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Player vs. Monster
> After Orb/mastery/icebolt
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Replies: 8
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Animosaro
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#1
Dec 28 2020 06:03pm
Im wondering what to put skill points into after maxing orb/coldmastery/icebolt. I already have a point in tele, static, and warmth. Right now im in nm teleing around and orbing monsters
AZ-Brothers
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#2
Dec 29 2020 07:58am
Might want meteor/FB eventually for Hell when dealing with cold immunes
Tkamp
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#3
Dec 29 2020 09:22am
Could use enchant for Merc for a couple hundred more dmg and AR.
If hcp8 your fire damage from meteor/fb will be bad until higher levels but it's something
Or pump warmth and tele for lower Mana costs to free up Merc I sight slot for eth obedience until reapers for more dmg like a classic grush sorc
This post was edited by Tkamp on Dec 29 2020 09:23am
beotos
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#4
Dec 29 2020 10:30am
Firewall or Hydra
realgeizt
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#5
Dec 31 2020 01:52am
If u wanna stay pure orb I recommend ES
15bucks
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#6
Dec 31 2020 08:52pm
Ive learned that firewall had most damage per point invested without synergies to help.
WindowMode
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#7
Jan 3 2021 04:53am
Meteor/fireball/fire mastery.
In any allotment.
Since it's orv you can go as if you feel comfortable with ES Mf lmfao
Airwaves
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#8
Jan 3 2021 07:25am
Quote (Tkamp @ Dec 29 2020 09:22am)
Could use enchant for Merc for a couple hundred more dmg and AR.
If hcp8 your fire damage from meteor/fb will be bad until higher levels but it's something
Or pump warmth and tele for lower Mana costs to free up Merc I sight slot for eth obedience until reapers for more dmg like a classic grush sorc
mercs dont use ar
Tkamp
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#9
Jan 3 2021 09:53am
Quote (Airwaves @ Jan 3 2021 06:25am)
mercs dont use ar :p
How did k forget this so easily 😐
Good point! And low enchant is almost negligible so yeah don't out points in enchant lol
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