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Player vs. Monster
> N Summoner Build > Halp Plz :)
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matipol
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#1
Dec 8 2018 11:21am
I decided i will play summoner necromancer. Looking for best build for playing solo diaruns etc. I found few variations with revive etc. Can some1 help me with the best build? Im looking mainly for skills tree because i can manage eq myself.
Thanks in advance.
Hell_of_Dammed
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#2
Dec 8 2018 11:52am
20: Skels, skel mastery, CE, (golem mastery if aura iron golem)
1: amp, decrepify, clay golem, iron golem
Hell_of_Dammed
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#3
Dec 8 2018 02:39pm
Quote (Hell_of_Dammed @ 8 Dec 2018 19:52)
20: Skels, skel mastery, CE, (golem mastery if aura iron golem)
1: amp, decrepify, clay golem, iron golem
Forgot a few points in summon resist
matipol
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#4
Dec 9 2018 02:34am
Quote (Hell_of_Dammed @ 8 Dec 2018 21:39)
Forgot a few points in summon resist
Thx for your answer. Can you tell me what do you do with the rest points, do i just put them in revive or is it not worth it?
This post was edited by matipol on Dec 9 2018 02:35am
Hyperdimension
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#5
Dec 9 2018 02:41am
https://forums.d2jsp.org/topic.php?t=48460552
matipol
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#6
Dec 10 2018 04:19am
thanks guys, i found what i was looking for
Thynqikan
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#7
Dec 12 2018 04:26pm
I am currently playing a hardcore /players8 summoner/poison nova hybrid. He is level 90 and in act 5 hell currently.
20 raise skeletons
20 skeleton mastery
1 skeletal mages
20 poison nova
15 summon resist
1 golem mastery
1 clay golem
1 blood golem
1 iron golem
1 revive
1 teeth
1 corpse explosion
1 poison dagger
1 poison explosion
1 bone spear
1 amplify damage
1 weaken
1 terror
1 decrepify
I use amplify damage, corpse explosion, poison nova and teleport on my hot keys with bone spear on my left mouse button. I will switch to raise skeleton, raise skeletal mages, revive as needed to cast those. I have enough +skills from gear that I am adding +16 to my summoning skill tree.
My weapon is Beast in an ettin axe for the fanaticism aura
I make an Iron Golem out of Pride for concentration aura
Merc weapon is insight for mana regeneration, Merc is act 2 Nm might aura.
With this setup I can have 13 skeletons, 7 skeletal mages and 17 revives.
Skeletons are plenty tough and only die rarely. Skeletal mages die often but I just raise new ones. I am careful and watch the golem, and I teleport away and get him healed if he gets hurt to avoid having to make a new runeword to replace him. I use teleport to reposition the raised minions to kill stuff quicker. With some Durance Mauler revives in the mix I can kill Hell /players8 Mephisto in under 10 seconds. I think that is good for a summoner. The poison nova is to help damage and prevent monster regeneration.
This post was edited by Thynqikan on Dec 12 2018 04:44pm
Wisteria
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#8
Dec 12 2018 06:50pm
Summoners don't need insight, just drink some pot. Infinity is better for merc.
Thynqikan
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#9
Dec 13 2018 08:25pm
Quote (Wisteria @ Dec 12 2018 06:50pm)
Summoners don't need insight, just drink some pot. Infinity is better for merc.
I spam my poison nova/ corpse explosion. I never have to drink mana potions and I don't really see a huge difference giving the merc Infinity ( I have tried both )
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