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Sep 6 2020 10:36am
Single Pass Rules:
• Always players 8 (bosses and countess included).
• Hardcore
• Absolutely no rerunning maps or bosses.
• All items are solo self found; However, I will "retire" items to shared stash. These stashed items will not be used once stashed.
• Plugy is only to be used for the extended stash; no restatting, reskilling, or ubers.

The intention is to theory craft a single build, avoiding respec, that can handle all aspects of the game but still presents some challenge. My goal is to full clear every map and defeat Hell Baal. I will be streaming this run everyday on twitch.

Its finally time to try that Monkadin idea I had several months back. This happened by chance; I rolled a roulette wheel on stream to decide between rerunning a paladin, barb, or sin. Here we are finally with the opportunity to do a fun run - especially good timing after a completed run.

I'm calling this an "Insightful-din" after running my avenger, I noted the utility of paladin auras and wanted a build that was budget/singlepass friendly that could make use of as many auras as possible to try and increase the utility/versatility of the run since the class lacks meaningful crowd control. I especially wanted to try forgo-ing the (arguably) best item a paladin has going for him, his shield. With such an amazing runeword like insight - who doesn't want a cheap and easy runeword with 200%+ ED, AR%, and even deadly strike. I practically make this every run regardless as it's power early on is so useful and always usable by a, nearly required, A2 mercenary.

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The plan is going to be to use Zeal as a main attack, with 1pt Vengeance as an off attack for non-undead (demon/animal) immunes. The only regularly appearing physical immune that I should have to contend with will be the swarms of insects - which are quite fragile and low res anyways. This allows me to use a 1-4pt conviction as well. I'll also be investing a small amount of points in conversion to play around with this during the run.

For all undead packs I will be using sanctuary aura as my main aura unless the situation (unlikely) calls for something else. This removes any regularly occuring, high PDR and physical immune issues from the majority of the game; for those unware sanctuary sets the PDR of all undead to 0. It also provides some decent CC (knockback on pulse) from undead. This also helps with dangerous mixed packs of demons/animals and undead - I'm looking at you Unravelers.

I'll also be maxing prayer. With "Insight" being the main and most usable weapon for this run, this gives me some suriviability with constant healing every 2s. This works well with my constant kite and fight strategy in these runs. I'm also able to double the healing fairly often with a simple 1 point in cleansing aura which is often my secondary aura. Cleansing aura gives me another prayer aura but also removes curses, poison faster with each pulse.

Utility auras that will get 1-4 points include:
Fire/Cold/Light res - early on utility for difficult enchanted fights. 1pt only and not used after obtaining Salvation.
Holyfreeze - Useful until getting a A2NM merc. This allows me to slow down incoming damage when getting swarmed and stop bigger threats like frenzytaurs so that I can keep them in hit recovery. 1pt only.
Fanaticism - SIAS, +AR%, +ED% - useful where other auras don't make sense. 1-4pts
Vigor - movement speed is always welcome between fights... or running from them. 1pt only
Redemption - long fights with tons of corpses means great mana and health sustain. Corpse removal is might be the best thing about it when needing to carefully aproach rooms containing difficult revivers. 1-4pts
Salvation - More resistance can help plug in missing defenses for specific scenarios or a tough conviction pack. 1pt only
Meditation aura - mana sustain and free from the "Insight" the level doesn't matter as my only mana expenses are some aura mana drain ticks (sanctuary aura) and 2 mana per 5 attacks of zeal. It easily sustains this.

---


My Goals for this run:

I want to make it to hell only. I don't have high expectations for this surviving very long with no block and low life. Beating A1H would make me quite happy about this run.

Going into hell my skill distribution will roughly look like:

Combat Skills 34:
20 Zeal
10 Sacrifice
3 Conversion
1 Vengeance

Offensive Auras 18:
10 Sanctuary
1 Holy Freeze / Conversion / Fanaticism
5 pre-reqs

Defensive Auras 30:
20 prayer
3 Redemption
1 Vigor / Cleansing / Resist Cold, Light, Fire
1 prereq

I picked up every new skill and 1pter as they became available (mostly). Zeal stayed on 4 for the 5 hits for a long time. I used a blessed aim merc for all of normal so AR was no issue, even less so once I got my "Insight". I put points into prayer when I could. Sanctuary got a couple points for range before Chaos Sanctuary.


Helm: Most likely stuck using "Lore" for the PDR, LRes and +1 Skills (this also gives me more critical strike)

Armor: The Goal is to use treachery without relying on Fade for resistance (this is difficult). The desirable stats here are 15% DR and 45% OIAS. Venom is a nice bonus. Could maybe get away with using "Smoke"

Amulet: Crafted prismatic with +skills/life is ideal

Rings: Ravenfrost > Safety Res Rings

Gloves: Most likely making a blood craft with Alacrity (20% OIAS) hopefully with res. Would prefer laying of hands for this run.

