Hi folks, i'm not an expert on summoner, i tried it only once and was realy disappointed about skeleton damages. I had a might mercenary equipped with obedience, and the result was : mercenary is doing all the job, the army of summons was only here to tank, and killing mobs was reaaallyyy slow. I tried to switch for pride, but then mercenary damages was crap, and increase on summons was negligible.
So i'm thinking of boosting as possible damages, as following :
- might mercenary
- pride on necro
- iron golem with beast (can also be pride on golem and fanaticism on necro, but + skills from mara, shako etc would be better on pride i think ?)
So mercenary weapon is free, so i can choose a weapon with CB for fast killing boss, as obedience, botd with gulli, eth tomb reaver soxed with bers...
I could even pick act 5 mercenary with eth lastwish (might aura so it is equal to act 2 mercenary)
Also was thinking about infinity, is it very efficient with this build ? (-xx defense to mobs, so skeleton will hit almost every time ; - res for mage skeleton and - res for corpse explosion)
Please tell me what you think would be the best stuff to boost damages, with the assumption that we don't care of price stuff

Can I expect summons to kill something better than an A1 crappy mob ? Or will they still be there only for tanking ?
This post was edited by piglou on Nov 4 2018 06:32am