Quote (Dr_Lecter @ 4 Aug 2021 09:25)
My suggestion for a poison dagger type necro is to put a point into revive and then max skeleton mastery for unkillable meatshields. After that dump the rest into revive. It is expensive points wise but it only takes 60 to max out the poison skills.
You could do your thorns aura merc too if youre so inclined. Bramble armor would increase poison damage if youre not using enigma and would also make your revives deal back damage with thorns if youre into that.
Then as far as damage you could do strength kris for a good while and then try to upgrade to fleshripper or ghostflame for physical damage. If you decide to be more of a novamancer but you still want to stab stuff sometimes, wizardspike would be great.
Having enough dex for max block should provide plenty AR to hit things with poison dagger. Homunculus would be good here but a handful of shields would work. Iirc points into dex increase melee dagger damage so an extra couple of points into dex wouldnt be a huge waste. There is a build called "daggerzon" that uses the same idea.
I do have Fleshripper in stock and am wondering about using it... Anyway, two points to steer the discussion here:
* it is not so much as I am "so inclined" to use Thorns (with AD and CE); it is just that this combination is deadly. Believe me, if you have never tried it, give it a shot. This build ultimately WILL have a source for Thorns, whether on itself or the merc. It's just that good.
* Daggers in d2x do in fact have a damage bonus of 50 str/50 dex, although I'm not sure what that means: does it mean that 100 points in dex provide 50% ed and same for str? Not sure. Anyway, physical damage is not what I aim for, at least not the necro itself. I do intend to pump up dexterity for the chance to hit first and foremost and yes, I would soooo like Homonculus as a shield (right now I have Lidless Wall).
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Now, one point which should definitely be discussed is the interaction between Venom and Poison Dagger; when I first read about this I could scarcely believe my eyes but now that I have tested it I can confirm: this is true.
A very gross explanation: the amount of damage per second (that is, 25 frames) applied by Poison Dagger not only applies to Poison Dagger itself, but also to other sources of poison damage, calculated back at the frame level and then multiplied by the number of frames.
Let us take a simple, theoretical example:
* you have Poison Dagger dealing 200 poison damage over 2 seconds;
* you have another source of poison damage, whatever the source, dealing 50 poison damage over 1 second.
In order to calculate the total amount of poison damage dealt by poison dagger over its time, you first have to divide the two individual sources of damge down to 1 second then multiply by the number of seconds. In this case, 100 (200/2) + 50 (50/1) multiplied by 2: 300 poison damage.
Now, if your first source of poison is Poison Dagger at level 20 and the second one is Venom, say at level 15, you realize that your poison damage output is multiplied by a factor greater than 2...
This is downright insane. And this is why right now my body armor of choice is Treachery. This works wonderfully well so far but I'm only in Act 3 Nightmare... For safety and the future I do want Homonculus as a shield. Not only for the bonus to the skill trees but also the resistances...
Which brings me to the last point: I have set as an objective to reach 70 base strength, and at each level I put 1 str, 2 dex, 2 vit... But my total hit point is not even 400. That is going to be a real problem. How to boost my life pool and retain a decent chance to hit? Poison dagger provides a healthy bonus to AR but this can only bring you so far... Or maybe I value AR too much?