skill points you would have to invest into the fire tree otherwise...
* body armor: Chains of Honor; Enigma for this build is not even worth considering despite its bonus to strength (because zero resistances, compare that with 65 to all provided by CoH);
* rest of the gear: enough to reach 105% FCR, which pretty much means Arach, 2 10% fcr rings, Magefist... Boots are yours.
Stat points: enough strength to wear the gear (Phoenix, like Spirit, requires a monarch hence 156 str), 0 in dex, enough in energy to be comfortable, the rest into vitality.
Merc: have him wear Infinity and Dream.
If you level up your character carefully enough, she will have no problems killing everything that comes her way.
I can do a detailed writeup on this build, but one post is not enough. Let me know if you are interested.
This post was edited by notfge on Sep 9 2021 04:01pm