Boots: My go to imbue. However, safety crafts aren't awful either. I need resistance!

Belt: Blood craft or Trang's girth

Weapon: If it wasn't obvious this is all about "Insight" however there are quite a few useful swaps for this run that may present themselves. "Crescent Moon" Legend sword would be a fanastic get. "Obedience" (or dis-obediance, as my chat calls it because of the stupid merc ai) in a thresher is good for me or the merc, especially for boss fights. I'll be rolling sockets in most of the threshers I come across as a 4os Thresher is a happy miss since it's ideal for my final "Insight", however an early Elder staff is passable and should be easier to get than thresher as well as obtain 4os (its max sockets). "Oath" is still very much on the table - It's probably best in a sword as those have better breakpoints for 2h Paladin.

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Weird Al enters Sanctuary. Pretty early on, I found these amusing, nearly identical rings. Also I found multiple 3% res (fire, cold, lightning) with 8-9 health SC in A1! Honestly not bad and wouldn't be surprised if these made the entire journey. I've since found many 6-8% sc. Normal was kind in that sense.



There wasn't much to talk about in A1. I really do not like playing with such low health, but it was important to pump str and dex early in anticipation for my Savage cube rolls in A2 as an early exceptional polearm just stomps most of normal.

Andariel was pretty easy as she often should be. I made an early "steel" upon entering A2.

---

By the time I had my cube I already had 15 diamonds. Mind you, I cubed 56 savage polearms on my Werebear and none of them were as good as my first 5 rolls this run. These 2 in particular were the game plan. I never got around to using the battle scythe though. It was a lateral move for damage and speed over the Lochaber but would've had better BPs for when I got my first OIAS. By the time pumping dex to 80 became a reality "Insight" was already on the table.

I found a decent early MF ammy. I was already running ~140 MF at this point - which would further increase to 199 by Baal. It's always nice to stomp Fangskin :)



Hey, my first PI! 1pt Sanctuary to the rescue. Sanctuary made tombs quite bearable. I forgot to screencap the Duriel drops but they were as you could imagine.. an uninterruptible attack, like Zeal, makes this fight a lot easier. I may have already gotten my 4% LL ring by now too.

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I cruised through A3. My Lochaber Axe was just decimating things @ 15/8x4 fpa. Cleansing aura kept me healthy and poison free - god damn spiders, mummies, and fetishes. I used Holy freeze quite often when getting swarmed by flayers. Sanctuary handled all my doll cares. I used resist light for the annoying souls and resist fire to not get melted by shamans as my resistances were still quite low pushing MF to the max.



Meph melted. The fight was over almost as quickly as it began, again I forgot to screencap the drops but they were just ormus fodder.

Post 1/3


This post was edited by LogicalLynx on Sep 6 2020 10:53am
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Sep 6 2020 10:48am


A4 immediately letting me know we're getting an early "Insight" one way or the other. I think this is the absolute earliest I've ever found a Sol rune. Sadly it was my only one and I'd have to cube several Amn runes later for my "Lore" - this is undesirable as I'll need Amns for weapon rerolls. I did need the LRes for a NM start though and held out as long as I could.

Really disappointing hellforge. I was hoping for my first Amn rune in hopes of making the merc an early strength. Diablo was actually a pretty hard and terrifying fight with only 400 health. I did not keep the nightsmoke. At the time I had a 28 fire +2life 4slot belt that I think is still a bit better.



I was speeding through A5 up until Arreat Plateau. I started feeling pretty week vs all the slayer/boars and lashers. I also had a really nasty Abbadon start with a frenzy taur pack immediately at the start. I was quite worried about that and dying felt possible. Anyways after managing that and making it to the Pit of Archeron we started getting some juicy runes.

I was really hoping for an early partizan to use my socket quest so I could make "insight". The game really teased me here.. first a damaged one. Finally a war scythe dropped and I decided I'd start raising my dex from 67 towards 80 (I had a +6 dex GC to help too). I held on until the end of frozen tundra and finally pulled the trigger on the socket quest. I actually rolled really nicely for my first "insight" and made a HUGE difference over the lochaber. Most things were dying in 1 or 2 zeal hits (meaning 3 dead monsters per zeal). Of course right after making this the game had a couple of partizan drops to rub salt in the wound. In addition to this the game dropped a sigon belt, followed by the gloves which I immediately wore for the 30% OIAS.. which moment later dropped the boots. I've never managed a 3 combo this early but god the combo is just so fucking good. 30% OIAS 50% MF +10 str 10% LL 20% FRes +20 Life and a bunch of AR and defense.



