Quote (JammyJams @ Nov 2 2020 08:29pm)
Yea, they are one of the safest builds that you can make. Obviously, there are a good amount of builds that can run Hell very effectively but they all require pretty good gear that requires moderate grinding; summonmancer is no exception to this. You will need +Skill gear as well as Corpse Explosion (1 point usually suffices). Just rule of thumb, put skills in all skelly skills and choose either Revive or Golems. Don't spread yourself too thin. Typically Clay Golem (slows bosses) is all you need. Lastly, your merc should be either an Act 2 merc or a godly-geared Act 1 rogue. Since I doubt you will have top-tier gear for your merc day 1, I suggest the Act 2 merc. You can go with a multitude of choices for auras. Defense, Thorns, Holy Freeze, and Might (typically the most popular choice) are all good.
As long as you have enough skill points in your summons and 1 or so point(s) in Corpse Explosion (and 1 point in Amplify never hurts), then you will be golden for Hell. Summons provide a looooot bulky defense and CE is deadly in NM, and gets even deadlier in Hell.
Thank you! Great advice