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Jan 13 2019 07:32pm
Summon Druid (merc and summons doing all the tanking/Damage)
1st Question:

What gloves do you think would fit my situation better once I toss my insight?
I have 4 pairs of gloves on hand. (not on my hands :rofl: )
~Upp'd bloodfists (fhr,life)
~Magefists (regen mana)
~Frostburns (increase mana)
~Up'd Chanceguards (mf purpose only so i'd say once i enter hell these will be charsi'd)

Gear setup at that moment would be:

Helmet - +3 grizzly 3 socket (3x P topaz until i find IST for delerium)
Weapon - Spirit Sword
Armor - Viper Magi (UM'd)
Shield - Mosers (Double Perfect Diamond)
Boots - 30 frw, 10fhr, 6 dex, cold/fire res
Belt - String of Ears (if i ever find the damn thing)
Ring 1 - Ravenfrost
Ring 2 - Dwarf Star
Gloves - I was thinking Bloodfists with FHR/Life IF no mana problems after insight is gone
Amulet - Currently Using 11 All res + Lighting res, 24 MF
Amulet switch possibilities:
~ +3 Summon (can't get any good mods besides life or mana, I believe )
~ +2 Druid/Summon (and some mods, hopefully a caster craft with a little resis mods)



2nd Question

What merc gear should i start hell with?

Act 2 might
Hone Sundan (swap to reapers toll when i find it) Maybe shael, shael, amn
Shaft or Treachery
Guli or Rockstopper or Tals Mask

Then when i come to act 2 and find alot of Physical immunes and not lucky enough to find reapers toll:
Act 5
Lawbringer
Shaftstop or treachery
Guli or Rockstopper or Tals Mask
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Jan 13 2019 08:00pm
Quote (15bucks @ Jan 13 2019 06:32pm)
Summon Druid (merc and summons doing all the tanking/Damage)
1st Question:

What gloves do you think would fit my situation better once I toss my insight?
I have 4 pairs of gloves on hand. (not on my hands :rofl: )
~Upp'd bloodfists (fhr,life)
~Magefists (regen mana)
~Frostburns (increase mana)
~Up'd Chanceguards (mf purpose only so i'd say once i enter hell these will be charsi'd)
Gear setup at that moment would be:
Helmet - +3 grizzly 3 socket (3x P topaz until i find IST for delerium)
Weapon - Spirit Sword
Armor - Viper Magi (UM'd)
Shield - Mosers (Double Perfect Diamond)
Boots - 30 frw, 10fhr, 6 dex, cold/fire res
Belt - String of Ears (if i ever find the damn thing)
Ring 1 - Ravenfrost
Ring 2 - Dwarf Star
Gloves - I was thinking Bloodfists with FHR/Life IF no mana problems after insight is gone
Amulet - Currently Using 11 All res + Lighting res, 24 MF
Amulet switch possibilities:
~ +3 Summon (can't get any good mods besides life or mana, I believe )
~ +2 Druid/Summon (and some mods, hopefully a caster craft with a little resis mods)



2nd Question

What merc gear should i start hell with?

Act 2 might
Hone Sundan (swap to reapers toll when i find it) Maybe shael, shael, amn
Shaft or Treachery
Guli or Rockstopper or Tals Mask

Then when i come to act 2 and find alot of Physical immunes and not lucky enough to find reapers toll:
Act 5
Lawbringer
Shaftstop or treachery
Guli or Rockstopper or Tals Mask


not sure why you need mana so badly but id say bloodfist
if u want mana frosties>mage

If mercs is doing all dmg, highest dmg setup (with cb) so hone for me and telly past PI
Member
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Joined: May 26 2007
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Jan 13 2019 08:19pm
Quote (BMar5452 @ Jan 13 2019 10:00pm)
not sure why you need mana so badly but id say bloodfist
if u want mana frosties>mage

If mercs is doing all dmg, highest dmg setup (with cb) so hone for me and telly past PI


Mana for recasting summons or casting shockwave. But info of frosties > mages is helpful :thumbsup:


Does physical immune block crushing blow or crushing blow works for all immunes?

Treachery > shaft ?????

This post was edited by 15bucks on Jan 13 2019 08:20pm
Member
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Jan 13 2019 08:47pm
positive physical resist does affect crushing blow dmg (but not negative resist)
treachery>>shaft
if your zoo does all the dmg maybe you can try using lawbringer yourself to proc amp?
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Jan 13 2019 08:51pm
Rare gloves with mf, resist etc

Or trangs, magefist are fine

This post was edited by beotos on Jan 13 2019 08:52pm
Member
Posts: 24,276
Joined: May 26 2007
Gold: 0.95
Jan 13 2019 08:57pm
Quote (lilith0 @ Jan 13 2019 10:47pm)
positive physical resist does affect crushing blow dmg (but not negative resist)
treachery>>shaft
if your zoo does all the dmg maybe you can try using lawbringer yourself to proc amp?


Lawbringer on the char could work, if I just kept ribby in stash for bosses if I would even need it with guli and hone sundan merc.

But me going in close could be a crazy risk

Quote (beotos @ Jan 13 2019 10:51pm)
Rare gloves with mf, resist etc

Or trangs, magefist are fine


I dont really need fcr for summoning or shockwave.
Magi+ spirit sword would be around 60% minimum

Shows 63% being a bear fcr breakpoint
Next bp being 99

This post was edited by 15bucks on Jan 13 2019 09:03pm
Member
Posts: 24,276
Joined: May 26 2007
Gold: 0.95
Jan 14 2019 12:49pm

Act 2 might
Hone Sundan (swap to reapers toll when i find it) Maybe shael, shael, amn
Treachery
Guli

Then when i come to act 2 and find alot of Physical immunes and not lucky enough to find reapers toll:
Act 5
Lawbringer
treachery
Guli

Is the outcomes I understand would be best to start hell with.
Socket the guli helm before I enter hell.
And that will leave me my hell socket quest to use for something later when I get that bad ass rare +5 grizzly pelt to take the spot of delerium
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