Quote (wangsoe @ Jun 11 2021 03:27pm)
I guess the mana issues could be solved by giving the merc an insight (and only switch to something like Obedience when doing trav by myself)?
As for not being able to keep up with their kill speed, I figured in cows you might only be able to hork 20% (or 100% if you stick around after your team leave the game, but might not be worth it since it become a “players 1” game), whereas in Chaos you can probably do 50%, and Baal 90+%? In Baal runs you’d of course compete with most/all party members for the drops, but would also get full xp, whereas in Cow and Chaos you’d sacrifice some experience to ensure others wouldn’t be near the corpses when horking (and if you get into a run where someone will glue themselves to you then you can just find a different cow/chaos/baal run team)?
I haven’t tested but I’d think a barb with 1000MF that would get 100% of the horked corpses in cow/chaos runs would be a lot more efficient (both in terms of xp and drops) compared to e.g. a sorc doing mephisto by herself, or an ama/necro/etc. that are involved with most kills but compete with everyone else for the drops and have close to zero MF?
If I only do cows/chaos/baal where the team does all the killing, and sometimes trav where I do the killing alone with merc, wouldn’t it be more efficient to use WW build with dual Oath (or war cry/leap and let the merc do 100% of the damage)? Since there’s no enigma then I’d think these kinds of runs are more efficient than a berserker? Then again, I guess it would be much easier to do a quick pindle run before the sorc arrived and made a TP until the gear is good enough to do trav before the run starts, so now that you mentioned it then I’d probably start with a berserker, but once trav is an option then I don’t see why berserk would be better as long as you don’t have enigma?
I like your thinking here, now the following is NOT researched... this is a leaper build with NO ENIGMA... so in a chaos run (level up) you could leap your way to the 3rd Seal, Howl lesser mobs, open seals and leap, then howl and kill elite, then horck bod while howling... normally the Chaos run will start with the first seal being top left, then move to the top centre(center) but then you have killed the 3rd seal boss and boom... Diablo spawns, killing off all the monsters in your location and dropping items that you can Horck their remains... note: even those that follow behind you will not be able to keep up because you are leaping over the hordes of monsters.
Oh... btw... when you use Howl, the monsters howled are more dangerous when encountered by 100%... so anyone that randomly teleports into their path can die because they are "Riled up Monsters"