Lots more rune drops, unfortunately none of them are Sols. I decided to have a little fun and take on all 3 ancients.

---

I stomped quickly through all of WSK. This caused some excessive confidence that caused some risky play and nearly had me rip to trying to fight all of lister's pack :rolleyes:

Baal proved little issue though



Cows actually coughed up something endgame worthy and I finally bit the bullet on my "Lore"

Post 2/3

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Sep 6 2020 10:51am
I had to shed my MF helm and chest. I still have MF on my ring, weapon and boots though. I think starting with 99 MF and these Resistance for early NM is solid enough. The low health still scares me though. I shopped larzuk for a 2-3os + affix. I socketed with a ral and ort. I have a couple fire res charms not in use but am lacking some more lightning charms. I have the inventory space. Hopefully I can start plugging in some resistances while picking up more health and maintaining 60+ MF.



Post 3/3

Thanks for reading!


This post was edited by LogicalLynx on Sep 6 2020 10:51am
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Sep 6 2020 11:15am
is DiabloRun bugged?
it shows you playing 99 MF while you only have 23% from Insight and 26% from Ring.
Or it calculates merc mf as well, in case you have +50 on merc?
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Sep 6 2020 11:20am
Quote (SylvesterStallone @ Sep 6 2020 10:15am)
is DiabloRun bugged?
it shows you playing 99 MF while you only have 23% from Insight and 26% from Ring.
Or it calculates merc mf as well, in case you have +50 on merc?


50% from sigon's set bonus on boots.
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Sep 6 2020 11:23am
Quote (LogicalLynx @ Sep 6 2020 06:20pm)
50% from sigon's set bonus on boots.


ohh. didn't realize it gives that much with only 3 pieces :o
that's dope
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Sep 6 2020 11:26am
I forgot to mention I had 6 gem shrines in normal. One was so early I barely eeked out enough to make a flawless ruby. I left normal with 2 perfect ammy and 3 perfect ruby.

--

Quote (SylvesterStallone @ Sep 6 2020 10:23am)
ohh. didn't realize it gives that much with only 3 pieces :o
that's dope


2pc of the set is good enough for gloves as you get 30% OIAS. The 2 piece set bonus is 10% LL. However you get 50% MF on boots with 3pc, and +50 AR with 2pc. Belt gives decent scaling defense from its 2pc bonus, you get an additional 100 defense from the 3 set bonus.

This post was edited by LogicalLynx on Sep 6 2020 11:29am
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Sep 6 2020 01:58pm
Sorry for the noob question but isn't it more benficial for Zeal if you go for 20 Sacrifice and 10 Zeal?

This post was edited by KillingIsMyBusiness on Sep 6 2020 01:58pm
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Sep 6 2020 06:43pm
Quote (KillingIsMyBusiness @ Sep 6 2020 12:58pm)
Sorry for the noob question but isn't it more benficial for Zeal if you go for 20 Sacrifice and 10 Zeal?


I will go 20 sacrifice eventually. The 100% AR is going to be more beneficial than the 120% Off-ED% for entry to hell since I will be upgrading damage via insight frequently.
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Sep 6 2020 07:51pm
I started off a little nervous today because of the low health pool. But I gained some confidence smashing map after map.

Everything was moving quickly. I got my Den of Evil skill point and kept pumping my Sanctuary aura to 10 (hard point).

This was probably my easiest Blood Raven fight. Sanctuary aura kept the undead away and my merc focused.



Akara actually giving me a decent early dual res ring (this filled in some res gaps). I also dropped another 6% sc.

Black marsh gave me my 8th, yes 8th, gem shrine. I added 2 more P. Rubies to my stash today.

---

Honestly, this is one of the most frightful things on a low hp, 5 animation locked character. I wasn't going to risk going anywhere near her. I had multiple FELEs today. Sadly more shael runes (I think I have 5 or 6 now). I need more Sol runes!!!!!!

I think I've been underestimating Woestave. This baby kelpie snare provides so much of what this build needs. Giving this to the merc not only helps keep him safe from his stupid AI thanks to freeze+blind+slow but also provides me with security vs bosses, uniques, and champions!

I found a juicy jewel - we can just pretend this is a future Um rune.



Andariel did not disappoint. I used cleansing aura for the whole fight. Along with the woestave I felt pretty safe, even when she chunked me for half my life. I didn't need to use a single rejuv this fight. My health regen was amazing thanks to 2x prayer auras and removing the poison quickly.

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Now that I'm in A2 NM we've retired Alhizeer for Winnie's old buddy Kasim (holy freeze). Let's see if he's up for another hell Baal.

My much improved gear and stats from a1 nm:



Thanks for reading!

I know it was a lot today


This post was edited by LogicalLynx on Sep 6 2020 07:52pm
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