Summon Druid (merc and summons doing all the tanking/Damage)
1st Question:
What gloves do you think would fit my situation better once I toss my insight?I have 4 pairs of gloves on hand. (not on my hands

)
~Upp'd bloodfists (fhr,life)
~Magefists (regen mana)
~Frostburns (increase mana)
~Up'd Chanceguards (mf purpose only so i'd say once i enter hell these will be charsi'd)
Gear setup at that moment would be:Helmet - +3 grizzly 3 socket (3x P topaz until i find IST for delerium)
Weapon - Spirit Sword
Armor - Viper Magi (UM'd)
Shield - Mosers (Double Perfect Diamond)
Boots - 30 frw, 10fhr, 6 dex, cold/fire res
Belt - String of Ears (if i ever find the damn thing)
Ring 1 - Ravenfrost
Ring 2 - Dwarf Star
Gloves - I was thinking Bloodfists with FHR/Life IF no mana problems after insight is gone
Amulet - Currently Using 11 All res + Lighting res, 24 MF
Amulet switch possibilities:
~ +3 Summon (can't get any good mods besides life or mana, I believe )
~ +2 Druid/Summon (and some mods, hopefully a caster craft with a little resis mods)
2nd Question
What merc gear should i start hell with?Act 2 might
Hone Sundan (swap to reapers toll when i find it)
Maybe shael, shael, amnShaft or Treachery
Guli or Rockstopper or Tals Mask
Then when i come to act 2 and find alot of Physical immunes and not lucky enough to find reapers toll:
Act 5
Lawbringer
Shaftstop or treachery
Guli or Rockstopper or Tals Mask