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May 5 2018 03:47am
What weapon is better for act 2 mercenary who is under lvl 24 so he can hurt act bosses in solo /players 8 game ?

Malice runeword or a 3 soked normal polearm with 3 perfect Emeralds?
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May 5 2018 05:38am
There's a recipe to make ''Savage'' magical ones, with like 70ed ish.
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May 5 2018 06:21am
Quote (0rb @ 5 May 2018 13:38)
There's a recipe to make ''Savage'' magical ones, with like 70ed ish.


??
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May 5 2018 06:30am
Malice until you can make him Strength (or Insight if you are using Ladder runewords). Or any random ctc amp dmg magical polearm from act 2 if you yourself are a physical damage based character.
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May 5 2018 06:53am
Cube a savage wep until you find Amn for strenght or insight i guess

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
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May 5 2018 06:59am
Quote (Zenstrader @ 5 May 2018 14:53)
Cube a savage wep until you find Amn for strenght or insight i guess

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).



So after the trasnmute that savage polearm will spawn Magic or Rare?

Can it get sokeds ?

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May 5 2018 07:03am
Magic. i Have not had one roll socketed but you can use hole punch quest, I mean this is really cheap and effective way to get beefed merc that can carry you to NM. you can shop almost all these items in Act 2 so rerolling is not time consuming besides the gem
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May 5 2018 07:03am
i just use a3-cold, he freezes a bit ... better than crab damage
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May 5 2018 07:11am
Quote (Zenstrader @ 5 May 2018 15:03)
Magic. i Have not had one roll socketed but you can use hole punch quest, I mean this is really cheap and effective way to get beefed merc that can carry you to NM. you can shop almost all these items in Act 2 so rerolling is not time consuming besides the gem


The idea of why i need it is to help me against Duriel, Mephisto and Diablo Normal , after that i basically do not need it anymore !
I know Strenght runeword is best against act bossess but finding Amn is a pure luck !

Quote (the_rest @ 5 May 2018 15:03)
i just use a3-cold, he freezes a bit ... better than crab damage


Need the merc to hurt the bosses too

This post was edited by WhenLadderReset on May 5 2018 07:11am
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May 5 2018 07:12am
then savage pole arm is the best option. Your not gonna find Amn before durry . Even if you do in normal finding stronger base for your strength runeword is a challenge. I would use savage for progress and Strength on bosses for the CB
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